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🧵 Untitled Thread

Anonymous No. 996615

I have a mesh joined from dozens, possibly hundreds of smaller intersecting meshes. Now I want to turn it into a single non-intersecting mesh and start sculpting. Is there a way to do some kind of boolean union for everything at once? I'd like to avoid sitting for hours applying booleans manually for every individual submesh. Plugins, scripts - anything is good if it works.


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🧵 THIS IS ABOUT LIGHTING NOT POLITICS

Anonymous No. 996611

I was just gonna post in a different lighting thread but I guess it's gone.

Now I have a problem often and other anons have complained about it too. That is you spent all this time sculpting the most gorgeous googoo eyed anime waifu in the world and when you put lights to her she turns into a gargoyle. In the previous thread I brought up using real life photography lighting to light your scenes. Light a living room animation like how theyd light a commercial filmed in a living room. I just saw this which is an absolutely amazing use a beauty lighting to turn a very ugly old woman 40 years younger. And you can see very clearly how they did it in the reflections in her eyes.
The problem with old women in the real world and the problem with your 3d models is the same. The human eye looks for shapes typically cast by shadows on the face to determine its attractiveness. Photographers defeat this effect by lighting from underneath. This blows out uglifying shadows. It's why your model looks great with the default lighting in the modelling software, but looks like shit under point lighting.

>To get to it
on either side we have 2 big rectangular diffuse lights. Light is scattered across a white filter. In software you might call that an area light. The light is cast from a wide area to eliminate sharp shadows. along the bottom is the biggest and brightest light. It's width extends to underneath the side lights too. This light is what fills in every nook and cranny on her face.
On the top is the smallest(but still cast from a diffuse filter), and dimmest light. It has to be the dimmest so that it does not overpower the other lights and cast ugly shadows. You still need it there because if you light only from the bottom you make a spooky ghost face.


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🧵 Does anyone know how to model in the style of PS2 era?

Anonymous No. 996582

I want smooth shiny women with youthful faces. How much would one have to pay to get such a model?


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🧵 What (important) animation tools Maya has that Blender lacks?

Anonymous No. 996424

Yet another annoying Maya and Blender thread.

What tools does Maya have for character animation, which Blender does not have, or has them, but in much worse state? I've read plenty of articles on the subject, but didn't manage to get a clear answer.

What I've gathered that Maya has an animation layers built-in, while Blender requires an addon for it. Also Maya has animbot script, which, people say, very powerful? What other important, big animation tools Maya has, but Blender has not? Also, what kind of stuff Animbot has, which Blender has not?

Asking because I work in Blender myself, got some experience in it. And during my work, I often encountered various problems with gimbal locks and graphs (like handles suddenly shifting in an unpredictable way), and I wonder if Maya has something to counteract those, and other common issues animators encounter while using other software?


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🧵 Untitled Thread

Anonymous No. 996416

im animating using maya3D, and its a bit of a pain. It renders slow too.

Should i just export my models and animate with Gmod? They arent high quality and im using flat lighting anyhow.


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🧵 Untitled Thread

Anonymous No. 996396

I had an shower thought once, would /3/ be able to create and ship an AAA game if the board united into one virtual studio?


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🧵 Houdini General

Anonymous No. 996209

Houdini is fun and easy!
Pick up a free apprentice version today:
https://www.sidefx.com/download/


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🧵 /pit/ - Project Ideas Thread

Anonymous No. 996017

Greetings /3/

What's the most kek thing to model for 3D uni class?


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🧵 Blender Node Wrangler: A Quick Guide

Anonymous No. 995971

Node Wrangler is a powerful Blender add-on that simplifies working with nodes

Old Thread: Exploring Topology in 3D Art (Archived)
https://warosu.org/3/thread/966562


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🧵 anyone know where to start to learn hair creating?

Anonymous No. 995964

love sculpting, cant do hair no matter how hard i try, should i start from 2d?
the character in this post is jet black , made in blender


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🧵 Untitled Thread

Anonymous No. 995960

Why won't blender show this white texture as white? Its applying some kind of darkening to it, even though I'm directly connecting the RGB to the material output


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🧵 /DailySculpting/

Anonymous No. 995861

Rules for me:
>No basemeshes/kitbashing, everything must be modeled or sculpted.
>Complete low frequency.
>At least some mid frequency.
>High frequency is optional.
Requests are welcome and you are welcome to criticize and even post your own superior sculpts, no rules for you!


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🧵 Torrents for Blender Humble bundle courses

Anonymous No. 995762

Hello anons im looking for Blender courses torrents mostly from Humble bundles (i will appreciate even non Humble bundle courses)

Thanks


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🧵 Untitled Thread

Anonymous No. 995732

Can I learn 3D animation despite not knowing how to draw?


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🧵 Untitled Thread

Anonymous No. 995657

Sketchfab is kill.
I mean it was always shit, but this "unified ecosystem" run by the CCP just sounds god awful.


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🗑️ 🧵 STL file design

Sacred G No. 995619

I got a design for a razor that could change shit...

I need a modeler
I use SOLIDWORKS 64 and know software that was in 2013...

But yeah all the free shit I downloaded just isn't solid works 64

Extrude/revolve/cut/fillet/chamfer... Etc

We could potentially make money I have a discord

Basedrapist we can work on something if u want or u could just steal it like everyone else does... Ppl are niggers on all boards here this place gets two darkies


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🧵 /3/'s /Co/mpany

Anonymous No. 995608

Post cartoon clarikters you've made in your preferred 3d program


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🧵 Untitled Thread

Anonymous No. 995596

hi /3/ this a rendition of my cat, Rupert.

What do you think of my work? I used blender
I'll post a picture of him for a follow up to compare


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🧵 Untitled Thread

Anonymous No. 995563

Megascans will go behind a paywall at the end of 2024.
Or something like that. Epic just sent out a vaguely worded email:
- Megascans will be available through Fab starting in October
- Megascans will be 'free' till the ***end of 2024***
- New pricing model will be introduced
- Some Megascans will remain free
- Megascans content you got for free will still be in your account (probably?)
- Bridge will be discontinued (?)

options:
1. Add every megascans item to your account now and pray epic lets you keep them
2. Buy a new harddrive and download everything now
3. Hope that everything free now will remain free as legacy content


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🧵 Unity Dark Winter is over

Anonymous No. 995557

https://unity.com/blog/unity-is-canceling-the-runtime-fee
unity has apparently caved and completely abandoned the run time fee. they will keep the seat based subscription model. if you use unity6 you maybturn off the "made with unity" logo too.


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🧵 This can't be it for 3-dimensional control

Anonymous No. 995527

These are horribly over-engineered, can't we use motion controllers, bit like those that come with VR goggles??? Why isn't it a thing?


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🧵 Untitled Thread

Anonymous No. 995479

>This blows the mind of the zoomer


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🧵 Starfield quality

Anonymous No. 995465

so this is what passes for AAA these days? they don't even bother making high poly for assets anymore. the whole thing feels like it was outsourced to some third world asset-mill for $200
the hell is happening to this industry


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🧵 Untitled Thread

Anonymous No. 995463

Got a nasty message from autodesk on my computer accusing me of using a priated version of maya. like, i opened maya and another program opened uo a new window with spooky red text and threats. a corporation has altered data on my computer to threaten me.
is there info on this? how real is this thing?

pic related is who is why autodesk has suddenly decided its necessary and ok to do this.