Image not available

1303x913

1657752432504.png

🧵 Unity merging with known malware vendor???

Anonymous No. 908136

OH NO NO NO NO NO UNITYBROS NOT LIKE THIS!

https://blog.unity.com/news/welcome-ironsource


Image not available

1920x1080

asdasd.png

🧵 How to start Blender?

D.E.V. with big ambitions No. 908113

HELP


Image not available

200x200

Softimage-logo-16....gif

🧵 Untitled Thread

Anonymous No. 908092

Why makes people so nostalgic and wistful for this old piece of software?


554x600

cels.jpg

🗑️ 🧵 Untitled Thread

Anonymous No. 908087

Hello, My friend works for the Pokemon Company and he just sent me this pokemon


Image not available

1440x837

Blender_2.79.png

🧵 Untitled Thread

Anonymous No. 908047

Which version of Blender peaked and why is it 2.79?


Image not available

196x282

Screenshot_7.png

🧵 Untitled Thread

Anonymous No. 908028

why use textures when i can just procedural shading the shit out of blender?


Image not available

1080x1080

badge-arc-graphic....png

🧵 Untitled Thread

Anonymous No. 908025

https://wiki.blender.org/wiki/Reference/Release_Notes/3.3/Cycles

Support for rendering on the latest Intel GPUs has been added using oneAPI. (rBa02992f1)

Requires an Intel Arc GPU. The implementation is primarily focused on this architecture and future Intel GPUs.
Only supported on Windows currently, with driver version 101.1660 or newer.
Kernels are compiled when rendering for the first time. Currently this can be slow, for example 15 minutes. We are working to bundle compiled kernels with Blender for the final release instead.

Linux support is being worked on for the final release. This will require driver version 22.10.22597 or newer.


Image not available

960x540

NanoTechPreview.jpg

🧵 Nano Tech - Unity

Anonymous No. 907967

Nano Tech is a Nanite alternativ for Unity. The same dev is also working on something called Ray Lights which is basically Lumen for Unity.

It's still a few months away (currently on Indiegogo). Both assets are normally $100 each, but the dev just posted an update saying that anyone who pays $5 will get both assets as long as his $50k goal is met. (And if the goal isn't met you still gets some 3D photo scanned assets. Not sure exactly what they're scans of though).

https://www.indiegogo.com/projects/the-unity-improver-nano-tech#/

note: I'm not affiliated with the developer, plus I've already paid $250 so I'm getting the assets regardless of whether the goal is met. Not trying to promote. Just informing Unity users about a good deal


Image not available

484x420

Screenshot_10.png

🧵 Untitled Thread

Anonymous No. 907946

how do i start to learn
i cant even model a fucking blade which seems to be easy as fuck
hobbyist i just wanna make shit
blendlet btw xD


Image not available

754x695

Loicence.jpg

🧵 Untitled Thread

Anonymous No. 907940

WTF. How am I supposed to access my scenes.


774x625

1632744642086.png

🧵 Untitled Thread

Anonymous No. 907914

Where do you get good quality textures from? Maps included? I'm not going to pay.


Image not available

768x868

FXInwChakAAugLw[1].png

🧵 Untitled Thread

Anonymous No. 907869

>zoomers aren't good at 3D modeli--


1980x1203

OIDN-RTX-3080-Ti.jpg

🧵 Intel's Open Image Denoise (OIDN) now supports GPU-based denoising

Anonymous No. 907834

http://www.cgchannel.com/2022/05/open-image-denoise-now-runs-on-gpu-as-well-as-cpu/

>Open-source render denoising system Open Image Denoise (OIDN) now runs on GPU as well as CPU.

>An image tweeted by Intel senior principal engineer Jim Jeffers shows an experimental build of OIDN inside Blender’s Cycles renderer on a laptop with a Nvidia GeForce RTX 3080 Ti consumer graphics card. According to Jeffers, the implementation also supports GPUs from AMD and Intel itself.

>Unlike OptiX, OIDN isn’t hardware-specific: while it was designed for Intel 64 CPUs, it supports “compatible architectures”, including AMD CPUs and, as of last year’s 1.4 update, Apple’s new M1 processors. To that list of compatible architectures, we can now include GPUs.

>According to this tweet by Intel senior principal engineer Jim Jeffers, OIDN now runs on AMD, Nvidia and Intel’s own Xe GPUs, which now include the firm’s new Arc A-Series of discrete graphics cards. The functionality isn’t available in the current public release, Open Image Denoise 1.4.3, but Intel’s demo image, included at the top of this story, shows it implemented inside Blender’s Cycles renderer. The image shows the output of OIDN running on a Nvidia GeForce RTX 3080 Ti laptop GPU and an Intel Core i9-12900H CPU, side by side with that of OptiX running on the GPU alone.

>If implemented in public builds of software, the change should enable developers to take advantage of the full processing power of users’ machines, and to support CPU and GPU denoising with a single code base.


Image not available

2048x1536

AF076FE3-24C4-47C....jpg

🧵 looking for file

Anonymous No. 907798

been looking for “the jack” lower 3d file forever. not interested in printing but need it for a piece i’m working on

anyone have it or know where to download it?


Image not available

1607x794

1647858382640.png

🧵 Untitled Thread

Anonymous No. 907762

Help, I can't make a tutorial model
Anyone wants to get paid to do it for me?


Image not available

253x299

s4u0u3a39nl61.jpg

🧵 Untitled Thread

Anonymous No. 907758

>post 4-week high-quality video that got me a new job to reddit
>5 updoots
>post shitty 5min blender video
>5.6k and straight to the front page

how do I get clout


837x799

Screen Shot 2022-....jpg

🧵 Untitled Thread

Anonymous No. 907756

i just got into blender and the material is not showing in this object how do i fix this ?

boolean is causing this idk why.


2048x2048

157734551_3110114....jpg

🧵 Loot Studios STL

Anonymous No. 907751

Hey guys it's days i'm looking for a mini from fantasy loot of march 2021. The oasis - Banzan Hill.

I wanted to ask if any of you has it and is by any chance willing to trade (by uploading on mega or something like that) with any other file from fantasy loots nov21 onwards.

Attaching an image of the big bastard.


Image not available

318x381

chrome_vs1K5psgCU.png

🧵 Untitled Thread

Anonymous No. 907750

Hungry artist here
Where can I offer making commissions? Fiverr doesn't sound prety good since you just sit and wait for someone to notice you.

I was practicing my skills for a couple years:
character models, game assets, vrm etc
I'd even try furry or nsfw probably, I just want to start making money SOMEHOW.


Image not available

3840x2258

wip Pointillism.jpg

🧵 /wip/ - Works in Progress

Anonymous No. 907726

/wip/ - Works in Progress
- Pointillism Edition -

Post your work-in-progress projects, recently finished projects, or things you'd like critiqued here.

Previous thread: >>905335

List of free resources: https://pastebin.com/cZLVnNtB
/3/ Discord for those interested: https://discord.gg/ujt5vtr4DE


Image not available

1150x718

255958C4-45DB-467....png

🧵 Untitled Thread

Anonymous No. 907702

Hey, anyone willing to make some models for me, we can talk about pricing.
I'm looking for portrait models mostly for a game project, not a whole lot although there is a style going on.

Tried to learn on my own but that's too hard, not sure how licensing works though?


Image not available

840x560

3d.jpg

🧵 Untitled Thread

Anonymous No. 907694

Anyone working on a project and need a modeler. I'm sick of doing freelance and shit. Just want something with a bigger scope. Not looking for pay ofc.


Image not available

1280x720

maxresdefault (2).jpg

🧵 Is the Donut tutorial the biggest 3D modeling meme?

Anonymous No. 907693

As a Blender user I feel like I learned more about fundementals by watching other software tutorials than any Blender Donut tutorial that seems to focus more on rendering.


Image not available

16x16

blender.png

🧵 Untitled Thread

Anonymous No. 907689

>good enough for hobbyists who have no plans to do 3dcg professionally
>not good enough for people who plan to do 3dcg professionally
I mean, outside of small studios that are relatively new (founded in the last 5 years or so), it'll be difficult to find work while only knowing Blender.
>"b-but studios have trainers to teach new hires how to use their software!"
This is true, though this only applies to studios large enough to hire trainers. At a point where a studio is large enough to have trainers, I'm sure they get a shit ton of job applications every day. An applicant who only knows Blender would need a kickass portfolio in order to be competitive with those who learned on Autodesk software, for example. It still rings in hiring managers' minds that Blender is nothing more than a hobby-grade program, whether you like that or not.
>"ok so if I git gud at blender, I might have a shot in the big leagues?"
It's possible to start a career with Blender and slowly making your way to senior positions, even at well-known studios. If you begin working for a studio that uses Blender and learn Maya or whatever in your free time, you can rapidly decrease the time needed to work in a higher position that pays well. If your mentality is "go blender or go home", you will be stuck in small studios-- it's no wonder so many new studios have opened up. Their founders struggled to move up in their careers, so they all said "fuck it" and opened their own businesses.
>"so i can learn blender and work at a small studio and be happy right? that means i made it as a professional!"
Whoa now, easy there. Sure you'll have your fancy-pants professional job that nearly all of /3/ wants, but bear in mind that small studios are highly unstable. A "Blender-sized" studio could go under if a project is unsuccessful, and that means you're out of a job. The bigger the studio is, the more stable their positions are. Unfortunately that also means the applicant pool is more competitive.