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🧵 Untitled Thread
Anonymous at Fri, 27 May 2022 14:36:43 UTC No. 899827
Since Blender upgraded its NURBs tools, is it now just as good as Rhinoceros and Catia for CAD?
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🧵 Untitled Thread
Anonymous at Fri, 27 May 2022 11:57:20 UTC No. 899802
So I'm making my 3d assets tor my game. Do I have to include working joints or locks when I model it? Most games I've played dont focus on this but my autism keeps hurting me.
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🧵 Untitled Thread
Anonymous at Fri, 27 May 2022 02:57:39 UTC No. 899726
Look at my coomer masterpiece chuds.
:)
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🧵 Untitled Thread
Anonymous at Thu, 26 May 2022 19:55:39 UTC No. 899686
When will the frogposting end?
Yes I killed a Cris thread for this.
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🧵 Untitled Thread
Anonymous at Thu, 26 May 2022 19:35:11 UTC No. 899676
Why is Houdini still the only 3D software where every action you do is nodified? Why don't other softwares adopt the ultimate non-destructive workflow?
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🧵 Untitled Thread
Anonymous at Thu, 26 May 2022 18:08:13 UTC No. 899668
I’m taking a digital animation class and a Maya introduction class for my fine arts credits in August.
I don’t want to be a complete noob, what can I do to look prepared and Chad like? I asked /ic/ and they told me to draw a box but I don’t feel like that’ll help
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🧵 Selling stock footage
Anonymous at Wed, 25 May 2022 18:34:38 UTC No. 899530
Does anybody have any experience trying to sell cg stock footage for passive income?
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🧵 Untitled Thread
Anonymous at Wed, 25 May 2022 14:14:45 UTC No. 899497
Do you have any example of Junior 3D environment portfolio
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🧵 Untitled Thread
Anonymous at Wed, 25 May 2022 03:11:47 UTC No. 899426
What's the best renderfarm service?
I've got some relatively simple blender scenes (40-50k verts + armatures, textures & compositioning). I need to iterate quickly & check what stuff looks like, but my toaster renders too slow.
Someone will say to invest ina stronger machine, but these animations are so light it should really be like a few pennies per iteration.
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🧵 Untitled Thread
Anonymous at Wed, 25 May 2022 00:05:18 UTC No. 899401
...........talk to me about Cozy Blanket. Is the 3.4/5 rating deserved?
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🧵 Untitled Thread
Anonymous at Tue, 24 May 2022 23:22:47 UTC No. 899398
What did /3/ think of love, death, robots season 3?
Why were night of the mini dead and jibaro the only good shorts.
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🧵 Untitled Thread
Anonymous at Tue, 24 May 2022 13:11:04 UTC No. 899321
ok fags, post something better than this render.
Talk shit, walk the talk.
Can't do shit?
Just cope and seethe.
Seriously, tired of "Huh duh you suck"
Simply back up your shit.
Post something better.
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🧵 Untitled Thread
Anonymous at Tue, 24 May 2022 08:54:02 UTC No. 899297
https://www.nvidia.com/download/dri
Nvidia Studio Driver 512.96
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🧵 aww.tokyo
Anonymous at Tue, 24 May 2022 08:13:52 UTC No. 899293
What kind of program do they use to create this? Is that a program specifically created for their company or something? Their name is aww.tokyo and they are a very well known company.
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🧵 Random terrain
Anonymous at Tue, 24 May 2022 05:30:14 UTC No. 899280
Is it possible to make random terrain in UE5? Obviously landscapes cannot be edited during runtime and thus I imagined that it'd be possible to create a set of a piece of terrain as an blueprint actor and make the engine spawn them around the player? Then it wouldn't be really random though.
Maybe one polygon and have them spread across the world in random heights and directions?
How do you pull this off /3/?
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🧵 starting a youtube channel
Anonymous at Tue, 24 May 2022 03:35:36 UTC No. 899270
Yo, I'm a fairly experienced 3d artist specializing in sculpting, who makes a living off of teaching 3d to advanced-intermediates. I've been thinking of starting a youtube tutorial/speedsculpt channel to pay the bills. I speak without an accent so that already would make my videos on niche topics miles above the rest.
So, does anyone have ideas for niche tutorials they'd personally like to see? primarily with a focus on zbrush sculpting, but i'm pretty well rounded otherwise. I'd like to build my following making high production value videos on subjects that don't have anyone covering them, so if there's something in particular that you've been pulling your hair out over trying to learn, let me know
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🧵 Selling your models online
Anonymous at Tue, 24 May 2022 00:24:55 UTC No. 899239
I have a quite a few old models I've made sitting on my hard drive of basic household shit that people probably often look to buy models for, and figure I could probably list them on a 3d model site like turbosquid, CGtrader, sketchfab, etc.
1. What site is the best for this?(if not multiple)
2. How should I price them compared to other listings of similar models?
3. What are best practices for uploading models to these sites?(What formats, how to package textures, optimizing models for other uses, modularity, etc.)
4. What kind of models sell well?
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🧵 Untitled Thread
Anonymous at Mon, 23 May 2022 19:49:04 UTC No. 899200
It took me a year to develop a workflow of 3D to pixel art to make something like pic related.
Now my issue is, how do I make money with this style.
And yes, multiple people on discord and twitter even requested tutorials for it, so It's not total garbage.
It's not meant to be realism or any AAA shit, so not sure what do you mean by anatomy and other mistakes, when is meant to be low poly pixel art.
The issue now that is a reliable almost trademarked result of mine, how do I monetize it?
Not sure if I just can google "How to make money with low poly to pixel art" and not sure if my style is on the target list of gaming companies.
So clearly some indie studio is more likely to buy my results than an AAA bigger one.
But the question is where to look for these clients?
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🧵 Untitled Thread
Anonymous at Mon, 23 May 2022 12:32:27 UTC No. 899118
Why their work always looks so similar? And it's always Asians
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🧵 Untitled Thread
Anonymous at Mon, 23 May 2022 05:47:44 UTC No. 899065
you always see stories like this, you never see the stories of people who didn't make it, which leads to aspiring people to waste a huge amount of time before they know they should've given up earlier, and should've invested their time in something more productive, or even more enjoyable