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🧵 How do you make soft joints not suck?

Anonymous No. 995434

Realistically the leg changes shape when it moves because the muscles are attached to different (literal) bones. I'm skeptical you can just weight-paint really good; surely professionals use a different method. Can you do something like create a second model with the leg raised and anatomy corrected and morph between the two?
I've done modeling in Blender before and focused on 2D art since, and I'm interested in getting back into 3D but the impression I'm getting it modeling machines with hard joints is a better use of 3D.


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🧵 Untitled Thread

Anonymous No. 995364

So I wanna arrange my scenes in blender for a comic/manga. I figure it'll look unique at the very least, maybe I can do something with the lighting/geometry? Any suggestions?


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🧵 /beg/ - Beginner's General

Anonymous No. 995292

I see /ic/ has a /beg/ thread often and figured this might be a good place to have one as well.

If you're already proficient in 3D, use this thread as a way to help new people grow with either tutorials you know of or general advice. I'll grab any that are good and try to stick them at the top of each new thread if this takes off

If your a /beg/ use this thread to ask questions or to post some of your works you've done.

Also, try to avoid the donut tutorial. We get enough of that on this board as is.


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🧵 HELP FINDING A MODEL

Anonymous No. 995264

As I lurked Reddit I found a post where guy posted a link to his Dark-Souls themed archive of 3d models for printing (there were also discord links but they expired a long time ago). There were some pretty cool models but THE ONE I was searching for was absent!!! Instead there was just a picture of a render, as if to tease me. Does anyone know where I could find this model? Or any good gwyndolin 3d models actually. Any models I found online were either unprintable or NSFW, lol


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🧵 Untitled Thread

Anonymous No. 995236

I have this kind of 2d/3d crossover geometry with flower stems being planes and flower heads being 3d shapes, so at some point I have plane edges joining 5 gons and this seems to break smooth shading, because 3d stuff can have blue normals on all faces, but 2d plane will always have a blue (front normal) and red (back normal) parts and flipping it will just change which one is blue and which one is red. And the thing is when red face is neighbouring blue face it creates a shading artifact. Is there a way to make smooth shading work with this geometry?


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🧵 AI graphics to surpass metal doom solid

Anonymous No. 995202

I SCREAM, YOU SCREAM, WE ALL SCREAM FOR ICE CREAM!

https://gamegen-o.github.io/

Video generator rigged to a game.

https://gamegen-o.github.io/


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🧵 Untitled Thread

Anonymous No. 995170

Is it fine to do lowpoly as you do highpoly just without subdivision? Do you need to care about good topology in lowpoly? Even if you don't need to care about topology since you don't subdivide, can you deliberately choose to care about topology and make lowpoly models subdivision friendly (this could be handy for additional static renders right)? Is there anything that actually requires you to produce subdivision-UNfriendly topology? Is it just a matter of saving like 5-15% of poly budget?


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🧵 PS2-Era Graphics

Anonymous No. 995160

Im working on developing some games in my spare time and I’d really like to target the fidelity of ps2-ps3 style games, mostly for stylistic purposes (but also because I’m solo and don’t have the time and resources to make too many high poly things)

Specifically, I’m really interested in how characters like pic related were modeled and textured to look semi-realistic and expressive (especially textures because I’m still terrible with them)

Feel free to post low-poly or just your favorite models/textures from the games of the good old era of games


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🧵 Airbrush effect with /3/

Anonymous No. 994974

Is it possible to achieve this effect with 3d modelling? I could previously do it in photoshop but the process isnt enjoyable with endless masking and touching up. Ive also cancelled adobe because they're shit.


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🧵 Untitled Thread

Anonymous No. 994958

Why is everyone now on my low poly tags using blockbench?


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🧵 New golden age of indie animation

Anonymous No. 994832

Why aren't you creating your own 3D animated webseries? Glitch is selling endless amounts of merch and making shitloads in ad revenue. You could potentially create the next Amazing Digital Circus.


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🧵 Untitled Thread

Anonymous No. 994758

This channel has been bothering me for a while now. The production quality is some of the highest I've ever seen, and the creative team is using a huge variety design tools to make these videos. Despite their popularity, this channel has very little information regarding team size, members, talent or development process. There doesn't seem to be any outside work posted on online portfolio websites like ArtStation or Behance. Where did they come from and how the hell are they so good? How did they nail this rendering style so effectively? What tools are they even using to make this content? Their CAD models are incredibly detailed, the materials, environment and textures are on point (especially water sim) and their lighting setup is almost perfect. I'd really like to apply these techniques to my work if there was some way to find out what the hell they're even doing.

https://www.youtube.com/@MustardChannel


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🧵 Untitled Thread

Anonymous No. 994681

Hey /3/ help a retard out, what is Valve using to create these effects in Deadlock?

It doesn't look like polygons but don't look like simple bumpmap/normals either because when you clip into these geometries it's not just a texture on a flat plane.

Also at the end of the webm you can see that the effect breaks at extreme angles.


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🧵 Untitled Thread

Anonymous No. 994610

What is the best controller for modeling/sculpting in VR?


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🧵 Untitled Thread

Anonymous No. 994607

>Putting textures on simple geometry isn't real ar-ACK!


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🧵 BEST CHEAP PC FOR 3D

Anonymous No. 994605

Anons give your recommendations for cheap PCs for creating 3D content.

As a broke anon with a few bucks, I want to buy a cheap but capable PC.


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🧵 Untitled Thread

Anonymous No. 994536

It's impressive that an indie studio has such good piracy protection


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🧵 BLENDER WINS (AGAIN)

Anonymous No. 994530

blender just won another competition, now there's no reason for you to not use it, if you're still using blender congrats you're a Chad, you have independent thought and not influenced by Maya bot opinion that forced you to give up on blender, and maya... only losers use maya


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🧵 Untitled Thread

Anonymous No. 994470

Serious question, how would you achieve this shape with this UV mapping without doing everything manually? I started by extruding from cube, formed this perimeter from extrusions, then added bevel and subdivision surface and eventually hit dead end when tried to generate UV map I wanted for that. Played around just with plain cubes and reached the conclusion that the main issue is that topologically I basically ask the top and bottom face to wrap in circle (and have a hole in it). Then I started from plane and grinded all the way by gradually subdiving and folding and wrapping it in rounded shape, while carefully checking UVs on each step and making adjustments when needed. This looks like a very basic shape and UV though, I have this feeling there really might be a way to do all this in like 10 seconds... Is there?


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🗑️ 🧵 Untitled Thread

Anonymous No. 994430

Porn animator bros...

AI is gonna take our jobs....


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🧵 Ninja

Anonymous No. 994365

https://youtu.be/mwzMkvQLjmg


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🧵 Where to start to make character models?

Anonymous No. 994325

Hello /3/!
I'm trying to start 3D modelling characters, either male or female, and I've been wondering if any anons here have any good resources that teach this the best?

Also what software to use? I'm mostly experienced with Blender, so unless there's any specific or narrowed down reason to change (such as a software that'll take you one step closer to mastery), I'm willing to hear it.

Oh, and my style is really just regular human model, just realistic, though I'm assuming this won't matter once I master a normal human, then I can just explore different styles eventually.


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🧵 Untitled Thread

Anonymous No. 994251

I want to get into something 3D related but I can't tell exactly what

The tools I'm aware of
>Blender
>Unity
>MMD

I've tried doing basic Blender tutorials but I think I don't like modelling much, I don't know, I think it's kind of a drag.

I grew up playing The Sims where you just placed assets around I don't want to make them I think

Is that normal or Should I be wanting to make them? Can I actually be like more interested in idk, animation or building scenes with things other people make??

I watch Iwara videos sometimes and play VRchat so I was kinda interested into MMD, can I do like animations without caring about modeling things? Idk I just feel like I want to put things together without complicating much.

What about Unity. I know some programming


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🧵 Character using one shared mesh?

Anonymous No. 994246

Would it be feasible for a customizable character to use one shared mesh and just interpolate between male/female with shape keys?
My reasoning for this is to avoid having to make two versions of every piece of apparel, body texture, etc.
I think I might run into issues with animations but that's probably doable via IK and adjusting skeletal proportions additively.
Are there any base meshes that do this already so i can start prototyping clothes/customization?