🧵 Untitled Thread
Anonymous at Wed, 9 Oct 2024 01:39:46 UTC No. 997798
Post vintage/retro-styled renders and animations.
Pre-rendered, game graphics, whatever you got.
🧵 send multiversus model links
Anonymous at Tue, 8 Oct 2024 15:53:59 UTC No. 997746
models-resource only has a few characters does anyone have a way to get the rest without using umodel/fmodel
🧵 Untitled Thread
Anonymous at Mon, 7 Oct 2024 19:11:45 UTC No. 997628
What's the secret to a successful career in Adult 3DCG?
🧵 Untitled Thread
Anonymous at Mon, 7 Oct 2024 16:36:38 UTC No. 997615
Is there a piece of 3d modeling software that's good for use on laptops that are too weak to run blender? I don't expect to do anything fancy like uv wrapping or sculpting, but being able to have the equivalent of the object/edit mode would be great to have on the road. I'd like to be able to run a light program to rough out stuff to refine later on at home. Is there something like that?
t. currently trying to use blender while waiting for a couple hours now and it crashes every other edit because this laptop is a decade old
🧵 Material Maker
Anonymous at Fri, 4 Oct 2024 18:05:17 UTC No. 997322
Holy shit I love this program! Sure it sucks, but it's amazing! I thought it's like 1/10 of Substance Designer but in reality it's more like it's 7/10 of Substance Designer + dozen of features and workflows SD doesn't have + ability to implement new and customize any existing nodes directly using shader code. Even though its UI has some slightly stupid feel to it and nowhere as smooth as SD, it's just conceptually way better because of its open-endedness with shader code and additional features, so I only consider it the right decision to switch to Material Maker and maybe even try to support it anyhow, either by donating or sharing nodes or whatever. I also expected this UI clumsiness to make it way slower to use than SD but in reality, because unlike SD it has all node properties directly on node itself (and not hidden in a pane that is only showed when you select the node), it's kinda compensated and in general its' quite fast to use. It sucks ofc that sometimes undo/redo does work and sometimes not, and some curves are weirdly saved if you choose to click somewhere inaapropriate instead of ok/cancel, but honestly this is all minor stuff. It really works, and enables nice new workflows and is quite productive. I really enjoy all those features, like export nodes for example because I can autoexport a whole set of textures based on some core texture.
🧵 Leg problem when symmetrizing in blender?
Anonymous at Fri, 4 Oct 2024 15:48:08 UTC No. 997305
I created an armature with IK and symmetrized it, then applied automatic weights and everything works as it should.
However, I cannot find a fix to this problem: as you can see on picrel, one of the legs (left leg) does not want to bend using IK, but rather becomes stiff, while the other leg has the exact same settings except it moves.
I have tweaked the settings such as the pole angle and chain length, but it doens't work.
One thing that's weird is that I tried enabling "Rotation" in the IK modifier, which makes it bend, but messes up with the leg by rotating it slightly in a shitty way, I don't know.
This is my first time rigging a character, so I'm a complete noob in that regard.
🧵 unpopular /3/ opinions
Anonymous at Fri, 4 Oct 2024 11:40:00 UTC No. 997298
The truth is, AgX is good, its damn good, but any tonemapper or colorspace isn't going to make or break you when it comes to what really counts which is animation.
The truth is, there are avenues out there that AI art has been totally unable to crack.
The truth is, maya is just as necessary as houdini in VFX.
🧵 Plasticity gun courses
Anonymous at Fri, 4 Oct 2024 08:53:25 UTC No. 997292
Are there any torrents for courses regarding modeling firearms in plasticity/fusion?
🧵 Untitled Thread
Anonymous at Fri, 4 Oct 2024 01:37:02 UTC No. 997269
music video made for the hatsune miku channel made in blender (goo engine)
https://youtu.be/ieTX3SU8Qx8?si=mPW
i posted in here ages ago, i stopped cause i got busy
🧵 Untitled Thread
Anonymous at Thu, 3 Oct 2024 19:44:15 UTC No. 997234
how do you guys get a popular social media account with your 3d art?
🧵 Anime General
Anonymous at Thu, 3 Oct 2024 03:03:23 UTC No. 997198
Previous thread >>992867
Discuss and post anime styles in 3d. From figurines to celshaded models, etc.
Recommend Youtube Channel :
https://www.youtube.com/@user-sy9do
https://www.youtube.com/@yuucg5187
https://www.youtube.com/@mmcganimet
https://www.youtube.com/@fusako3d
https://www.youtube.com/@user-pp2os
https://www.youtube.com/@ShionMgr
https://www.youtube.com/@kurukuma
https://www.youtube.com/@menglow212
🗑️ 🧵 Untitled Thread
Anonymous at Tue, 1 Oct 2024 21:10:51 UTC No. 997078
>society if blender models could be ported to SFM with a simple click
🧵 Howd am I not finding a quality Caesar model yet
Anonymous at Tue, 1 Oct 2024 01:37:18 UTC No. 996992
Am I stupid?
yes, the answer is yes but ignore that
I like Caesar, and I would like his models to fuck around with in Blender, especially the Pirate Warriors 3 one since I like the uniqueness of his design but I swear I can't find shit
🧵 Rooftops & Alleys: The Parkour Game
Anonymous at Mon, 30 Sep 2024 11:44:50 UTC No. 996903
What the fuck
🗑️ 🧵 ITS OVER
Anonymous at Mon, 30 Sep 2024 02:45:30 UTC No. 996873
>chud lost
>#wokot won
it's time to fork godot and call it niggot.
cris, are you with us?
🧵 3D ANIMATIION
Anonymous at Sat, 28 Sep 2024 23:38:58 UTC No. 996792
You are an After effects animator & just installed Cinema 4d & blender where would you start or you want to learn animation
🧵 Untitled Thread
Anonymous at Fri, 27 Sep 2024 19:05:02 UTC No. 996615
I have a mesh joined from dozens, possibly hundreds of smaller intersecting meshes. Now I want to turn it into a single non-intersecting mesh and start sculpting. Is there a way to do some kind of boolean union for everything at once? I'd like to avoid sitting for hours applying booleans manually for every individual submesh. Plugins, scripts - anything is good if it works.
🧵 THIS IS ABOUT LIGHTING NOT POLITICS
Anonymous at Fri, 27 Sep 2024 18:55:42 UTC No. 996611
I was just gonna post in a different lighting thread but I guess it's gone.
Now I have a problem often and other anons have complained about it too. That is you spent all this time sculpting the most gorgeous googoo eyed anime waifu in the world and when you put lights to her she turns into a gargoyle. In the previous thread I brought up using real life photography lighting to light your scenes. Light a living room animation like how theyd light a commercial filmed in a living room. I just saw this which is an absolutely amazing use a beauty lighting to turn a very ugly old woman 40 years younger. And you can see very clearly how they did it in the reflections in her eyes.
The problem with old women in the real world and the problem with your 3d models is the same. The human eye looks for shapes typically cast by shadows on the face to determine its attractiveness. Photographers defeat this effect by lighting from underneath. This blows out uglifying shadows. It's why your model looks great with the default lighting in the modelling software, but looks like shit under point lighting.
>To get to it
on either side we have 2 big rectangular diffuse lights. Light is scattered across a white filter. In software you might call that an area light. The light is cast from a wide area to eliminate sharp shadows. along the bottom is the biggest and brightest light. It's width extends to underneath the side lights too. This light is what fills in every nook and cranny on her face.
On the top is the smallest(but still cast from a diffuse filter), and dimmest light. It has to be the dimmest so that it does not overpower the other lights and cast ugly shadows. You still need it there because if you light only from the bottom you make a spooky ghost face.
🗑️ 🧵 Does anyone know how to model in the style of PS2 era?
Anonymous at Fri, 27 Sep 2024 13:11:33 UTC No. 996582
I want smooth shiny women with youthful faces. How much would one have to pay to get such a model?
🧵 What (important) animation tools Maya has that Blender lacks?
Anonymous at Wed, 25 Sep 2024 15:27:11 UTC No. 996424
Yet another annoying Maya and Blender thread.
What tools does Maya have for character animation, which Blender does not have, or has them, but in much worse state? I've read plenty of articles on the subject, but didn't manage to get a clear answer.
What I've gathered that Maya has an animation layers built-in, while Blender requires an addon for it. Also Maya has animbot script, which, people say, very powerful? What other important, big animation tools Maya has, but Blender has not? Also, what kind of stuff Animbot has, which Blender has not?
Asking because I work in Blender myself, got some experience in it. And during my work, I often encountered various problems with gimbal locks and graphs (like handles suddenly shifting in an unpredictable way), and I wonder if Maya has something to counteract those, and other common issues animators encounter while using other software?
🧵 Untitled Thread
Anonymous at Wed, 25 Sep 2024 13:02:34 UTC No. 996416
im animating using maya3D, and its a bit of a pain. It renders slow too.
Should i just export my models and animate with Gmod? They arent high quality and im using flat lighting anyhow.
🧵 Untitled Thread
Anonymous at Wed, 25 Sep 2024 09:55:18 UTC No. 996396
I had an shower thought once, would /3/ be able to create and ship an AAA game if the board united into one virtual studio?