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🧵 /wip/ - Works in Progress

Anonymous No. 896917

/wip/ - Works in Progress
- Collage Edition: Series 4 -
>You, who have assembled the 7 /wip/balls, speak and name your wish...

Post your work-in-progress projects, recently finished projects, or things you'd like critiqued here.

Previous thread: >>894078


List of free resources: https://pastebin.com/cZLVnNtB
/3/ Discord for those interested: https://discord.gg/ujt5vtr4DE


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🧵 Untitled Thread

Anonymous No. 896808

What are the main benefits to rigging and animating in Maya over Blender?

I keep hearing about how good Maya's animation toolset is, and how shit Blender's NLA editor is. Can someone further elaborate on this stuff? What makes rigging and animating in Maya better than Blender and other 3D software?


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🧵 Making money off 3D porn

Anonymous No. 896791

I just cranked out this render with some downloaded models with relative ease.

Is there any way I can make money off of this shit? Would people pay for this?


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🧵 Untitled Thread

Anonymous No. 896698

>there are people who still unironically recommend quad draw for retopology


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🧵 /DAZ/ 3D General - Cheerleader edition

Anonymous No. 896690

Previous: >>891300

Daz youtuber's and general guides:
https://www.daz3d.com/help/help-daz-3d-video-tutorials
wpguru
parmy
travis davids (Marvelous designer)
thundornd
CgBytes (Dead, but was the best of his time)
Kelvin Jin
https://www.laylo3d.com/

Looking to monetize your renders?
See how the pros do it!
DAZ renders used for indie games on Steam:
https://pastebin.com/S5zc3kwx
Official NFT blogpost:
https://blog.daz3d.com/create-your-first-nft-with-daz-studio/

Bridges: https://www.daz3d.com/daz-bridges
Suggested Blender Bridge: http://diffeomorphic.blogspot.com/

Similar programs:
https://forum.reallusion.com/Character-Creator/General
Vroid Anime Tool: https://vroid.com/en/studio
Xnalara: https://www.deviantart.com/xnalara
https://archive.org/details/NSidedQUIDAM3Studio3.52011Multilenguaje(QUIDAM)
Makehuman: http://www.makehumancommunity.org/
Metahuman creator: https://www.unrealengine.com/en-US/digital-humans

Hair Creation: https://mega.nz/#F!uywlSQqS!GzZTEOGcRhiEr8Ve5hwsfQ

No news but nft shit.


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🧵 Untitled Thread

Anonymous No. 896628

This is my first attempt at modelling. It was fun, but I'm quite rubbish. Can we have a thread where we experiment with Pepe and give advice?

I used SculptGL for this:
https://stephaneginier.com/sculptgl/


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🧵 How to transfer drawing skills to sculpting skills

Anonymous No. 896586

I am from /ic/. It is my first time sculpting an anime character. I want to make a perfect, professional level sculpt and start a 3DCG company by the end o the year. Any tips would be appreciated.


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🧵 Topology Thread

Anonymous No. 896556

Can we have a thread of professional topology from various movies and such? I always enjoy collecting these things.


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🧵 Untitled Thread

Anonymous No. 896542

You literally don't need to know more than multiplication to write an OS kernel. Don't fall for delusional freshmen trying to get you to waste your time as well.

"Math for programming" is a meme in 99% of cases.


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🧵 Bryce 3D

Anonymous No. 896484

I CANNOT FIND A SINGLE WORKING TORRENT OF THIS BULLSHIT PLEASE SOMEONE FUCKING END THIS AND SEND A MAGNET DOWNLOAD PLEAAAASE


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🧵 Minimum skills to get hired

Anonymous No. 896474

Hello.

I'm a 3D artist, been doing commissions for over 5 years, all of them paid.

It was enough for me as a side hustle for a while, though I do want to get more serious.

Perhaps get hired as a freelancer or a contract or perhaps even permanent employment.

What do I need as a "minimum" to get hired?
Could you post portfolios as example of "good enough to hire"?

I tried researching about it online, no luck so far.

That's why I'm here.

Any help is very appreciated!


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🧵 3D Models for Printing

noob No. 896447

I wasn't exactly sure if this was the correct board. I went thru the intro thread and nothing on it. I saw some threads for 3d models, which could be the same. So I guess we'll see if this gets closed.

Was for trackers or usenet groups to download 3d models ready for printing.

Link example: https://cults3d.com/en/3d-model/art/jinx-arcane-sfw-and-nsfw


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🧵 bet you can't model this guy

Anonymous No. 896369

you talk big.


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🧵 Untitled Thread

Anonymous No. 896356

i'm trying to scatter a bunch of cone shapes (which are animated to rotate back and forth) across a plane to look like grass. the tutorial i tried to follow used a node called "point instance," which i don't have, apparently the replacement was "geometry to instance," which i also don't have (i can't find them via the paths or via search, maybe they're in there but i don't know where).

what node, or series of nodes, is supposed to be the replacement for "point instance"? am i going about this the wrong way?


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🧵 TERRAIN

Anonymous No. 896298

You are lead environment artist at a AA studio

You are also the art director, as well as the CEO and you have a beautiful wife

You must model, UV, and texture a large terrain surface.

>THE TERRAIN PARAMETERS

A mixture of soil, grass, asphalt, concrete, rubble, sand, overgrowth

How to be both economical and effective?

Are you planning on using masks in your texture pipeline? How will you use them? Edge blending? Decals? Secondary UV maps?

How will you tackle it


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🧵 What's stopping you guys from creating stuff like this?

Anonymous No. 896245

https://www.youtube.com/watch?v=2paNFnw1wRs


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🧵 Untitled Thread

Anonymous No. 896230

1. Smart UV unwrap in blender
2. Auto retopologize
3. Drag and drop smart material
4. Auto rig

Game-ready asset :)


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🧵 Untitled Thread

Anonymous No. 896182

>character artist wants some gargoyle with wings for arms modeled from his reference for a first pass ready when he gets back from his ayahuasca retreat
>sideview doesn't include the extended arm
>top plane drawing is sloppy with the arm looking like it connects to the hips and the traps connecting straight to the bicep which
>no idea how this could be rigged let alone make it look capable of flight without substituting glutes for lats and having the arms and ass wings clip through the quads
>if riggers have taught me one thing in life it's that there will be compromises and kiss fights
>artist wonders why there's a rocket booster embedded in the gargoyle wyvern's ass
>tell him that the wings vestigal appendages and that the ass rocket will allow his upgraded minion to fly with a little help from the vfx department
>his only problem with it is that it betrays the silhouette


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🧵 give it to me straight

Anonymous No. 896049

I was wondering how much study and practice a piece of art like this requires. I just want to learn how to make a female character, be able to animate it and maybe motion capture/give it my voice for some private project I have in mind. Thing is that tools, online courses and programs like zbrush (Hirokazu Yokohara, the artist that made the gif i posted, used zbrush among other things) seems kinda expensive for a couple of projects. I don't want to be hired by any studio, so I don't plan on earning back the investment. Is it a waste of time/money? If not, do you have any recent and updated suggestion on where to start specifically for this? Thanks in advance C:


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🧵 Untitled Thread

Anonymous No. 896032

>11pm
>Decide to setup a render before I go to bed
>3:30am
>Just finished setup and started the render
>Not even tired anymore

Why the fuck do I keep doing this to myself? Everytime I think something will take twenty minutes at most, it takes atleast five times longer. My sleep schedule is so fucked. Veterans and Pros, what do you do?


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🧵 Untitled Thread

Anonymous No. 896016

Is there any 3D engine that can do actual realistic chainmail? I don’t mean the ones where you have to hide the edges.


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🧵 /blend/ - Blender General

Anonymous No. 896009

A general dedicated to the best free & open source 3D modeling suite.

Download it here:
https://www.blender.org/

Learn it here:
https://cgcookie.com/
https://studio.blender.org/
https://academy.cgboost.com/
https://www.cgpeers.to/

Create your boob jiggle with this:
https://github.com/artellblender/springbones

Previous thread: >>891464


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🧵 Untitled Thread

Anonymous No. 895973

check out my hotdog guys


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🧵 Untitled Thread

Anonymous No. 895970

Is it possible today to produce a film like The Spirits Within inside Unreal Engine 5?