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🧵 Untitled Thread
Anonymous at Wed, 23 Mar 2022 10:24:27 UTC No. 887956
https://youtu.be/qjyaVQbzZlg
I love these kinds of creations especially when you show the process of creation
Makes me want to play rayman
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🧵 photorealism nostalgia
Anonymous at Wed, 23 Mar 2022 04:21:59 UTC No. 887937
Can you believe this made people in 2016 lose their shit? Holy shit CG has come a long way.
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🧵 Untitled Thread
Anonymous at Wed, 23 Mar 2022 01:39:13 UTC No. 887926
the end goal is autodesk merging with adobe and making their entire suite cloud based so It can't be pirated and you will have to pay 800 usd per month in a streaming app client like Stadia.
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🧵 How to make cum meshes in blender?
Anonymous at Tue, 22 Mar 2022 19:42:27 UTC No. 887886
So, I was watching this Icedev guy on twitter. dude make a lot of porns with lots of cum, and I doubt he hand-scuplted all those cum meshes.
So, guys, any ideas on how to make cum meshes? I make this thread cause I couldnt find the stupid question thread, sorry bout that.
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🧵 How are these kind of details made
Anonymous at Tue, 22 Mar 2022 19:21:36 UTC No. 887877
So i started blender like 10 days ago, this is my first "project" i got stuck on these patterns on metal parts of the gun, i tried researching it, looking at tutorials, learned about normal maps and stuff, but i still have no idea how i would even begin to model this, do i sculpt it high poly? some kind of a texture? thanks boys!
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🧵 the final redpill
Anonymous at Tue, 22 Mar 2022 18:40:27 UTC No. 887858
>mfw 10 years from now autodesk goes bankrupt or super extra jewish and requires you to sell your house
>mfw all those now boomer retards who will be too old mentally to switch to blender will be fucked by autodesk and pixologic and adobe eventually
>mfw I'll be laughing at boomer slaves 10 years from now with based blender
>mfw blender wont fuck me long term because if Tom dies and the fundations gets jewish the comunity will fork it under a new license
>mfw I win long term
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🧵 I win, you lose, losers.
Anonymous at Tue, 22 Mar 2022 15:35:56 UTC No. 887834
Daily reminder that making it as a 3D artist is knowing someone.
God bless nepotism.
I got my first junior job because I was friend with someone on discord that is friend of someone who was recommended him to some guy opening a newer website and needed 3D models.
Now I got to work making props for a website.
Thank god for nepotism.
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🧵 3D books
Anonymous at Tue, 22 Mar 2022 11:00:42 UTC No. 887810
Any recommendations and any opinion on pic related. It's expensive as fuck but I'm fucking tired of video course/tutorials and want something I can read outside since the weather is getting warmer.
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🧵 Generating textures on base model.
Anonymous at Tue, 22 Mar 2022 08:40:50 UTC No. 887802
Is there a way to generate textures or UV maps with different combinations on a 3D model? Basically what people do in 2D for nft collections, only for a 3D object.
I want to create generic units with different colors and clothing for a bigger scene.
For example 3 different pants * 3 different helmet colors= 9 color variations of the same unit, same model with different textures.
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🧵 Are props the cobol of 3D art?
Anonymous at Mon, 21 Mar 2022 22:59:36 UTC No. 887766
Is being an enviroment/props artist the redpilled form of 3D game art?
I mean, is not the sexiest job, and everyone wants to make gay waifus, furries, guns, cars, swords, sci fi ships and AAA characters.
But when you start to think, nobody wants to make the boring dull props, those pots, street signs, fences.
Is not sexy job, is not the job everyone wants to do.
But when you start to think, 98% of an entire game are props and enviroment art.
Sure, is not sexy, but for every game character, a game needs 100-200 fences, pots, street signs, broken walls, desks, etc.
So, seems there's an infinite demand for props in videogames, films, furniture magazines, ads, etc.
But the supply is much lower.
Am I correct?
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🧵 Untitled Thread
Anonymous at Mon, 21 Mar 2022 22:54:42 UTC No. 887764
Is there anything good besides Meshroom for converting greyscale bump maps into normal maps for weird raised designs on walls?
Meshroom is 90% good but I get weird artifacts around the edges of my normals that aren't there in my greyscale bump maps.
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🧵 Fresno Nightcrawlers
Anonymous at Mon, 21 Mar 2022 22:24:25 UTC No. 887756
https://www.youtube.com/watch?v=ziB
Is this video from 2011 CG? It looks a little too realistic if you look close.
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🧵 Untitled Thread
Anonymous at Mon, 21 Mar 2022 17:52:58 UTC No. 887725
>>592771892
>Her voice is cute, and she's nice to my boy Boc
>Also Torrent is a goat
>Her voice is cute, and she's nice to my boy Boc
>Also Torrent is a goat
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🧵 Enemies – real-time cinematic teaser | Unity
Anonymous at Mon, 21 Mar 2022 17:33:14 UTC No. 887723
This was all rendered in real-time in Unity with HDRP. What a time to be alive.
https://www.youtube.com/watch?v=eXY
https://unity.com/demos/enemies
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🧵 Untitled Thread
Anonymous at Sun, 20 Mar 2022 22:20:53 UTC No. 887637
Finally someone decided to make a terrain tool that doesn't suck-
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🧵 first major project
Anonymous at Sun, 20 Mar 2022 06:37:38 UTC No. 887568
https://www.youtube.com/channel/UC0
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🧵 3D character design
Anonymous at Sun, 20 Mar 2022 02:20:40 UTC No. 887549
What makes a good design for a 3D character?
I know that all 2D concepts (readability, color theory, general knowledge etc) apply for say, a stylized character but the thing is: Would it be feasible, or practical in the 3D world? (Etc). Of course not all follow these specific rules. These were just examples
What are some interesting 3D characters, from a techincal or artistic standpoint? Do they translate well into the third dimension? What makes things appealing? Would you mind showing some of your own designs?
This is just more of a general purpose thread, hopefully it might interest some people and i don't really care if a Cris thread died for this.
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🧵 3D character design
Anonymous at Sun, 20 Mar 2022 02:17:44 UTC No. 887548
What makes a good design for a 3D character?
I know that all 2D concepts (readability, color theory, general knowledge etc) apply, but the thing is: Would it be feasible, or practical in the 3D world? (Etc).
What are some interesting 3D characters, from a techincal or artistic standpoint? Do they translate well into the third dimension? What makes things appealing? Would you mind showing some of your own designs?
This is just more of a general thread, hopefully it might interest some people and i don't really care if a Cris thread died for this.
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🧵 Untitled Thread
Anonymous at Sun, 20 Mar 2022 00:40:56 UTC No. 887534
How did he make this in blender? How did he get that retro claymation look?
https://www.youtube.com/watch?v=l-T
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🧵 Blender lighting not working
Anonymous at Sat, 19 Mar 2022 19:21:15 UTC No. 887488
I start a new project but the lighting isn't working. I was watching the Blender donut series and his lighting just naturally works in realtime with shadows. Whereas I seem to be stuck.
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🧵 *Inhale
Anonymous at Sat, 19 Mar 2022 19:04:12 UTC No. 887487
AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH
*Inhale
AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH
AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH
AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH
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🧵 Mini progen level editor for godot
Anonymous at Sat, 19 Mar 2022 15:51:21 UTC No. 887458
Been thinking of making a proc gen tool like material maker to generate roguelike maps, but you control the algorithm using basic settings windows.
Is there anything like this already made for godot?
I can't find shit about a basic houdini shit to generate kind of roguelikey maps that look like 2D rpg maker maps and procedurally generate enough variation like erosion in the walls, populate enemies, items and dors/locks.
Probabely there's a niche market for this shit, who knows.
I may even make some money from this, besides being a great tool for my own 2D games.
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🧵 Untitled Thread
Anonymous at Sat, 19 Mar 2022 14:25:46 UTC No. 887449
Best place to get a 3DSMAX License?