🧵 Untitled Thread
Anonymous at Mon, 18 Sep 2023 15:23:14 UTC No. 958701
hey /3/ this is a rendering of Rupert, who is my cat, using blender. There is a picture of him next to it for reference.
I hope you like it, feel free to make your own rupert
🧵 /wip/ - Works In Progress
Anonymous at Mon, 18 Sep 2023 08:37:47 UTC No. 958680
/wip/ - Works In Progress - SOULLESS Edition
Yes the hobbit hole isn't the original one but I asked for it and no one gave it to me, get fucked.
Anyway!
Post your work-in-progress projects, recently finished projects, or things you'd like critiqued here.
Previous thread: >>936854
List of free resources: https://pastebin.com/cZLVnNtB (embed)
/3/ Discord: https://discord.gg/ujt5vtr4DE
🗑️ 🧵 Untitled Thread
Anonymous at Sun, 17 Sep 2023 21:03:17 UTC No. 958641
>open youtube tutorial
>impossibly nauseating curry-Nword accent
FUCKING VOMIT
🧵 Untitled Thread
Anonymous at Sun, 17 Sep 2023 01:48:48 UTC No. 958551
new ai coomer tech just dropped.
https://generative-dynamics.github.
imagine the tiddy fondling.
🧵 Untitled Thread
Anonymous at Sun, 17 Sep 2023 00:13:07 UTC No. 958533
Is this Boss Fight @pwnisher challenge i see everywhere now good? Everyone is doing it, but nobody is talking about it here.
https://www.youtube.com/watch?v=nIz
🧵 how do i bubble
Anonymous at Sat, 16 Sep 2023 18:30:38 UTC No. 958476
i've got this little 3d rendering in sketchup.
there's a flat circular surface with concentric rings.
the rings that are lower i want to have filled in with a kind of glue or something, so that it will bubble up and harden like that and be raised higher than the rest of the surface
so i basically want raised concentric rings that are curved instead of straight
it should look like liquid with high surface tension keeping it from spilling over
how can i do that? is it even possible in sketchup?
thank you for any help you may be able to give
🧵 Untitled Thread
Anonymous at Sat, 16 Sep 2023 17:31:23 UTC No. 958467
Is it even worth learning retopology nowadays?
🧵 Untitled Thread
Anonymous at Sat, 16 Sep 2023 16:21:41 UTC No. 958452
Is there a Blender addon that lets you spawn a sphered cube from the Add menu?
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Anonymous at Sat, 16 Sep 2023 15:34:30 UTC No. 958446
this is what Bethesda calls "game ready"
thoughts?
🧵 Help with generative shape design
IHATECATIA at Sat, 16 Sep 2023 13:34:26 UTC No. 958427
What can I do to add or connect that angle to the wall I trimmed, maybe I am doing the piece incorrectly idk I cant find the guy on youtube to explain me this thing
🧵 Untitled Thread
Anonymous at Sat, 16 Sep 2023 09:26:31 UTC No. 958394
any idea how to fix inverse hull's inaccurate borders between materials? pic related. are they simply using a different method in the ref (above)?
🗑️ 🧵 Elon posted Success Kid Meme 3 times
SKID at Sat, 16 Sep 2023 01:06:48 UTC No. 958367
Elon's tweeted Floki, Milady, and BabyDoge once and they all made it to 100M+ and 1B+ respectively. He just tweeted Success Kid meme 3 times. Do you think it can make it to 100M?
🗑️ 🧵 Untitled Thread
Anonymous at Fri, 15 Sep 2023 17:51:51 UTC No. 958334
How is the cg career going anon? You did spend time over the past decade plus working on your skills so you aren't made obsolete by AI or you aren't stuck doing shitty monkey work for the next 35 years. Right?
Please tell me you've paid off your house and don't have a 30 year jew chain still around your neck...
🧵 Have you seen this 3D model ?
Anonymous at Fri, 15 Sep 2023 16:26:46 UTC No. 958326
I download this Rouge pic long time ago on this board, but i can't find the author at all.
It might be the only model with a good style.
🧵 Untitled Thread
Anonymous at Thu, 14 Sep 2023 23:37:39 UTC No. 958250
Why are 3d modelers always either massive autists or greedy kikes
🧵 Engine development is about to get freaky
Anonymous at Thu, 14 Sep 2023 13:21:20 UTC No. 958147
We're seeing more and more AAA devs drop their engines in favor of third-party, and even 500+ employee studios like CDPR and Ubi are dropping their in-house engines left and right cause no devs can figure out how to make them work. Now one of the only two engines "professional" devs seem to consider viable just committed suicide.
What do you think is gonna happen? Are we about to see more Cryengine game? Total Unreal domination? Godot in AAA? A return to in-house engines where devs struggle to keep up with industry standards?
🧵 Untitled Thread
Anonymous at Wed, 13 Sep 2023 18:48:07 UTC No. 958011
Blender noob, anyone know where the source of this webm is or how to achieve an affect like this? idk if it was made in blender but damn it's impressive looking
🧵 Untitled Thread
Anonymous at Wed, 13 Sep 2023 04:21:11 UTC No. 957959
How much time do you spend making a character model from scratch?
🧵 Untitled Thread
Anonymous at Tue, 12 Sep 2023 23:41:54 UTC No. 957931
>working on converting model that needs to match certain polygon limit
>(((google))) several questions on how to reduce polygons on part of a over vertexed fairly simple model
>they all say the same thing that I already tried
>"maybe I'll just try and manually select what wont be seen"
>search up how to select with depth
>all of them telling me to use xray (I'm trying to delete one side only)
why the fuck is it impossible to get help with this shit
🧵 Untitled Thread
Anonymous at Tue, 12 Sep 2023 23:12:09 UTC No. 957926
Dear Anons, please bear with me, this is not a bait thread. I've worked for 10 years as a graphic designer and when I decided to go 100% freelance I went for Affinity Suite instead of Adobe so I didn't have to pay a subscription. I had a really bad time because everyone expected me to use Photoshop, Illustrator, Indesign, etc. Eventually I had to go back to Adobe, I was losing money. Now I'm in a position where I have to learn 3D so I can keep a couple of big clients. My question is, would I have the same bad experience if I choose to go Blender instead of Maya? I don't care about stuff like FoSS philosophy or feature parity, if I have to spend money to make money, I will. I just want to know if it's true that Maya is what's expected when talking about 3D.
🧵 Arm into arm cannon?
Anonymous at Tue, 12 Sep 2023 22:09:23 UTC No. 957917
My character has a mechanical arm that turns into an arm cannon, like megaman. How can I achieve this in blender? Below is a picture of the arm.
🧵 LiDAR
Anonymous at Tue, 12 Sep 2023 21:02:48 UTC No. 957913
How useful is an iPhone with LiDAR? I'm just getting into 3D for art and interior design for my home. It sounds cool but I'm betting it's not very useful in practice. I just imagine all the 3D scanning apps are subscriptions and Apple makes it a bitch to actually get the scans off your iPhone and onto a Windows PC.
🧵 Untitled Thread
Anonymous at Tue, 12 Sep 2023 20:26:58 UTC No. 957910
>"don't use blender EVER. never ever EVER use blender PLEASE use literally ANYTHING else or you will NEVER make good art, EVER"
>search "#b3d" on twitter
>significantly large community that creates portfolio-tier content with the most visually and technologically impressive 3d bullshit i've ever seen
is this a bit or something, or