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🧵 Why is it so difficult to animate hair?

Anonymous No. 932556

Webm related. As soon as there is long hair, it looks like a big block of I-don't-know-what, even on modern platforms.


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🧵 /wip/ - Works in Progress

Anonymous No. 932540

/wip/ - Works in Progress - Bring back the WiP Collages edition

Post your work-in-progress projects, recently finished projects, or things you'd like critiqued here.

Previous thread: >>930478

List of free resources: https://pastebin.com/cZLVnNtB
/3/ Discord for those interested: https://discord.gg/ujt5vtr4DE


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🧵 I feel like I'm a fraud when doing digital art especially 3D

Anonymous No. 932530

It feels like I'm jjust professionaly juggling 1s and 0s, and if world goest out of electricity, I'll be useless.
And mind you, I can do fine arts too. I can sculpt with clay, I can draw, I can paint, and design things with traditional tools, but it's not as high fidelity and quality as when I do 3D and digital stuff, cause I didn't devoid as much time to fine arts as I did for the digital cuckoldry.
I feel very useless, and like a fraud, even though I'm pretty good at what I do digitally.


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🧵 Free model: Overwatch 2 Pharah for Blender

Anonymous No. 932506

This is a rigged model of Pharah from Overwatch made for Blender v3 and it includes the Overwatch 2 armor, lots of hairdos and outfits, bodymorph, outfits importing guide, update checker, poses library and a super simple UI that makes mixing and matching items a piece of cake.

Changelog and presentation website: https://pharah.gitlab.io/model/blender/

PS: I wanted to post this in the Blender general but looks like it's gone


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🧵 Hi /3/

Anonymous No. 932448

Can you tell me what programs are required to create something similar to picrel?


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🧵 Untitled Thread

Anonymous No. 932400

Are there any polygon-based modelling programs that would work well for someone who finds parametric modelling intuitive?
I've used Autodesk a bit for uni and found it very easy to learn, but upon opening Blender I was entirely lost. No toolbar or useful information panel, and none of the options I can click seem to have any real effect on the model. Most I've managed to do is pull individual corners of the cube around.
Any other options with a more clear workflow for someone who's used to dimensioned 2d sketch -> extruded solid -> modifying surface features?


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🧵 Does "3D" modeling/animation have a future?

Anonymous No. 932350

5 - 8 years from now what will the 3D industry look like? If an AI can create an image that looks like it was rendered in 3D software like Maya etc. Then what would be the need for a 3D artist exactly? Whatever roles remained would be greatly reduced in capacity surely. 1 person could create a movie that looks like it was made by Pixar. You wouldn't need any of the art people at all. You guys see this coming right?


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🧵 Untitled Thread

Anonymous No. 932344

Why can't I get work? Why do I know more about 3D than 99% of my peers but still make less than them?

A lot of my work was trending on Reddit at some point, and I have made full commercials that a lot of people have told they use as reference in their work. I've shown my reel to many different professionals whom I admire and they said it was great and that it would stand out from other reels in any job I applied to.

Yet, despite learning Blender, Houdini and C4D, I still earn 20% of what this guy I've been chatting with earns by just doing Blender work.

People tell me I need to put myself out there but I don't know how. I already post all of my work in like 6 different websites every time I finish something, I have an instagram page, I'm active in many communities. Why am I still poor?


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🧵 ポルト

julio No. 932330


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🧵 Untitled Thread

Anonymous No. 932301

Some people are starting to say that Avatar 2 wont even win the Best Visual Effects category at the 2023 Oscars, and it wont even be close. Your reaction.


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🧵 Untitled Thread

Anonymous No. 932291

tell me industry tips, tricks, deepest secrets only known by seniors


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🗑️ 🧵 Untitled Thread

Anonymous No. 932281

ATTENTION: FREAKS! arrimus did nothing wrong


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🧵 Untitled Thread

Anonymous No. 932217

Can you make a lot of money making NSFW images on blender? Is it easy to learn?


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🧵 2d artist thinking about switching to 3d because of the AI shit

Anonymous No. 932214

How viable is digital sculpting as main source of income, in your opinion?
Also, where does one start for entry level jobs, do you guys use Fiverr etc. same as we do? Is focusing on sculpting for 3d printing and so on worth it?

Currently learning Zbrush and Blender, any other software I should be aware of thats necessary? Is Substance Painter worth biting into?


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🧵 Untitled Thread

Anonymous No. 932171

Guess who's back.
>the goodbye video was prerecorded 2 months ago when I was ready to become a monk and live in a cave but my friends convinced me not to abandon 3D
>I can make more money working at McDonald's then being a 3D artist
https://youtu.be/5Nz11cTRLso


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🗑️ 🧵 FOSS chads keeps wining

Slipsimp No. 932119

Just rendered this on Blender.


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🧵 Untitled Thread

Anonymous No. 931959

I just can't figure it out. How do you rig a character that has full motion range in real time.
Blender has things like shape keys and drivers that are suppose to fix mesh in certain position but the problem is they overlap and cause a mess when you put it in other positions.

Like for example i set a shape key and a driver to activate on X rotation, so that when the leg moves forward it fixes the clipping at the hip. However when you put the leg to the side like pic related it also activates the driver because the X rotation is still around 93 degrees and causes a mess.

Was this never meant to be used for real time?


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🗑️ 🧵 /blend/ - Blender General

Anonymous No. 931957

https://www.blender.org/

>Blender is a free and open-source 3D computer graphics software tool set used for creating animated films, visual effects, art, 3D-printed models, motion graphics, interactive 3D applications, virtual reality, and, formerly, video games. Blender's features include 3D modelling, UV mapping, texturing, digital drawing, raster graphics editing, rigging and skinning, fluid and smoke simulation, particle simulation, soft body simulation, sculpting, animation, match moving, rendering, motion graphics, video editing, and compositing.


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🧵 lmao how the fuck is Blender's texture mode still a thing?

Anonymous No. 931868

>make brush bigger and do a stroke - shit starts to choke
>brush over rounded area even with a really soft brush - sides get an ugly hard paint cut line
>move brush near the outer corners of the model - shit's lagging AND sprinkling color in the entire path that COULD POTENTIALLY have been SORT OF visible from that angle
>dare to move brush over parts that have cavities or are just in different distances from each other - shit's absolutely shitting the bed and needs to think for seconds after one brush stroke

The sculpt-paint mode that isn't texture based works really nicely and gives hope but the texture mode is such hot garbage I don't even know why they leave it in since it's so bad it basically is a reputation wrecking ball


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🧵 what happened to the blender general

Anonymous No. 931828

why are there 40 threads talking about blender and no general


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🧵 Holy shit, we keep winning Linux FOSS bros.

Anonymous No. 931816

https://github.com/wjakob/instant-meshes

Holy fuck.
This is fucking amazing.

We keep winning FOSS chads.


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🧵 Untitled Thread

Anonymous No. 931794

why is it so hard to make roads in blender? if you try to make a turn it completely rapes your uv map

capatha:
g0gh02


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🧵 My new 5 minute character workflow

Anonymous No. 931771

I spent almost five hours getting this new workflow.

But basically it's like 10 minutes of work, if at most it's like 5-6 minutes total of work.

And I generate this low poly mesh.

5 minutes and my new workflow generates this as first try.

Of course I need to improve it.
But, again, this new method takes 3-4 minutes.


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🧵 Untitled Thread

Anonymous No. 931761

what are your opinions on this skull I'm a part way through sculpting in blender? I've just gotten into sculpting and still very beg. any advice?