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Anonymous No. 957959

How much time do you spend making a character model from scratch?


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Anonymous No. 957931

>working on converting model that needs to match certain polygon limit
>(((google))) several questions on how to reduce polygons on part of a over vertexed fairly simple model
>they all say the same thing that I already tried
>"maybe I'll just try and manually select what wont be seen"
>search up how to select with depth
>all of them telling me to use xray (I'm trying to delete one side only)
why the fuck is it impossible to get help with this shit


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Anonymous No. 957926

Dear Anons, please bear with me, this is not a bait thread. I've worked for 10 years as a graphic designer and when I decided to go 100% freelance I went for Affinity Suite instead of Adobe so I didn't have to pay a subscription. I had a really bad time because everyone expected me to use Photoshop, Illustrator, Indesign, etc. Eventually I had to go back to Adobe, I was losing money. Now I'm in a position where I have to learn 3D so I can keep a couple of big clients. My question is, would I have the same bad experience if I choose to go Blender instead of Maya? I don't care about stuff like FoSS philosophy or feature parity, if I have to spend money to make money, I will. I just want to know if it's true that Maya is what's expected when talking about 3D.


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🧵 Arm into arm cannon?

Anonymous No. 957917

My character has a mechanical arm that turns into an arm cannon, like megaman. How can I achieve this in blender? Below is a picture of the arm.


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🧵 LiDAR

Anonymous No. 957913

How useful is an iPhone with LiDAR? I'm just getting into 3D for art and interior design for my home. It sounds cool but I'm betting it's not very useful in practice. I just imagine all the 3D scanning apps are subscriptions and Apple makes it a bitch to actually get the scans off your iPhone and onto a Windows PC.


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Anonymous No. 957910

>"don't use blender EVER. never ever EVER use blender PLEASE use literally ANYTHING else or you will NEVER make good art, EVER"
>search "#b3d" on twitter
>significantly large community that creates portfolio-tier content with the most visually and technologically impressive 3d bullshit i've ever seen
is this a bit or something, or


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Anonymous No. 957899

Unity bros.....it's unironically over for us, isn't it?


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Anonymous No. 957896

Why do Blender tutorials suck? Like genuinely, so many of them are just awful and they're typically in one of two categories
>tutorial is too basic and teaches the bare minimum, most common among broad tut's like "HOW TO BE AN ANIMATOR IN 25 MINUTES!"
>tutorial teaches you exactly how to do one specific method of doing something but will not explain why this method works, what is actually happening with each action, or if other methods exist
It makes learning this program hell. There's so many tools and I want to learn what they all do and WHY I would use them and how it interacts with other tools. It's ridiculous.

It took me almost 2 weeks to learn about TLA and how it works after digging through a ton of different animation tutorials and it makes animation 10x easier yet so many tutorials never mention it or don't even acknowledge it's existance.


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Anonymous No. 957895

Is 3DCG a viable hobby or is traditional art more worth my money and time?


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Anonymous No. 957874

Am I gonna make it, fellas?


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Anonymous No. 957865

Debris and clutter is my absolute kryptonite

What's your workflow for creating meshes such as the debris under the billiard table?

Making it artificially in Maya for example looks very fake and unnatural. I'd guess these might be photoscans, but all photoscans I've ever seen of debris like this looks like shit


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Anonymous No. 957837

Does anyone use this?

Why the fuck did the devs forget about adding the current value you are at when manipulating something? Like you are rotating a model but you cannot see where you at. You want to rotate to an exact 90 degree? you have to manually punch it "90" on the box, you don't see where you are in positions xyz as well too. This is fucking retarded.

Then there's the fact that loading rigs removes all previous keyframes. Having a rig loaded doesn't allow you to upload animations too. So if you want to use a walking cycle, you have to disable rigs, load the animation, then load the rig again, and each time you do this, you lose all keyframes, how the fuck do people use this? I don't want to manually make walk and run cycles all the time. I want to make the dude look like it's from HL2 so I just want to use the sequences included for walking and running, then when I want to do some specific movements I want to load IK simple biped rig and move stuff, but when I do this, the fucking "Bookmarks" disappear so I cannot tweak anything I did previously, since trying to modify motion lines without seeing where the vertexes, or keyframes or whatever the fuck you want to call it were, it will just make things jerky and fuck things up.

I still want to learn the workflow for this before I judge. I always wanted to learn this, I just love the Source engine aesthetic. And no I don't want to do porn but an actual normal animation. I've already seen the tutorials, the Valve ones get too aspie sometimes, like the pose to pose tutorial using 2 cameras at once, who does that. And then some people use the motion editor, others the graph editor. I just want to use sequences for movements, and have IK for the rest. Any experts on this?


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🧵 Looking for help to buy a pair of hairs for vrchat

MarinaMartinez12 No. 957835

Hello my dear anons! I hope you don't mind if I post this here, but I was hoping some of you could help me. You'll see, I tried to bought these hairs
https://nessy.store/b/pKMwT
https://nessy.store/b/Q517j
But for some reason the website doesn't accept my credit card, and after like 15 attempts, I had decided to come here to ask for help, so I hope it doesn't sound rude, but I'm desesperate so if some of you guys could share these hairs it would be really wonderful
In case you want to stay in touch with me my Discord is MarinaMartinez12#8815


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🧵 milkshape 3D

dude No. 957833

milkshape 3D moderators what was the weirdest way you learned 3d modeling?


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Anonymous No. 957831

>The movie that broke /3/.

Lol anyone can make movies now. Its over.

https://www.youtube.com/watch?v=tWZOEFvczzA


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Anonymous No. 957818

Wagie, you have five (5) minutes to fix this AI-generated blob model.

https://www.404media.co/kaedim-ai-startup-2d-to-3d-used-cheap-human-labor


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Anonymous No. 957816

does anyone know what tf tool this hair tool is from? i did this years ago and forgot what tool i used


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Anonymous No. 957791

can any post production softwares like after effects be replaced with blender?


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Anonymous No. 957790

can blender replace any post production software like after effects?


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Anonymous No. 957777

Redpill me on the hard surface CAD to games workflow /3/. Making a high poly in Moi/Fusion/Rhino, retopoing in Maya/Max for your low-poly then baking in Substance/Marmoset isn't too dissimilar from sculpting in ZBrush and retopoing in your 3D package of choice for characters, right? I'd rather use CAD to design and sketch out weapons instead of having to mess around with vertex modelling to get what I want. Pic related is an example of some of the hard surface kits in The Callisto Protocol made this way.


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🧵 Happy 911!

Anonymous No. 957772


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Anonymous No. 957760

Why are there like 5 different ways to add basic physics to objects in blender, half of which aren't officially supported, and every single one is fucking wonky to use and hard to figure out which one to use.

All I want to do is add some physics to a characters face so when something collides with it, it somewhat realistically reacts i.e. punching a characters face but apparently this is a really hard thing to fucking do properly. It makes me feel like i'm better off using a game engine to simulate certain type of physics


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Tafueee No. 957718

?


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Anonymous No. 957658

thoughts on this guy? im just bored modeling.