🧵 Xentax is Shutting down
Anonymous at Tue, 24 Oct 2023 23:01:48 UTC No. 962071
Its over
F
https://forum.xentax.com/viewtopic.
🗑️ 🧵 looking for a level designer
Anonymous at Tue, 24 Oct 2023 11:21:36 UTC No. 962034
sup! we are looking for a level designer in a team on the terms of revshare to create an atmospheric walking simulator on unreal engine 5
the main task is to create environments from ready-made models according to the pre-prepared game world scheme
knowledge of creating and editing 3d-models is welcome, but not required
planned development time ~5 months
contact for more details please
discord: wde
https://wetdreamsexciter.com/
🧵 THE AMAZING DIGITAL CIRCUS
Anonymous at Sun, 22 Oct 2023 21:29:25 UTC No. 961913
What are /3/'s thoughts on this new GLITCH animation?
Personally, this is some of the most creative modeling and animation I've seen in years
https://www.youtube.com/watch?v=HwA
🧵 Untitled Thread
Anonymous at Sun, 22 Oct 2023 20:51:17 UTC No. 961911
What is something in 3DCG you wished you learned about sooner in your experience?
🧵 Untitled Thread
Anonymous at Sun, 22 Oct 2023 13:05:53 UTC No. 961886
At what point should you start posting art on X and try to get a following? X is the secret to success, isn't it?
🧵 Untitled Thread
Anonymous at Sat, 21 Oct 2023 13:55:15 UTC No. 961794
Why are Blendlets always like "Now that X has been implemented, we can all eliminate software Y from our pipelines!!" And yet, their software neither scales well or is ever good enough to be used on anything of value.
🧵 Is the rigging here realistic or unrealistic?
Anonymous at Sat, 21 Oct 2023 06:04:52 UTC No. 961773
Her ass and thighs.
🧵 Untitled Thread
Anonymous at Sat, 21 Oct 2023 04:17:33 UTC No. 961769
someone posted an old ass tutorial that went over making proxy geometry for a rig. does anyone remember the name of it? pic related was from it.
🗑️ 🧵 Why are Blendlets so delusional?
Anonymous at Fri, 20 Oct 2023 04:47:45 UTC No. 961714
🧵 Untitled Thread
Anonymous at Thu, 19 Oct 2023 16:52:43 UTC No. 961681
how do I into animation? I'm especially shit at timing/spacing
🧵 Untitled Thread
Anonymous at Thu, 19 Oct 2023 15:52:32 UTC No. 961674
Had a good experience with bifrost today after reading a post with instructions by a bifrost dev. Anyone use Bifrost? This is like a new chapter...
🧵 Untitled Thread
Anonymous at Mon, 16 Oct 2023 01:36:53 UTC No. 961320
I need this part to bend upwards by about 5 degrees in the middle. How do I do it topology chads? Whats the easiest way
🧵 I want to start modeling anime characters but I don't know which method to pick
Anonymous at Sun, 15 Oct 2023 17:09:39 UTC No. 961289
https://youtu.be/GlSfQuGSiCE?t=51
Should I do this method right here where I plant the vertices along the reference
https://youtu.be/pCKYEVoESbM?t=14
Or should I do this one where I shape the sphere
I have an easier time doing the first one, but I feel like the second one would look better. The second one is so much harder though, I can't shape the mouth right because I always end up making them detailed and I always end up messing up the lines on the eyes and nose.
🧵 Untitled Thread
Anonymous at Sun, 15 Oct 2023 04:39:24 UTC No. 961265
Designed a go kart myself on Blender.
https://www.youtube.com/watch?v=F5X
🧵 Untitled Thread
Anonymous at Fri, 13 Oct 2023 05:20:48 UTC No. 961163
I'm making this character for my 3D animation class. I'm a total beginner. I need to make a rig for this dude but I'm having some trouble.
I want the arms and legs to have a floating and detached look like what you see here. I haven't figured out how to make a rig though without attaching it with arms. I tried making little rectangular arms and thought I could somehow make them transparent but I'm having a hard time doing that as well. I just want it to have floating arms and feet like this. Very nice and simple. I know asking questions like this is bad and I shouldn't be spoon fed but I'm having a difficult time trying to find information on how to achieve this online. Could I get some advice?
🧵 FUCK MAYA FUCK AUTODESK
Anonymous at Fri, 13 Oct 2023 00:03:36 UTC No. 961151
I'm so fucking infuriated right now this fucking overpriced piece of shit unreliable software just lose my save file data after i'm done for no fucking reason, no it have to redo all that shit again. fuck Autodesk and also fuck Blender
🗑️ 🧵 Untitled Thread
Anonymous at Thu, 12 Oct 2023 20:49:13 UTC No. 961144
What is the zbrush of animation?
🧵 Untitled Thread
Anonymous at Wed, 11 Oct 2023 21:43:34 UTC No. 961052
how can i make renders that look like from old racing vidya? completly from scratch
🧵 /cg/ - Cris General
Anonymous at Tue, 10 Oct 2023 18:43:52 UTC No. 960968
Cris powered workflows and arts will be published here.
Last: >>951967
🗑️ 🧵 Untitled Thread
Anonymous at Tue, 10 Oct 2023 14:26:24 UTC No. 960951
Thoughts? With a can o dip and a passionate heart all is possible :D
🧵 /cris/ general.
Anonymous at Tue, 10 Oct 2023 04:11:01 UTC No. 960932
Because /3/ needs to admire this beauty.
🗑️ 🧵 Untitled Thread
Anonymous at Mon, 9 Oct 2023 18:09:23 UTC No. 960870
i want to model my bunny booterskotch
🧵 /ueg/ - Unreal Engine General
Anonymous at Mon, 9 Oct 2023 13:48:23 UTC No. 960861
What projects have you been working on lately?
Unreal Engine 5.1 new features video:
https://www.youtube.com/watch?v=FUG
Building Unreal Engine from source:
https://docs.unrealengine.com/5.1/e
https://docs.unrealengine.com/5.1/e
https://github.com/NvRTX/UnrealEngi
Learn Unreal Engine:
https://dev.epicgames.com/community
FAQ:
>Why Unreal Engine over Unity?
While Unity has it's place with some great cross-platform support and an easy user interface, Unreal Engine is much more powerful and pushing the boundaries of real time graphics further. Unreal Engine also has a better license for independent developers; it's 100% free to use until your project generates more than $1 million in revenue, whereas with Unity you must pay to remove the splash screen in your game.
>Blueprints or C++?
Both. When creating a new object, consider creating a C++ class, then a blueprint that derives from it to get the best of both worlds.
C++ is much better for performance and memory management. Certain types of code can be much easier to create and manage compared to blueprints. The downside of C++ is that it can be verbose and difficult to understand, particularly with Unreal Engine's archaic macros.
Blueprints are easier to learn initially and compile much quicker, but as they grow bigger, they can get very messy and difficult to manage. Operations involving real time loops, structs and casts in blueprints can cause performance issues.
For more information:
https://docs.unrealengine.com/4.27/
https://dev.epicgames.com/community
Previous: >>927882