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🧡 what is a good place to start/Great resources

Anonymous No. 944698

Hi, I'm interested in learning 3D modeling with hopes of making mini's and maybe animation down the road. I have blender and a decent laptop, what are some good videos to watch/ good resources to get started.


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Anonymous No. 944683

I sculpted this


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Anonymous No. 944620

Any advice on working with others during a project?


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Anonymous No. 944545

Why isn't this a red board?


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🧡 Mattepainting in videogames

Anonymous No. 944544

How do? Oculus Home has an amazing form of matte painting in the Quest 2. The desert environment is a perfect example. How the hell do I do this?


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Anonymous No. 944529

Can any professionals here throw out some examples of completion times and pricing? I need some interesting objects for my website. If anyone would could give a reference of how long it would take to make these 3D models and what a median rate would be, I would appreciate it! Just so I have some idea before I go to hire an artist. Can also leave an email if you're available.

Please keep in mind that though some of these are very detailed, I'll need simpler versions. Thanks <3


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🧡 How to make money

Anonymous No. 944521

Blender 3D is the best skill i have
but i have no idea how to make money with that


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🧡 Results

waddup No. 944512

Result


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πŸ—‘οΈ 🧡 Untitled Thread

Anonymous No. 944486

Have you had a think about it?


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πŸ—‘οΈ 🧡 Krater

princess_cacash No. 944401

Krater the smoking caterpillar


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Anonymous No. 944391

design a better logo


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Anonymous No. 944359

Has anyone here experienced repeated nvidia driver crashing on any of the drivers in the 531.xx line on win11, making 3d production impossible on said drivers?

Had to roll back to the 528 drivers which are stable, but I am concerned about not being able to upgrade nor test 3d applications across a range of drivers due to the driver completely crashing. This is the first time I've ever had any issues with drivers and I've been using nvidia for 17 years.


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πŸ—‘οΈ 🧡 Untitled Thread

Anonymous No. 944311

Can someone give me a visual example of how this is possible


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Anonymous No. 944307

So, what’s /3/'s opinion on my models based on obscure characters?


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Anonymous No. 944295

Answer me just this one thing : is it better to keep cg as a hobby and do any other job? Ive worked real cg gigs before in games and it was horrible


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πŸ—‘οΈ 🧡 Getting better is pointless

Anonymous No. 944291

Why the fuck should I put effort into my art if you're gonna call it shit anyway?

It's pretty stupid to put effort into my art when I get the same feedback anyway.

Imagine spending a month on a model and then get the same feedback I get when I make a 3 hours finished model.

It doesn't matter if I put 30 hours or 3 hours, I get the same feedback.


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🧡 Untitled Thread

Anonymous No. 944283

post a game character creator that can make mario 64 or sully or synty type of models.

I need a character creator like Vroid, makehuman and character creator, but for low poly trashy indie models like synty.


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🧡 Mudbox vs Zbrush

Anonymous No. 944183

Is Mudbox still worth getting to pair with Zbrush together? It is said Mudbox has a true 3D camera and the better ability to sculpt finer details due to a more comfortable sculpting feel than Zbrushs as the tools feel comfy to use.


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🧡 /wip/ - Works in Progress

Anonymous No. 944133

/wip/ - Works in Progress - ENHANCED VISUALS edition
Post your work-in-progress projects, recently finished projects, or things you'd like critiqued here.

Previous thread: >>940620
List of free resources: https://pastebin.com/cZLVnNtB

/3/ Discord for those interested: https://discord.gg/gbYCEBPuK2


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Anonymous No. 944126

Why do blendlets assume everything they see on social media is made in blender???

>Wow nice sculpt anon! did you do it all in blender?
>Zbrush
>Wow, nice animation anon! Did you rig and animate it in blender?
>Softimage


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Anonymous No. 944119

I'm following a guide on how to make a modular rig in Maya but the end result is the rig for "animators" which is different from and doesn't include a connected joint chain that is bound to a single polygonal skin mesh. Instead, he has a spline IK for the torso as well as squash and stretch and fk controls, too. The arms and legs are attached via parent constraints. He explicitly says there is a distinction in studios between the rigs given to animators and the rigs that are rendered and is not going to teach how to turn this into a skin rig. This is what I need though as the skin rig is unacceptable in render. I've been trying for over a week and failing. I get "unexpected cycle" warnings and limbs just going crazy whenever I try to use skincluster and his series of constraints at the same time.

What should I do? I'm really really far in to scripting and learning from this guy's lessons, but if I can't get a skinned rig, it is all for nothing. I've been thinking of jumping ship to mGear - thoughts?

This an older mel version of setting up this same animator rig from the same lessons ive been talking about but again, i need a skin rig and not an animator rig. My version is python and much more organized.

https://www.highend3d.com/maya/script/automated-animator-friendly-rigging-for-maya


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Anonymous No. 944107

newfag to 3d here. how would i get labels to display facing the camera and track a point on an object, I kind of want them to work like the country names on google earth?


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🧡 /3/ archive

Anonymous No. 944103

Does /3/ have a archive that actually works? archived moe fucking sucks


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🧡 cool fonts

Anonymous No. 944069

post your favourite font/fonts that you like