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Anonymous No. 967583

The highest degree of ludokino. Kneel.


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🧵 Untitled Thread

Anonymous No. 967508

Do 3d artists have styles? Usually the only times I recognise someone's work is if they keep making the same mistake or from the preferred subject of their work, otherwise all of our works look samey, even stylized stuff is mostly similar, would love to be proven wrong though. I guess the industry doesn't encourage styles too, everything has to be consistent in projects, imagination is left to concept artists for the most part


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Anonymous No. 967490

its kinda crazy what blender is capable of in 2024


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Anonymous No. 967483

non-3d here. I need help that only you guys could provide. I need a 3d hand that I could pose and manipulate to use as reference for 2d art. Something I could learn to mess around with in a few days, with no greater goal. Is there something like this? Maybe a program + rigged hand model I can download and just learn the controls of the program to mess around with? The only good physical articulated hand model releases in july 2024, and I don't have a girlfriend.


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🧵 most cost effective rendering solution

Anonymous No. 967418

Lets say I needed to crank out several minutes worth of animation per week, and I don't really have a solid rig for it. What's the most cost-effective solution? Blendnet and AWS? Something else?


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🧵 How do i get this look for my 3d models in unreal engine 5?

Anonymous No. 967392

This toonshader is a unity only shader. Dunno if its even possible to recreate it in ue5.

Link: https://github.com/ColinLeung-NiloCat/UnityURPToonLitShaderExample


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Anonymous No. 967384

Is it just me or do HDR games mog non-HDR games to the point where ensuring your game is designed from day 1 to run in HDR and making a pipeline around that should be a top priority?


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Anonymous No. 967347

>took the industry pill
>about to start living my dream in a few months if all goes well
>can no longer post work on this board, only on Reputable sites including discord

welcome to The Industry, I suppose.


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Anonymous No. 967344

fuck me fellas… this isn’t supposed to be this complex. Anyone have an idea why the array is sperging and refusing to follow the bezier curve? Even centered them to world origin and still no dice. This is why people smoke.


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Anonymous No. 967333

is ajargl still somewhat relevant


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Anonymous No. 967309

I was referred here by /ic/ but none of this is traditional sculpting


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Anonymous No. 967281

has glegle been 3d'd yet?


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Anonymous No. 967238

the eternal debate...

spoiler: only Z-Up is based. Z-Up came first in history, so it must be right. CAD enginners and cartographers used 3D graphics long before any of you animators dicking around in Maya.


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Anonymous No. 967210

Hi guys. I finished making my first donut in blender.
After this I'm planning on making some other simple foods.


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🧵 project is too big for blender

Anonymous No. 967198

I got a request from a friend that does 3d printing and he wanted to print a small tiny replica of the church he goes at, he got permission from his church to do this and they even got him an STL and OBJ file of the entire building that they had because they were planning on renovating. He takes a look at it on his slicer and it comes with errors out of the wazoo, the model needs to be cleaned. We're talking few holes in the parking lot, bottom side not being fully closed so the splicer won't properly set a base, and lots of geometry on the inside because it is apparently an exact replica of the building inside and out. He didn't know how to tackle this so he sent the files to clean them up. On the surface this should be an easy fix, I already have thought several ways to get rid of the inside geometry and the holes in the model will boil down to just patch them up, problem lies in that the OBJ file for this project is 3 GB and blender just freezes up after like a few minutes of working on the project. inb4 "just get a better PC" my PC isnt the issue because I have a 4060 ti, a ryzen 9 5900X, and 32 GB of RAM. I can keep using my PC just fine, it's just blender that just stops working whenever I try to work on this model. And I know that given the size of this thing and how many faces and vertices it has (pic related) is probably overwhelming the software, is there a way to tackle this? I'm open to at least try on other modeling software to at least hollow out the inside and least chop down the size of the file to a more workable state for blender, any ideas?


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🧵 Where is Houdini general thread?

Anonymous No. 967162

Just my luck ffs finally have a week of free time to try to learn something and it's gone.
Not saying I'm lost without it but it would help.


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Anonymous No. 967142

>dark silhouette of person.jpg in the background of a vaguely futuristic/fantasy landscape
>generic 2D anime girl... but it's actually a generic 3D anime girl!
Please for the love of God get some originality.


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Anonymous No. 967104

>paid plugin purchased legally
>included examples work but trying to make your own setup from scratch fails completely
>no documentation
>many such cases


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🗑️ 🧵 gamer girl asset

Anonymous No. 967064

hello,
I try to find a way to have acces to Gamer Girl - Game Ready Low-poly 3D model unreal engine asset for free, do you have a way ?


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Anonymous No. 967055

Is there a libgen equivalent for 3d models? Like a place I can download some high quality base meshes for free?
Are there trackers that have them for download?


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Anonymous No. 967025

How do I make a sort of scaly normal map in Blender that wraps seamlessly, like a procedural texture? Nothing fancy, basically like Voroni bumps. Can such a thing have the size be controlled by vertex painting? Like feet smaller than the back?


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🧵 Half /po/-half /3/ question

Anonymous No. 967008

How hard is it to model an anime character in a low poly style as a beginner? I want to try making a papercraft of Maho Hiyajo from Steins;Gate 0, and I could not find any decent low poly models for that purpose so I thought I'd give it a hand of making my own. Are there any tutorials you would recommend for this purpose?


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🧵 So I deconstructed a normal map

Altevice No. 966997

I deconstructed a normal map into its R, G and B components. Red seems to represent horizontal info, Green seems to represent vertical info, and Blue seems to represent depth/height info. With this I can essentially paint normal maps. Obviously not saying that this hasn’t been done before, but I don’t think it’s common today.


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Anonymous No. 966985

Why didn't we get free, non subscription, open source non pozzed 3d ai model reconstruction from photo? What about ai texturing and uving? What killed it? Let me guess - the EU?

You ai cultists are looking worse and worse every day - first it was 2more weeks but now its been years and still nothing.