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🧵 Rendering in Marmoset

Anonymous No. 986519

Can you suggest tutorials for setting up lights and render settings in Marmoset for professional looking renders that I can post on Artstation?
Paid or free it doesn't matter.


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🗑️ 🧵 Untitled Thread

Anonymous No. 986479

Join this discord server guys
---> /9phRfTRWZe


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🗑️ 🧵 Untitled Thread

Anonymous No. 986447

i needed to edit a video yesterday and blender kept crashing on me. it was a very simple edit just a few cuts and some freeze frames. i hadn't opened blender in years, maybe 2 or 3 years. what the hell happened?


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🧵 3D design software for Linux

Anonymous No. 986416

I want to start doing learning 3D modelling since I want to design small accessories and jewelry, mainly the kind of stuff that would be injection moulded.
So, what software should I be using? Blender seems to have a lot of tutorials available but a lot of people also decry it as having an unintuitive interface. It also doesn't seem to be that good for when you need exact measurements, which I'll undoubtedly need to be able to fit in pre-fab components such as snap buttons etc.
AutoCAD is unfortunately Windows only, which I'm not going back to ever considering the dumpster fire it seems to have become since I left. FreeCAD might be sufficient for my needs, but would using a straight-up CAD program actually be good for my use case which isn't really that technical?


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🧵 Untitled Thread

Anonymous No. 986405

is it a bad idea to use A.I. pictures as reference for modeling and texture color?


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🧵 Failing at Blender

Anonymous No. 986401

Can someone review my issues with Blender and present a diagnosis? I'll be actively comparing myself to someone else that started at the same time. Both have no previous practical experience (Mine was like 2 parts of the Blender donut years ago)

Please help me decide what to do


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🧵 Untitled Thread

Anonymous No. 986371

Thoughts on how Bloodborne PSX looks?


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🗑️ 🧵 /cg/ - Cris General

Anonymous No. 986344

Exclusive non-chuddity 3d workflows goes in here.


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🧵 Untitled Thread

Anonymous No. 986320

me when i try to learn blender


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🧵 Meshy General

Anonymous No. 986251

I was going to learn how to model but I saw there's a text-to-model AI software. It's got textures too.
Has anyone tried this out? How is it?


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🧵 Is /3d/ modelling easier than illustration?

Anonymous No. 986048

I do illustrations like pic rel with the mesh tool in illustrator but it's extremely laborious and takes far too much time to flesh out one idea. I also hate illustrator's workflow, if you make one mistake you have to retrace your steps and it just chews up more time.

My illustration style may as well be 3d at this point but would it be easier in 3d? The mesh structure is practically the same, and lighting would be way easier.

Pic rel not my art I just dont want to dox myself by posting real art.


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🧵 SolidWorks ATV

Anonymous No. 986034

some school project thats going tobe 3d printed.
It looks so flat and i hate it. Im thinking of just putting stickers instead of coming up with details. What do you guys think?

17 parts in total excluding the wheel+motor


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🗑️ 🧵 insecure about blender

Anonymous No. 986017

I've been told I suck at renders (just started doing this) and that others are way better than me (I am not needed at all)
Renders are FORTNITE NSFW
https://files.catbox.moe/niq3zt.png
https://files.catbox.moe/uk3qyz.png

In another board, I get laughed at, insulted and told I am way worse. will never improve, will never get better.
No one liked my stuff so I did not post more.

The other anon who others prefer and all of them said they prefer him
https://files.catbox.moe/p6owbw.jpg
https://files.catbox.moe/41kafx.jpg
https://files.catbox.moe/vmbg9p.jpg

Here's other people saying he's way better
>>>/vg/481107102
>>>/vg/481107663

I no longer have the fortitude to try, I failed. I am less talented than others at stuff like drawing or 3D
No one replied to mine or saved them in fng


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🧵 Anime General

Anonymous No. 986003

Previous >>980013
Discuss and post anime styles in 3d. From figurines to celshaded models, etc.

Recommend Youtube Channel :
https://www.youtube.com/@user-sy9do4tr4h
https://www.youtube.com/@yuucg5187
https://www.youtube.com/@mmcganimetic
https://www.youtube.com/@fusako3d
https://www.youtube.com/@user-pp2os6zr2d
https://www.youtube.com/@ShionMgr


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🗑️ 🧵 Untitled Thread

Anonymous No. 985810

New to Blender, when I try to append models I bring in a lot of useless objects, rigging and such.
Is this normal? It takes a lot of time to clear up the clutter.


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🗑️ 🧵 VFX and video guys are now fucked.

Anonymous No. 985745

VFX guys will be replaced by Chinese AI.

cris was right.
cris won.


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🧵 Keeping feet on the ground in rig animation

Anonymous No. 985694

So I made a skeleton for my game and now I want some animations. I downloaded a bunch from Mixamo, scaled and applied their rig to my model and overall everything works fine. Except one small but important detail. Feet are kinda floaty in z-coordinate and not consistent regarding it in various animations. For example if I move model to make feet perfectly align with ground during walking animation, I will get them slightly above the ground in sword attack animation because knees are bended more at all times in that one. Moreover in those attack animations feet are moving sligthly inside the ground and slightly into the air. Is there any good way to fix this without needing to edit every keyframe in animations? I think this is a general question of principle/approach, but if that's important I'm working in Blender. I think there should be some way to lets say ask feet bone to be as close to given z-coordinate as possible and everything else animate around that "pivoted" bone.


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🧵 Untitled Thread

Anonymous No. 985667

rate my rockbruches (mudbox)


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🧵 How much skill does it take to produce textures like this?

Anonymous No. 985650

How much should I be paying an artist for something like this?
The colors are so vibrant and detailed. It reminds me of old school korean mmos.


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🗑️ 🧵 Psychopathic Geniuses

Anonymous No. 985619

We are Psychopathic Geniuses.

Only 1/31,560 people have a 160+ IQ, and only 1% of the population has psychopathy. Assuming probabilistic independence, about 1/3,156,000 of the population satisfy both criteria, meaning there are only around 2,535 of us in the world. Are you one of us?

Every human interaction induces a game. The player who wants to win the most sets the rules. Affective empathy and other forms of neuroticism set the bar for your capacity to take action. This bar is concerningly low for most people, bordering on the self-sacrificial if not outright masochistic. In effect, when faced with a purely rational opponent, such a person can never win. No intelligence makes one impotent; no lack of affective empathy and other irrational biases makes one incapable of competing at the extremes. In this sense, psychopathic geniuses are the ideal people, a superior people.

We labor to create an engaging environment for such extraordinarily esoteric individuals—a place free from the impotence of the ordinary, a place free from the irrationality of neurotypicals. We may look friendly on the surface, but make no mistake—there are no lengths we won't go to if you piss us off.

https://
discord
gg/MQrhtdYe


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🧵 Made a IWO fixer for MGS3 assets

Rackneh No. 985563

https://github.com/Rackneh/WindingOrderFixerTool

I'm also working on a VR port


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🧵 Untitled Thread

Anonymous No. 985486

>joined an 3D animation discord server for connections and potential work
>most members are broke and unemployed
>only do one animation a year and never update their portfolio
>criticize popular 3D animators and how THEY can do better
Why is this so common?


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🧵 Untitled Thread

Anonymous No. 985470

evil blender be like: separator
evil 3ds max be like: 2ds min
evil autodesk maya be like: manualfloor aztec
evil blockbench be like: spherebed
evil softimage be like: hardidea
evil bryce 3d be like: bruna 2d
evil source filmmaker be like: derived filmdestroyer
evil freecad be like: paidcad
evil plasticity be like: inflexibility
evil cinema 4d be like: at-home 3d
evil zbrush be like: achisel
evil substance painter be like: immaterial paint stripper
evil autocad be like: manualcad
evil revit be like: unvit
evil miku miku dance be like: miku miku (but evil) sit
evil windows movie maker be like: walls movie demaker


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🧵 Untitled Thread

Anonymous No. 985465

What is this artstyle called? it's between anime and realism like the new final fantasy games and are there any resources/courses for this specific artstyle?