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🧵 /3/ humor thread

Anonymous No. 882044

Post em chaps


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🧵 Untitled Thread

Anonymous No. 882014

Skyrim Game engine limit

4k minimum textures (many downscaled from 256k) and max poly rate per scene


https://youtu.be/Qbt9xpwt9I4

Workflow
>Marvelous designer
>3ds max
>xnormal
>photoshop outfit studio (skyrim)
>


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🧵 Untitled Thread

Anonymous No. 882012

I figured out you can post 3D model on /3/ in a shitty way just by posting baked world position into texture.
You nerds shouldn't have problems turning this image into a shape


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🧵 Untitled Thread

Anonymous No. 882006

Am I the only one who is really, really, REALLY fucking annoyed by Artstation submissions with the title of the game/movie/series they're from plastered all over them? It feels like a fucking advertisement rather than a genuine display of artistic ability. Last week the front page was absolutely fucking LITTERED with Rainbow Six Extraction and Guardians of the Galaxy submissions. This choice to include the title on the thumbnail is really distracting and detracts from the enjoyment of the art itself, makes you don't wanna browse the place.
Isn't there a way to blacklist this type of submissions so I don't have to see them at all?


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🧵 A RETROSPECTIVE ON FAILURE

Anonymous No. 881982

>>879499
>>879732
These are the other threads, I do not ask for you to post in them, I will start by mentioning
I GAVE UP ON BLENDER
IT IS TOO COSTLY, TOO DEMANDING AND I HAVE NO NATURAL TALENT FOR 3D MODELLING BACKGROUNDS
This post is a retrospective, a place where I can ask, why did I fail?


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🧵 Untitled Thread

Anonymous No. 881968

I'm losing my fucking mind. Please help me. Long story short I am trying to create an internal helical gear using gear trax , the solidworks model is produced in grey on the right and I have no idea why it looks like that


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🧵 ABSOLUTE STATE - Blendlets Edition

Anonymous No. 881948

bros, I like using free tools but what the hell has this software become?


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🧵 3D Modelling question.

Anonymous No. 881931

Hey, I've got into 3D modelling not long ago and I'm looking for some tips or advice regarding my models. I've linked an image of my latest one to the post, feedback is appreciated.


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🧵 this is my first ever sculpt in blender

Anonymous No. 881917

it looks ok. i'm proud since it's the first thing i'd say looks good enough. sculpting a head and face is a totally different story though
where do i go from here


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🧵 Untitled Thread

Anonymous No. 881880

What are your favorite 3D artists?


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🧵 Is joining the TF2 Emporium my best bet at making money from making models

Anonymous No. 881824

Is joining the TF2 Emporium my best bet at making money from making models? My friend get's 16k a month from his taunts and skins.

I want some of that money.


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🧵 Untitled Thread

Anonymous No. 881822

before the time of 3d was drawing checked being "on model" manually i suppose?

there's just so many details it seems very prone to mistakes....


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🧵 Untitled Thread

Anonymous No. 881811

Do you know any useful Mocap Library? Is there a way to pirate Rokoko or something similar?


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🧵 Untitled Thread

Anonymous No. 881795

Any good ZRemesher tutorials that don't double as short films?


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🧵 Untitled Thread

Anonymous No. 881791

What is the best version of Maya to pirate? CGPeers says a lot of the latest versions are broken.


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🧵 Untitled Thread

Anonymous No. 881774

how should i best display my 3d portofolio to attract alots of jobs/client

to be exact im only in the cartoon side and my content are toons... heck, can it even atrract ten people to begin with


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🧵 Untitled Thread

Anonymous No. 881765

>mfw writing shader code is too high IQ
>mfw when you finally learn how to create visual shaders
It may be a dumb down way to make shaders, but damn, feels so good to actually create shaders.


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🧵 Untitled Thread

Anonymous No. 881742

does anyone have any advice on how to make skin look more realistic? did this render to practice bokeh/voronoi but i feel like i can do more work on models from daz, does anyone have any advice on how to make skin look more realistic in redshift (c4d)?


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🧵 Untitled Thread

Anonymous No. 881741

what the fuck help


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🧵 Dealing with old Director Shockwave shit

Anonymous No. 881723

I'm trying to recover an old swf 3D model from an old .dcr Director Shockwave file, and utterly failing. I've managed to copy and paste the model into an external cast and save it as a .cst file but nothing more than that. How can I export it to a decent format that I can open with Blender?


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🧵 Untitled Thread

Anonymous No. 881705

Hello, I'm back.
This time, I'll try to make the game world...


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🧵 Untitled Thread

Anonymous No. 881638

Is this really what learning blender is like?


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🧵 best website service for dev blog?

Anonymous No. 881612

hello bros this is tom platz of 3 and i need some help

like i said in the question what is the best site for hosting a development blog for the game i am developing (unironic real money involved here bros)

pic related its the game in question, 2 months into development so far with multiple industry professionals in the team. Indie game obviously.
Its a space version of the DotA mod Warlock / the DotA 2 mod Warlock Brawl.

anyways its at the point of being presentable as a game so id like to start putting it out there along with some blog posts (for potential future publishers and as product transparency that its not a scam or whatever)

looking for something around $100 USD a year with its own domain name, I am also not interested in investing much time into doing the actual HTML crap for the site


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🧵 Untitled Thread

Adobe CC is bloat No. 881608

Why does a 1500 laptop with a RTX 3060 outperform a 5000 dollar maxed out Macbook pro in blender?