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šŸ§µ Andrew Price: 3DCG's first eceleb?

Anonymous No. 908738

>says that his "coworkers" work on scenes for him, see pic related and the end of the abandoned house tutorial
>presumably he only teaches what's given to him, and doesn't actually create anything himself
>tries to pad his channel out with podcasts and other talks to make himself sound like a sophisticated industry veteran
>effectively sold himself out after buying into the nft meme
For how much Andrew talks about "the industry" and LARPs about being a seasoned professional, he seems to not care for Blender anymore and instead heavily eyes the money made from his videos. Is he the first person in 3DCG who can be filed as "eceleb trash"?


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šŸ§µ Is lighting and Compositing the Ultimate Gatekeeper?

Anonymous No. 908733

A shitty modelled blender donut under excellent lighting may actually get you your first job.


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šŸ§µ that one effect

Anonymous No. 908704

>"you can buy the project file of this video to support me here"

https://www.youtube.com/watch?v=AR4d4rm0y1U&ab_channel=Izanaghi

he literally just used bump map, twixtor and messed with the velocity

only thing i wouldnt know how to do are those swish transitions


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šŸ§µ Will you be my mentor for 3D modeling and animation?

Anonymous No. 908696


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šŸ§µ basic editing sony vegas

Anonymous No. 908690

https://www.youtube.com/watch?v=IRXNVdiqMuU&ab_channel=Law%26Order

very basic question, but i wouldnt know what to google exactly
whats that xray effect that first starts at 0:10 seconds
also whats the text fade in effect with the actors names, i just realised i know many advanced tricks in sony vegas, but off the bat dont know how to do that


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šŸ§µ Annoying editing issue/bug

Anonymous No. 908682

so im just doing some video editing on sony vegas and i use after effects to rotoscope out an object and put it behind a green screen

then i import the rotoscoped out object into vegas and then i remove the green screen with the exact color that it is (using color picker) and doing that darkens that object and there doesnt seem to be a fix

using color corrector still isnt a fix and i have deleted the ae projects file and cant do the option where you render out a png video lmao


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šŸ§µ Hyoid bone

Anonymous No. 908677

https://youtu.be/f8zQel-jAUY?t=254

I am really surprised this exists. How is it that I never noticed it before? I am looking at the Anatomy for Sculptors book, but that bone is not there, nor is it on any other images that I've seen.


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šŸ§µ Untitled Thread

Anonymous No. 908664

>be a maya artist with multiple years of experience
>switch to blender
>post shit like this
I kneel...


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šŸ§µ Why Maya is better than Blender...

Anonymous No. 908626

If you make money selling what you produce using Maya, then you can lease Maya on a daily, monthly or yearly basis. Currently (10.21.19), it runs $26.00 per day, $195.00 per month, or $1,545.00 per year.

So if you are pricing your project, and that project is due in 2 months, you might budget an extra month in there and say $600.00. Add in your time, materials, machine depreciation, etc and other costs and there you go!

BUT one may say, Blender is free! And that is true. But remember that aspect of TIME. The most valuable resource of the professional is their time. You have to budget the amount of time needed to LEARN the software to a professional level. I usually figure $50.00 per hour of my time. Can I learn Blender to the level that I know Maya in 12 hours?

No.

And Iā€™ve been in 3D since the early 90s beginning with Strata Studio Pro and proceeding through Infini-D, Ray Dream Designer, Form Z, Electric Image, Lightwave, 3D Coat, Mudbox and ZBrush, so Iā€™m used to learning new software.

For these reasons at this time, I consider Autodesk Maya worth the money.


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šŸ—‘ļø šŸ§µ Untitled Thread

Anonymous No. 908587

How does Autodesk cope with the fact a lot of their users are cancelling their subscriptions to use Blender instead?


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šŸ§µ Is Blender good for hobbyist endeavors

Anonymous No. 908544

This is more a subjective question.
After spending 2 years learning Maya at my university but pretty much failing rigging and lighting and barely passing animation, modeling and texturing, I pretty much have seen that I have a horribly flat learning curve. My college advisor recommend I go into the general field of my major, which is more tuned to design and vis dev art. I wanna experiment with 3D for other things rather than as a pro, as my college experience taught me my weak points. After scrolling through this board, it seems like anons have a disdain for Blender. But it all seems to be towards the Professional/Versatility aspect. But is Blender good for just side projects, experiments?


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šŸ§µ Untitled Thread

Anonymous No. 908536

Will learning drawing improve my 3D skills?


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šŸ§µ Untitled Thread

Anonymous No. 908527

In Blender, how do you fix this problem when importing a ripped model? All the geometry is broken. I think it's an occluding problem.


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šŸ§µ Untitled Thread

Anonymous No. 908525

Disregard donut, produce barrel


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šŸ—‘ļø šŸ§µ Untitled Thread

Anonymous No. 908494

Does learning how to draw help with being a better 3D Artist?


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šŸ§µ Eat shit, foliage nigger garbage artists in your faggot shit games.

Anonymous No. 908453

I'm fucking angry now watching grass in videogames.

>only yellow and shadow very simple stereotypes of hot weather grass usually as short leaves grasslands
>only a single type of the long bamboo type of grass in post apocalyptic games
>no bermuda type of grass
>no tall fern grass
>no buffalo grass sprouts
>no bryophytes on the stones
>no small bushes
>no weed flowers
>no zoyzia clumbs of grass
>no grass seeds or leaves

Playing videogames now physically trigger my grass and moss autism.
I want to physically murder now AAA game level artists.


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šŸ—‘ļø šŸ§µ Can you please help me with my opensource project.

Anonymous No. 908432

>>87750797
Can you please help me with my opensource project. The source code is in the iso, in the git_repos_.zips. I got it to a state where it compiles and runs on newer mac OSX's.

It just errors on strlcpy.
The upstream of the engine, has not changed the code from what it's always been: they've dropped apple support or just haven't run the engine on apple in years (a decade maybe): if it compiles that's all the checking they'll do.

> https://libregamewiki.org/Chaos_Esque_Anthology
> https://chaosesqueteam.itch.io/chaosesque-anthology

It works everywhere else including grsecurity-linux.
This project wasn't made alone, though in the recent years I've mostly been doing it myself.
But I cannot defeat OSX myself.
I don't have the willpower to become an apple fag.
I don't like the way they think or the way they corrupt open standards.
So I need collective action.

/g/ asked for an OSX binary.
/g/ needs to help


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šŸ§µ ITT: We share unpopular takes

Anonymous No. 908401

I'll start

>Blender is unironically better than Maya


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šŸ§µ Untitled Thread

Anonymous No. 908400

Hallo, remember me?
The map stuff didn't go very well, so let's go back to creatures


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šŸ§µ Untitled Thread

Anonymous No. 908335

Tips for UV unwrapping a human model for baking AO? What helps from your experience
I can't find the right balance between amount of cuts and polygon density


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šŸ§µ Untitled Thread

Anonymous No. 908313

Why does everyone say that Maya is better than Blender when it comes to animation? What makes it superior?


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šŸ§µ I Quit

Anonymous No. 908312

I am quitting the industry, i have been a 3d modeler/sculptor for 10+ years, i've worked on many games making characters, tv/movie production making props, sometimes creatures, i've also worked for some time as an animator, I know all the major pipelines. for a major part of those 10 years i have worked as a freelancer and have never had a month with a client, even now that i am writing this i have two clients waiting for their characters to be completed and i cant take it anymore...
its not that i don't like 3d, hell its my hobby, i entered the industry with love for sculpting, its my passion. but i cant take it anymore.
i hate that i spend to much time sitting in front of a computer and i hate that i just go from fat to thin and back again for long periods of my life.
i am quitting and don't know exactly what i am going to do for my future. good bye bros, i hope you don't fall for the same trap i did. 3d should be just a hobby that its to monetize for a bit of time, and not a life career


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šŸ§µ Untitled Thread

Anonymous No. 908299

Indies are the only ones innovating with 3D animation.


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šŸ—‘ļø šŸ§µ Untitled Thread

Anonymous No. 908271

Is the 3d industry really bad for your mental health? Times like this make me appreciate being a stem wagie.