🧵 Unity merging with known malware vendor???
Anonymous at Thu, 14 Jul 2022 04:39:46 UTC No. 908136
OH NO NO NO NO NO UNITYBROS NOT LIKE THIS!
https://blog.unity.com/news/welcome
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Anonymous at Wed, 13 Jul 2022 20:42:09 UTC No. 908092
Why makes people so nostalgic and wistful for this old piece of software?
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Anonymous at Wed, 13 Jul 2022 19:37:16 UTC No. 908087
Hello, My friend works for the Pokemon Company and he just sent me this pokemon
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Anonymous at Wed, 13 Jul 2022 13:09:55 UTC No. 908047
Which version of Blender peaked and why is it 2.79?
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Anonymous at Wed, 13 Jul 2022 10:28:20 UTC No. 908028
why use textures when i can just procedural shading the shit out of blender?
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Anonymous at Wed, 13 Jul 2022 08:44:53 UTC No. 908025
https://wiki.blender.org/wiki/Refer
Support for rendering on the latest Intel GPUs has been added using oneAPI. (rBa02992f1)
Requires an Intel Arc GPU. The implementation is primarily focused on this architecture and future Intel GPUs.
Only supported on Windows currently, with driver version 101.1660 or newer.
Kernels are compiled when rendering for the first time. Currently this can be slow, for example 15 minutes. We are working to bundle compiled kernels with Blender for the final release instead.
Linux support is being worked on for the final release. This will require driver version 22.10.22597 or newer.
🧵 Nano Tech - Unity
Anonymous at Tue, 12 Jul 2022 22:54:59 UTC No. 907967
Nano Tech is a Nanite alternativ for Unity. The same dev is also working on something called Ray Lights which is basically Lumen for Unity.
It's still a few months away (currently on Indiegogo). Both assets are normally $100 each, but the dev just posted an update saying that anyone who pays $5 will get both assets as long as his $50k goal is met. (And if the goal isn't met you still gets some 3D photo scanned assets. Not sure exactly what they're scans of though).
https://www.indiegogo.com/projects/
note: I'm not affiliated with the developer, plus I've already paid $250 so I'm getting the assets regardless of whether the goal is met. Not trying to promote. Just informing Unity users about a good deal
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Anonymous at Tue, 12 Jul 2022 20:50:25 UTC No. 907946
how do i start to learn
i cant even model a fucking blade which seems to be easy as fuck
hobbyist i just wanna make shit
blendlet btw xD
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Anonymous at Tue, 12 Jul 2022 20:29:23 UTC No. 907940
WTF. How am I supposed to access my scenes.
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Anonymous at Tue, 12 Jul 2022 17:33:48 UTC No. 907914
Where do you get good quality textures from? Maps included? I'm not going to pay.
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Anonymous at Tue, 12 Jul 2022 05:56:49 UTC No. 907869
>zoomers aren't good at 3D modeli--
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🧵 Intel's Open Image Denoise (OIDN) now supports GPU-based denoising
Anonymous at Tue, 12 Jul 2022 00:23:42 UTC No. 907834
http://www.cgchannel.com/2022/05/op
>Open-source render denoising system Open Image Denoise (OIDN) now runs on GPU as well as CPU.
>An image tweeted by Intel senior principal engineer Jim Jeffers shows an experimental build of OIDN inside Blender’s Cycles renderer on a laptop with a Nvidia GeForce RTX 3080 Ti consumer graphics card. According to Jeffers, the implementation also supports GPUs from AMD and Intel itself.
>Unlike OptiX, OIDN isn’t hardware-specific: while it was designed for Intel 64 CPUs, it supports “compatible architectures”, including AMD CPUs and, as of last year’s 1.4 update, Apple’s new M1 processors. To that list of compatible architectures, we can now include GPUs.
>According to this tweet by Intel senior principal engineer Jim Jeffers, OIDN now runs on AMD, Nvidia and Intel’s own Xe GPUs, which now include the firm’s new Arc A-Series of discrete graphics cards. The functionality isn’t available in the current public release, Open Image Denoise 1.4.3, but Intel’s demo image, included at the top of this story, shows it implemented inside Blender’s Cycles renderer. The image shows the output of OIDN running on a Nvidia GeForce RTX 3080 Ti laptop GPU and an Intel Core i9-12900H CPU, side by side with that of OptiX running on the GPU alone.
>If implemented in public builds of software, the change should enable developers to take advantage of the full processing power of users’ machines, and to support CPU and GPU denoising with a single code base.
🧵 looking for file
Anonymous at Mon, 11 Jul 2022 18:35:38 UTC No. 907798
been looking for “the jack” lower 3d file forever. not interested in printing but need it for a piece i’m working on
anyone have it or know where to download it?
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Anonymous at Mon, 11 Jul 2022 14:38:34 UTC No. 907762
Help, I can't make a tutorial model
Anyone wants to get paid to do it for me?
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Anonymous at Mon, 11 Jul 2022 14:25:59 UTC No. 907758
>post 4-week high-quality video that got me a new job to reddit
>5 updoots
>post shitty 5min blender video
>5.6k and straight to the front page
how do I get clout
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Anonymous at Mon, 11 Jul 2022 14:05:26 UTC No. 907756
i just got into blender and the material is not showing in this object how do i fix this ?
boolean is causing this idk why.
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🧵 Loot Studios STL
Anonymous at Mon, 11 Jul 2022 13:00:07 UTC No. 907751
Hey guys it's days i'm looking for a mini from fantasy loot of march 2021. The oasis - Banzan Hill.
I wanted to ask if any of you has it and is by any chance willing to trade (by uploading on mega or something like that) with any other file from fantasy loots nov21 onwards.
Attaching an image of the big bastard.
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Anonymous at Mon, 11 Jul 2022 11:51:55 UTC No. 907750
Hungry artist here
Where can I offer making commissions? Fiverr doesn't sound prety good since you just sit and wait for someone to notice you.
I was practicing my skills for a couple years:
character models, game assets, vrm etc
I'd even try furry or nsfw probably, I just want to start making money SOMEHOW.
🧵 /wip/ - Works in Progress
Anonymous at Mon, 11 Jul 2022 07:01:47 UTC No. 907726
/wip/ - Works in Progress
- Pointillism Edition -
Post your work-in-progress projects, recently finished projects, or things you'd like critiqued here.
Previous thread: >>905335
List of free resources: https://pastebin.com/cZLVnNtB
/3/ Discord for those interested: https://discord.gg/ujt5vtr4DE
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Anonymous at Mon, 11 Jul 2022 03:32:10 UTC No. 907702
Hey, anyone willing to make some models for me, we can talk about pricing.
I'm looking for portrait models mostly for a game project, not a whole lot although there is a style going on.
Tried to learn on my own but that's too hard, not sure how licensing works though?
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Anonymous at Mon, 11 Jul 2022 03:00:12 UTC No. 907694
Anyone working on a project and need a modeler. I'm sick of doing freelance and shit. Just want something with a bigger scope. Not looking for pay ofc.
🧵 Is the Donut tutorial the biggest 3D modeling meme?
Anonymous at Mon, 11 Jul 2022 02:43:30 UTC No. 907693
As a Blender user I feel like I learned more about fundementals by watching other software tutorials than any Blender Donut tutorial that seems to focus more on rendering.
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Anonymous at Mon, 11 Jul 2022 02:18:23 UTC No. 907689
>good enough for hobbyists who have no plans to do 3dcg professionally
>not good enough for people who plan to do 3dcg professionally
I mean, outside of small studios that are relatively new (founded in the last 5 years or so), it'll be difficult to find work while only knowing Blender.
>"b-but studios have trainers to teach new hires how to use their software!"
This is true, though this only applies to studios large enough to hire trainers. At a point where a studio is large enough to have trainers, I'm sure they get a shit ton of job applications every day. An applicant who only knows Blender would need a kickass portfolio in order to be competitive with those who learned on Autodesk software, for example. It still rings in hiring managers' minds that Blender is nothing more than a hobby-grade program, whether you like that or not.
>"ok so if I git gud at blender, I might have a shot in the big leagues?"
It's possible to start a career with Blender and slowly making your way to senior positions, even at well-known studios. If you begin working for a studio that uses Blender and learn Maya or whatever in your free time, you can rapidly decrease the time needed to work in a higher position that pays well. If your mentality is "go blender or go home", you will be stuck in small studios-- it's no wonder so many new studios have opened up. Their founders struggled to move up in their careers, so they all said "fuck it" and opened their own businesses.
>"so i can learn blender and work at a small studio and be happy right? that means i made it as a professional!"
Whoa now, easy there. Sure you'll have your fancy-pants professional job that nearly all of /3/ wants, but bear in mind that small studios are highly unstable. A "Blender-sized" studio could go under if a project is unsuccessful, and that means you're out of a job. The bigger the studio is, the more stable their positions are. Unfortunately that also means the applicant pool is more competitive.