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🧵 Untitled Thread
Anonymous at Wed, 30 Jun 2021 15:16:03 UTC No. 836215
What's the technical limit of blender quality wise?
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🧵 Untitled Thread
Anonymous at Wed, 30 Jun 2021 11:43:46 UTC No. 836184
>hiring page
>3+ years experience in the industry
>proficient in max, maya, houdini, zbrush
>solid scripting skills
>solid skills with at least one game engine
>understand artistic pipeline and workflow
>strong background in video games
...
>the end product somehow looks like this
how is it possible? aren't these people supposed to be professionals?
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🧵 And that's life, /3/
Anonymous at Wed, 30 Jun 2021 09:46:34 UTC No. 836167
and you cannot argue with that
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🧵 Now Renderman 24 support blender
Anonymous at Wed, 30 Jun 2021 05:11:49 UTC No. 836144
https://renderman.pixar.com/whats-n
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🧵 Untitled Thread
Anonymous at Wed, 30 Jun 2021 04:54:58 UTC No. 836141
>Here's your concept art bro. I want a rigged retopo by thursday.
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🧵 Reallusion
Anonymous at Wed, 30 Jun 2021 02:00:52 UTC No. 836121
Are reallusion tools the only way to make professional quality CGI as an average /3/ tard alone?
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🧵 Untitled Thread
Anonymous at Tue, 29 Jun 2021 23:18:20 UTC No. 836077
What is the best software for painting textures onto an asset, especially a body? Where can I learn about techniques on texture painting a body with clothing?
I have been interested in 3D modeling for a while, but I always stumble over this part when I try it out. I have tried it in Blender a few times and have had a lot of issues painting exactly what I wanted and painting in the wrong spots.
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🧵 Something that bothers me.
Anonymous at Tue, 29 Jun 2021 23:05:26 UTC No. 836073
I know this is kind of silly.
Do the real professionals in the industry can make everything from scratch, or to be a professional meant you know how to use "cheating" techniques/tools (tracing, using Vroid, using proc gen, kitbashing, using generators) to mask your lack of skills and in reality It doesn't matter what/how you used a computer to generate the assets and the only thing that matters is the end result, and doing it the most efficient/faster/cheaper way and anything else are scrub/noob mental rules?
So, if you're a professional there's not "hack" techniques, but to real elite guys, anything goes as long as the end result looks professional?
Can any "pro" here tell me if they "cheat" on the industry.
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🧵 Untitled Thread
Anonymous at Tue, 29 Jun 2021 22:13:09 UTC No. 836063
Hi, /3/
Does anyone know where this pic is from?
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🧵 Untitled Thread
Anonymous at Tue, 29 Jun 2021 18:35:11 UTC No. 836021
ITS LITERALLY OVER FOR BLENDER
THATS IT
YOU'RE DONE FOR
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🧵 How hard is it to animate?
Anonymous at Tue, 29 Jun 2021 15:56:15 UTC No. 835980
Assuming I get good at rigging, how hard it is? I just watched this https://www.youtube.com/watch?v=ceR
The model itself though, it looks rather simple to me if you remove the particle/xgen fur and the combined maps.
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🧵 3DCG General Thread
Anonymous at Tue, 29 Jun 2021 15:22:00 UTC No. 835975
It's been a while.
General thread for all of your random thoughts about the struggle of being a 3D artist, sad ramblings about 15 year old YT-ers being better than you, random discussions about trending events in teh indoostry etc. Don't spam WIP thread or open new threads for every one of your blogposts - just post it here instead.
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🧵 Untitled Thread
Anonymous at Tue, 29 Jun 2021 10:42:48 UTC No. 835953
How buggy is unreal on android? Im using unity now and its buggy as hell on android and even with logcat the error gives no explanation why its happening
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🧵 Untitled Thread
Anonymous at Tue, 29 Jun 2021 04:02:53 UTC No. 835899
This is my 3rd time trying to get into 3DCG and so far there's only one thing standing in my way:
Blender UI
Why is that shit so convoluted? Why does everything have to be a shitty keyboard shortcut? Why does it try to do so many things at once?
How does the UI in Maya or 3ds Max compare?
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🧵 3d anime avatar
Anonymous at Tue, 29 Jun 2021 02:36:07 UTC No. 835876
https://www.youtube.com/watch?v=HQL
Is this a good technique? I feel like anime avatar always end up looking a little off when made by non-japanese artists.
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🧵 cubes and hexagons are the same on paper
Anonymous at Tue, 29 Jun 2021 02:08:03 UTC No. 835868
During a maths test there was a question about 3D shapes and I wrote they where all 2D due to the fact that if they where 3D I could hold them physically, anyways that put me at the bottom class then next year I got put in the top class for my test that year (this was when I was in 2nd grade)
>Status: I'm still stupid
anyways I told them that a cube is just a hexagon with weird lines
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🧵 Stupid Questions Thread
Anonymous at Mon, 28 Jun 2021 20:02:57 UTC No. 835791
how do you approach modifying an existing mesh in zbrush? i get how to actually import and start doing stuff, but i feel like you lose a ton of detail if you attempt to dynamesh, since it clips apart a lot of the elements inside it.
Do you just usually try to start from scratch, or can you work with it by adjusting the settings in the dynamesh so it keeps the same consistency on the mesh?
Or, assuming the mesh is all quads, do you subdivide for more detail to adjust things?
i'm just confused on what to do here. a friend wanted me to modify a female character to have different hair, but taking off the existing hair and having a blank region on the skull messes with me, so i try to fill it, but it fills with the most chaotic notching around the edges. what the fuck do i do? i feel like unless i start from the beginning i can't understand how to approach this.
I can sculpt the geometry how i want, but i just can't integrate it later on. am i just inept with 3d modelling workflows? Going in, cutting into the mesh, then filling it or merging another piece of geometry is just hard as hell to me, but to make the same thing from scratch is easy as hell. it just doesn't make sense.
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🧵 Tips for adding textures to clothing?
Anonymous at Mon, 28 Jun 2021 17:48:20 UTC No. 835766
I’ve already decided on building my characters themselves with a basemesh, but I don’t know how to design clothes for them.
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🧵 Untitled Thread
Anonymous at Mon, 28 Jun 2021 16:45:27 UTC No. 835755
best program for hard surface modeling?
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🧵 Textures part of the model
Anonymous at Mon, 28 Jun 2021 06:37:59 UTC No. 835694
https://www.youtube.com/watch?v=zjY
How wrong is this fagot?
>I don't consider textures part of the model.
WTF.
>So you remaking the texture does not count as you making a new model
OK.