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🧵 Are blender nurbs surface unintuitive or am i stupid

Anonymous No. 928686


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🧵 Shader nodes

Anonymous No. 928654

Where and how do i start with Blender shader nodes? Ive watched some youtube tuts but i feel like there's a lot more into it. Could you guys share some knowledge?


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🧵 /DAZ/ 3D General - You're here forever edition

Anonymous No. 928636

Previous: >>924985

Daz youtuber's and general guides:
https://www.daz3d.com/help/help-daz-3d-video-tutorials
Wpguru
Parmy
Travis Davids (Marvelous designer)
Thundornd
CgBytes
https://www.laylo3d.com/
https://thinkdrawart.com/
Kelvin Jin
https://www.youtube.com/playlist?list=PLCRjPVrS5AVchvyYVfKRsWjN0yRLTdazy (Truebones)

Bridges: https://www.daz3d.com/daz-bridges
Suggested Blender Bridge: http://diffeomorphic.blogspot.com/

Similar programs:
Makehuman: http://www.makehumancommunity.org/
Vroid Anime Tool: https://vroid.com/en/studio
Xnalara: https://www.deviantart.com/xnalara
https://archive.org/details/NSidedQUIDAM3Studio3.52011Multilenguaje(QUIDAM)
Metahuman creator: https://www.unrealengine.com/en-US/digital-humans

Hair Creation: https://mega.nz/#F!uywlSQqS!GzZTEOGcRhiEr8Ve5hwsfQ

News:
MORE nft shit. But with chimp watches. https://timex.daz3d.com/
https://www.daz3d.com/fisio-physics-simulator


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🧵 AI generates 3D meshes

Anonymous No. 928630

Is 3D gonna get fucked too DALLe-style?


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🧵 Untitled Thread

Anonymous No. 928622

Hi !
I'm new to modeling and I'm trying to reproduce the donut tutorial on blender but the "Add torus" has fucking disappeared and the fucking F9 key doesn't work

I'm going to kill myself but first tell me how I'm going to bring him back


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🗑️ 🧵 text to 3D

Anonymous No. 928620

https://huggingface.co/spaces/MirageML/sjc


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🧵 Finishing shit

Anonymous No. 928602

I'd like to discuss a problem that I have had since I started this cursed hobby of doing 3D and it's about finish stuff.
I just can't fucking do it, after months and months and months (years actually) of doing a shit ton of tutorials on practically everything 3D but VFXs, I realised that I never finished a project.
Now I can confidently say that I can sculpt, model, retopo, rig, animate a character but I have literaly no example to show.
I'll sculpt a face and call it done when I feel it looks good enough and since I know what the detailing will be about, I'll simply not do it. I'll model something and once I feel I went far enough, same thing I won't finish it nor doing it's UV and textures.
Rigging and animating, same exact fucking thing, I'll get a random character from sketchfab or whatever, rig it. Then I'll pick an animation reference, put all the key poses maybe a few blending ones and I'll pass on the detailing phase. Same shit for Marvelous Designer and Houdini on a lesser extant. Made one piece of clothing once I got the hang of it, I never really touched MD. Houdini -> Made a few procedural assets then never touched it again. Worst thing is I have a project in mind wich lead me to learn all of these things but it's stuck bc of this problem.

I suddenly tought that maybe some of you used or are doing the same thing and wanted to discuss it.


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🧵 Untitled Thread

Anonymous No. 928547

is 3d going to be replaced by ai?


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🧵 Untitled Thread

Anonymous No. 928537

i guess jesus doesn't save after all, huh arrimus


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🧵 UV Freezing/Pinning

Anonymous No. 928523

Is anyone on here aware of a solution or feature in a 3D package that allows freezing/pinning the UVs in respects to a single axis only? My usual way to do a quick a dirty unwrap, that utilizes all the texture space, simply involves straightening and pinning the edges of the shell/island to a rectangle and then unwrapping again. This of course means that the top and bottom will still be pinned horizontally, and the left and right sides will be pinned vertically, where it would be preferable that the unwrapper still allowed them to slide across these axis respectively.


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🧵 I can make better 3D game animations than most AAA pajeets

Anonymous No. 928494

>See modern games
>Nice PS5 models
>Model deform in the same way a psx model would do

I can't stop but noticing the limbs of models deform very much like ps2 limbs.
Which is kind of creepy to see such detailed models and the limbs being so stiff.

Also the physics and clipping issues are still the same as psx games.

It actually kills my inmiersion to see such details straight from 1995 and see no improvement over mario 64 and meshes really super detailed.

It really feels like watching one of those tv ads from india.

Also mocap animations are the most souless shit ever.

Honestly I can make better 3D game animations using low poly and pixel art and get something that looks better than modern GAYmer pajeet developers from LA.


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🧵 How do I recreate this shader

Anonymous No. 928459

In the video you can see a little bit of how they did it, but I didn't get the same results when I gave it my best attempt. Video: https://www.youtube.com/watch?v=QOvXKELryH8


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🧵 Untitled Thread

Anonymous No. 928452

Have you taken the latest Autodesk sponsored challenge? You could win a friend for life.


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🗑️ 🧵 Religion

Anonymous No. 928430


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🧵 Untitled Thread

Anonymous No. 928363

Arrimus3D, one of the most popular channels for 3DS Max, has deleted thousands of hours of tutorial content and replaced with christian education.

He wasn't hacked.


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🧵 Untitled Thread

Anonymous No. 928353

what the fuck is a bent normal?


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🧵 Starting out in blender

Anonymous No. 928343

Due to an injury I found myself with more free time so I thought that I would try some "3d modeling." It's been on my backburner for quite a while so I decided to boot up Blender and getting to work. ended up making this in 3 hours, 2 of which were spent watching tutorials to do something specific I wanted to do and figuring out this abomination of an UI.
the question is, How do I just make some somewhat similar models to my sprites so that the shadows don't look like square due to "import image as a flat plane" method. tried to turn the sprites into VSG files but that just messed up the sprites. also I want to do more simplistic 3d geometry so that I can slap in my textures since I know slapping flat plains everywhere ain't gonna cut it for what I want to do, so I gotta learn how to put textures into objects as well, it's gonna be hard to make those models look pixelated so any tips for both the sprites import and 3d models would be greatly appreciated.


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🗑️ 🧵 Untitled Thread

Anonymous No. 928319

Are there any beginner Blender tutorials that just point out all the important features you need to know to get started and give a short explanation on what each one of them does? The "walkthrough/explanation of making a specific object" thing most do doesn't really click with me.
Usually I learn software by just fiddling with it and seeing what buttons do, but Blender is way too unintuitive and arcane for me to even know where to start, so I basically just want a video where someone fiddles with it for me and says what all the buttons do and points out which ones I'd need to press to get anything other than a cube on my screen


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🧵 Untitled Thread

Anonymous No. 928304

Can you tell the difference between an entry level job offer that is legitimate and one that is just predatory and scammy? I've gotten a message from some company called 'Avataris' recently, has anyone else? They seem to have some extremely low glassdoor reviews.

On the cusp of entering the 3D industry, were you approached by companies offering 500 dollars a month? is it worth it to get the 'industry experience'?


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🧵 Untitled Thread

Anonymous No. 928303

Hello
I want to be a 3D artist but I've absolutely no idea where to start
And not sure if I've the right equipment like what am I supposed to need other than a PC ? Is a drawing pad a must ?
I'm not sure if I can even draw
All tips are welcome thanks frens


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🧵 Untitled Thread

Anonymous No. 928300

https://www.youtube.com/watch?v=shy51E-MU8Y


And just like that. Easily out of a job in 10 years. What is your next career after 3D modeling and sculpting?


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🧵 I want to start in the world of 3D rendering

Anonymous No. 928255

Before asking my main question, I want to clarify that I have never animated in 3D and I don't know anything about 3D animation and 3D modeling either, but I know how to draw very well. I have been drawing all my life and I have done a lot of very fluid and realistic 2D animations and I guess this will be a great advantage for me in 3D animation

Well, coming to my main point: In independent 3D animations (3D animations made by a single person) I have always noticed the lack of realism and consistency in fluids such as water or thick fluids such as melted cheese or honey and this seems to me something totally uncomfortable and unpleasant to see due to the simple fact of the lack of realism in the viscosity and density of the fluids

My questions are:
Is the realism of the fluids in 3D animation determined by the program in which it is created or does it depend on the modeling that the animator gives it?

What is the best 3D program or software to create 3D animations with the most realistic liquids/fluids possible?


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🧵 Untitled Thread

Anonymous No. 928222

Should I bother pirating Photoshop or is using Krita good enough for 3D work?


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🧵 Untitled Thread

Anonymous No. 928217

Retard NEET here, was wondering how easily I could pick up 3DCG as a smalltime job or mini-income. I can't currently work on anything nor do I really have the motivation to, but CG seems to be something I'd like to get into when I'm in a better mindset. I see alot of people earning money by making VRChat avatars and stuff like that, is this just a meme or does it actually work? My end-goal is to get a bit broad with CG so I don't mind seeing a bit ahead and it's not like I plan on going much bigger than that, just looking for smalljobs.

TL;DR how make money on 3dcg