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Anonymous No. 957760

Why are there like 5 different ways to add basic physics to objects in blender, half of which aren't officially supported, and every single one is fucking wonky to use and hard to figure out which one to use.

All I want to do is add some physics to a characters face so when something collides with it, it somewhat realistically reacts i.e. punching a characters face but apparently this is a really hard thing to fucking do properly. It makes me feel like i'm better off using a game engine to simulate certain type of physics


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Tafueee No. 957718

?


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Anonymous No. 957658

thoughts on this guy? im just bored modeling.


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🧵 Hi I want to animate hardcore 3D pornography and make boocoo bucks from coomers, where do I start?

Anonymous No. 957643


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Anonymous No. 957622

what is the name of the imageboard website where all the 3d p*rn is posted?

i forgot the namd


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Anonymous No. 957580

Is The Gnomon Workshop good or is it a scam? I want to learn from a couple of courses, and they have video previews for each course. Some parts of the courses seem interesting, but some of their results for the courses I want seem questionable, at best. I won't pirate.


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🧵 Cant get an eye for texturing

Anonymous No. 957559

I made this model of the pig's house from Don't Starve (great game btw) and I can't seam to get and eye for texturing should I go for somethign realistic or do cartoony shading and if anyone can give tips with shader nodes that would be helpful


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Anonymous No. 957556

This is a tricky problem I have and it's quite hard to put into a comprehensible question. I'll just set the scene. I have a 5.5" statue of a man. I'd like to model and print a wall that would go behind the statue. In real life the wall is 10ft tall and the man is about 6ft tall.

How do I work out how many inches I must make the 3D model of the wall so that when it's behind my 5.5" statue, it'll be the right size compared to the statue.


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🗑️ 🧵 gemaplys

Anonymous No. 957514


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🧵 Standalone .OBJ viewers?

Anonymous No. 957513

I am not a modeler, I'm only interested in viewing OBJ/3d files as an artist for reference/practice material.

Funnily enough, there's great online OBJ viewers (Sketchfab, 3Dviewer.net) but I have a problem finding good software for it. The basic Windows 3D viewer is honestly one of the best out there in it's ease of use and fluidity, but it still has a few QoL problems (no X axis rotation etc). I tried to use Blender but the navigation alone is a pain.

Do you have some suggestions for good standalone and simple 3d file viewers in general?


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Anonymous No. 957505

how do you even achieve this type of lighting in blender?
I tried using a more overcast hdri file for the background texture lighting or whatever you call it but that kind of just sucks out the saturation. Adding lights just make shadows that are too harsh.


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🧵 filling holes in a mesh

Anonymous No. 957499

hi bros, first time here, and i'm not much of a modeler. i pulled some assets out of a vidya that i like and want to print them. the slicer likes solid things, but the mesh in question comes in non-manifold parts. so far i've tried joining all the parts together in Blender, selecting all, and pressing F. surprisingly, this works to seal the mesh, but generates artifacts. it also leaves useless internal geometry which i don't want. i also tried "remesh", but it ran out of memory and died.

my next attempt is going to be to do it by hand. i will merge vertices and create faces until the mesh is manifold. before i resort to that, does anyone have tips for finding these "holes" or for doing this in an easier way?

p.s. i'm a freetard and would prefer to stick to Blender


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Anonymous No. 957479

You're going to make it.


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Working on a music video with Hatsune Miku in Blender No. 957433

for a song i made. First step is making the model. I'll share some progress here.
Feel free to shoot your thoughts along the way


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🧵 Yeah, it's happening

Anonymous No. 957427


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Anonymous No. 957423

Anyone got sources for realistic human rigs in blender?

All I can find is cartoony shit. I'm not against paying but I'd rather not spend more than $20. Looking for a nude male and a nude female, preferably statuesque. I'd like to recreate this pic.

Already know the basics of blender


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🧵 SSX Tricky custom level NURBS

Anonymous No. 957373

I need recommendations on a 3D modeller for my very specific needs
The video game SSX Tricky has gotten community support for custom levels. The catch is that it uses NURBS for its level geometry
Specifically nurbs that are 4X4 CV patches
https://www.youtube.com/watch?v=yTPh88NXW98&t=1s

I have installed about 10 different software packages looking for something to use but non of them suit my needs (missing basic tools features or are incredible painful to use).
Rhino, maya, alias, 3ds max, fusion 360 and a couple others i dont remember

It needs to be able to:
Model in nurbs
Have the nurbs be 4x4 cv patches
Be easy
Have all the tools you would expect (like extrude along spline)
Work


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Anonymous No. 957363

So, how is LookDevX and USD with Arnold in maya 2024? Its been months now. How is it?

https://www.youtube.com/watch?v=O9HXeSQd2Fk


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🧵 hilariously bad 3d

Anonymous No. 957331

these are 3d models made in blender by a guy named RoxyYTP of some old reaction youtuber, anyway thought they were hilarious so here you go


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🧵 Any way to get arcee's model?

Anonymous No. 957325

i have scourged the internet since july in search of anyone related to the project that would share the model or sell it but no dice

tried linkedn, social pages, mail and even the producer of the movie themselves but no dice, i just want arcee man why cant a man be allowed to get it


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Anonymous No. 957296

Should I pirate Maya? Mostly just creating renders but may try making some dynamic backgrounds. Learn a lot of basics in blender but I want to see alternatives


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🗑️ 🧵 I shit on AAA gaydevs

Anonymous No. 957284

I've finally surpassed the level of SOVL of the AAA gaydev industry gaming animators.

Gaydev Animators can only clean up mocap, they will never reach true SOVL.

Now admire, real SOVL.


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Anonymous No. 957270

Is there a way to export from Blender to Unreal rig so it is able to retarget to other skeletons unreal friendly skeletons like mannequin and such without rotating each single bone.


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🧵 whats the transition here

Anonymous No. 957245

how do I perform it in my sony vegas, tysm for help ;3