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🧵 Untitled Thread

Anonymous No. 950354

I got the Box Cutter addon for Blender because everyone is shilling it and it's the most frustrating and wonky piece of shit I've ever experienced, never going to fall for paid addon memes again


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🧵 Untitled Thread

Anonymous No. 950327

How can I add an image to the alpha channel of an image using blender?
I wanna add a specular map to the diffuse map's alpha channel to use it in Unity. I don't want to do it in photoshop and copy paste stuff hundred times.
Doing this doesn't really create an alpha channel in the new image at all please help me out :(


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🧵 Untitled Thread

Anonymous No. 950320

How to "asset flip"?


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🧵 what do they mean by this?

Anonymous No. 950212

coombros rise up!


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🗑️ 🧵 Untitled Thread

Anonymous No. 950202

https://www.twitch.tv/leslyzerosix


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🧵 Untitled Thread

Anonymous No. 950107

a simple modern hallway, how'd I do


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🧵 MMD, Blender, Koikatsu

Anonymous No. 950052

Total retard here, what if I wanted to make short 3D porn animations, just for hobby to share, how should I go about it? What would be the most friendly way?

I want do FUTANARI animations from ANIME. Make some school settings etc.

Where do I take the characters from, do I have to make them myself? If, for example, there's a new anime out and I want to make 3D porn from its characters, then I have to make the 3D characters myself, right? Isn't that extremely complicated though?

Anyway, considering all that, should I take up MMD (Miku Miku Dance), Blender, or Koikatsu?


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🗑️ 🧵 Request

Anonymous No. 949991

Could someone turn this into a .STL ou .OBJ 3D model for me please? Something like 5 milimeters thick. I will have it 3d printed and used as a pendant. Could anon deliver please?


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🧵 Untitled Thread

Anonymous No. 949987

is nuke worth learning coming from premiere pro as a substitute for aftereffects? i'm also interested in eventually learning how to model in blender, what's the best pipeline for this


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🧵 Untitled Thread

Anonymous No. 949985

So, that settles it.

>your dreams of AI bux : dashed


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🧵 Untitled Thread

Anonymous No. 949942

What's the best way to make decent animated clouds in blender?


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🧵 Loli creation

Anonymous No. 949852

Are there any guides or tutorials on 3d modelling a base mesh for a loli body? I can only think of using pic related to create as blockout and use it as a base for 3d modelling any loli character i can think of.


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🧵 Virtual Museum for Virtual Art

Anonymous No. 949791

Hello /3/ i have made a Virtual Museum for Virtual Art.
It becomes accessible on Steam in a month, and the plan is to have changing exhibitions.
Would anyone of you be interested in making a virtual exhibition of your work? Please write an email to me at:
[email protected]m

You can see more on steam here:
https://store.steampowered.com/app/2236930/VMVA__Virtual_Museum_for_Virtual_Art/


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🧵 Life on Google Earth

Anonymous No. 949757

A thread for the models and textures of Google Earth, specifically the custom buildings, not the terrain.

These screenshots are from Google Earth Pro.


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🧵 You have the ability to change 3 aspects of your favorite 3D program's devteam

Anonymous No. 949729

What will you change?


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🧵 Untitled Thread

Anonymous No. 949702

My Blender is gathering dust now that I have legit maya and zbrush. What can I do with it?


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🧵 I need to make a template

Anonymous No. 949670

So I do stuff on commission BUT sometimes I really can't rely on stuff like MakeHuman or Charmorph for character templates, MH has a lot of options but horrible topologies and base models, Charmorph is a bit more friendly but the sliders suck and of course age sliders are restricted because god forbid someone uses it to make porn.

At first I thought I just had to make some very low poly/LOD character so I could make deforms easily BUT then I would have to also make a new skeleton every time among other things.

So, what is the best way to have a body template which I can deform without much complications when I want to make a wide variety of characters? the other problem is of course having to do some "Frankenstein" kind of work if I decide to use a more cartoony or anime style.

If only MH actually had some documentation but doing retopo as it is documented ALWAYS comes up with glitches and unusable stuff.


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🧵 made this on blender

Anonymous No. 949658

my most recent work. which looks better? does it look hand drawn? thanks!


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🧵 Untitled Thread

Anonymous No. 949637

I got this... I got this...


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🧵 Calling all my riggers

Anonymous No. 949623

Any riggers here? Anyone else with a job in rigging/animation?

Favorite software for rigging? Maya? Blender?

Do you also program?


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🧵 my blender is broken...

Anonymous No. 949543

I tried to download blender many times, but always occurs the same shit

>you need a OpenGL graphic card to open it
>tried to download OpenGL
>didn't work
>tried many times
>didn't work either

I can't waste all my days and months just for this...
yet getting accostumed with that...


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🧵 Untitled Thread

Anonymous No. 949533

Let's just say I want to make an anime girl doll with moving parts and patent it.
Where can I find anything that's MIT or some other actually permissive license.


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🧵 Untitled Thread

Anonymous No. 949500

What really goes on in the /3/ discord?


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🧵 Is it possible to change an object's materials per render layer in Blender's EEVEE?

Anonymous No. 949429

Like, for example, have a cube render red in layer 1 but blue in layer 2?

My current setup is to make a copy of the cube, give it a new material, parent it to the original, and separate them out into different collections which will be rendered solely by their respective layers. This is slow and tedious and basically multiplies the poly count of a scene by two or three. Fine for cubes but less so for characters and buildings.