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🧵 Untitled Thread
Anonymous at Mon, 20 Jun 2022 06:50:07 UTC No. 904408
This is what a hobbyist coomer creates when he doesn't know anatomy and doesn't know how to draw. If you're a hobbycuck, do yourself a favor and buy some software that is actually worth something, some anatomy books or other resources, some courses, and preferably learn how to draw. If you don't take my advice, you will stay on this board working on the same project for almost a year like this guy did, and still not be able to create anything decent or at least appealing.
🧵 I finally succeed in the fes256 challenge
Anonymous at Mon, 20 Jun 2022 00:36:22 UTC No. 904379
A new art style has been mastered.
:)
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🧵 /DAZ/ 3D General - UNPIRATABLE MEGAMIND EDITION
Anonymous at Sun, 19 Jun 2022 06:22:24 UTC No. 904214
Previous: >>900204
Daz youtuber's and general guides:
https://www.daz3d.com/help/help-daz
Wpguru
Parmy
Travis Davids (Marvelous designer)
Thundornd
CgBytes
https://www.laylo3d.com/
Kelvin Jin
Bridges: https://www.daz3d.com/daz-bridges
Suggested Blender Bridge: http://diffeomorphic.blogspot.com/
Similar programs:
https://forum.reallusion.com/Charac
Vroid Anime Tool: https://vroid.com/en/studio
Xnalara: https://www.deviantart.com/xnalara
https://archive.org/details/NSidedQ
Makehuman: http://www.makehumancommunity.org/
Metahuman creator: https://www.unrealengine.com/en-US/
Hair Creation: https://mega.nz/#F!uywlSQqS!GzZTEOG
News:
Bridges were updated: https://blog.daz3d.com/everything-y
Sharecg registration is back
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🧵 Untitled Thread
Anonymous at Sat, 18 Jun 2022 15:10:55 UTC No. 904117
>30s or more introduction
>explaining content of the course/tutorial that is already known by name of the video title
>slow explaining of things that obviously should be ready known by the people who watch the video on this topic
>loud lip-smacking every 55 seconds
>visible lack of script
>if did a mistake/something not working as should, doesn't cut it from the video but wastes 1 or more minutes to figure out the problem
Name the tutor/course
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🧵 Untitled Thread
Anonymous at Sat, 18 Jun 2022 11:18:29 UTC No. 904104
>work 6 mo in the industry
>only made $12k so far, on pace for only $24k/yr
>everything is extremely expensive (gas, food, housing, insurance)
>have absolutely no money
what do
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🧵 Untitled Thread
Anonymous at Sat, 18 Jun 2022 08:12:38 UTC No. 904086
/ic/ is nitpicking us again without posting their own work.
>>>/ic/6111050
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🧵 CROCOTILE NOW EXPORT COLISIONS INTO GODOT
Anonymous at Sat, 18 Jun 2022 04:08:44 UTC No. 904066
https://www.youtube.com/watch?v=K26
>Crocotile now exports godot 3D gridmap file and you can easily set up colisions on crocotile
HOLY SHIT.
THIS IS A GAME CHANGER.
I KNEEL GODOT MASTER.
🧵 killer bean
Anonymous at Fri, 17 Jun 2022 20:58:39 UTC No. 904021
A random chink made the ode to joy of 3D animation.
so much for industry cucks.
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🧵 Untitled Thread
Anonymous at Fri, 17 Jun 2022 20:26:03 UTC No. 904006
.stl 3d files jewelry models .
torrent links mega etc.
any thing is welcome thanks anons
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🧵 Where do i start animating?
Anonymous at Fri, 17 Jun 2022 18:23:23 UTC No. 903990
I see people praising maya and shitting everything else but there aren't many as many resources
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🧵 Untitled Thread
Anonymous at Fri, 17 Jun 2022 16:29:42 UTC No. 903963
I present you with cris and his unstoppable progress
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🧵 Untitled Thread
the chair nerd at Fri, 17 Jun 2022 15:51:03 UTC No. 903949
Hello Chair nerd here.
I got tired of manually taking photos of chairs and not getting decent photogrammetry results.
Imma go ahead and dump a little experiment I did with arduino a round table, laser cut parts and some electronic stuff I had laying around.
inb4 Picrel is first test. Done with reality capture.
Cheers.
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🧵 Untitled Thread
Anonymous at Fri, 17 Jun 2022 13:52:00 UTC No. 903923
Help! I'm tasked with texturing some low-poly humans for a game with an "old pc-game" artstyle.
I know how to make 3D models and procedural materials, photo editing etc. but I'm awful at art.
What would be the best approach to making a face like pic related? What essential skills do I need to learn? Since textures are low resolution there can be imperfections which I can blur later
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🧵 CodeMiko
Anonymous at Fri, 17 Jun 2022 11:07:33 UTC No. 903900
Where are these 3d assets from? I'm sure I've seen that Code Miko model somewhere before but I can't remember where
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🧵 What are some things you wish you knew early on?
Anonymous at Fri, 17 Jun 2022 09:23:13 UTC No. 903887
What tips have saved you a lot of time and pain?
I wish I knew about smutbase early on. Having access to free good base meshes for sculpting and and good topology for reference would have saved me a lot of time and headache.
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🧵 My 3D indie game style and skill and toolset as of today.
Anonymous at Fri, 17 Jun 2022 06:37:15 UTC No. 903874
https://www.youtube.com/watch?v=TY-
posting my current skill and indie AAA toolset in a quick diorama test.
pls rate.
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🧵 Untitled Thread
Anonymous at Fri, 17 Jun 2022 00:35:54 UTC No. 903841
Bros, im making a little animation of a squid but im having trouble finding references for cartoony swimming squids or something similar, can you hep me find any good animation references?
Thank 3d bros.
🧵 Nomad Sculpting/ Phone Sculpting
Anonymous at Thu, 16 Jun 2022 20:08:10 UTC No. 903811
Anyone here do 3D sculpting on their phones? I find it cathartic to just sculpt some models for shitposting whilst taking a bathroom break.
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🧵 scull
Damtan at Thu, 16 Jun 2022 18:26:25 UTC No. 903792
I just made a scull, in blender
I hope you like it
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🧵 Untitled Thread
Anonymous at Thu, 16 Jun 2022 17:50:21 UTC No. 903786
>be me
>Get back to 3D art after 7 months of not using blender
>Rendering got suspiciously slow...maybe i don't remember it well...
>Check taskmanager
>100%cpu.jpg
>Google the issue
>Tfw rx580 is not supported any longer unlike with older versions of blender
Do i just go back to 2.9?
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🧵 Untitled Thread
Anonymous at Thu, 16 Jun 2022 16:30:15 UTC No. 903771
Is Metasequoia (freeware) better for modelling anime-style characters than Blender?
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🧵 realism != scientific accuracy
Anonymous at Thu, 16 Jun 2022 08:08:47 UTC No. 903700
What can I do to make a scientifically accurate head sculpt? How can I make sure whether the chin is not too big, the jawline is appropriate for the facial ratio, and the eyes are not too small, too large or too high? I intend to make models that have no stylization whatsoever, only using scientifically gathered datasets relative to the current DNA samples of the current dominant hominid species.
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🧵 blender is getting now massive funding, lads.
Anonymous at Wed, 15 Jun 2022 18:44:06 UTC No. 903581
Blender development fund is now at 209k per month.
6 months ago was like 150k.
We're reaching the tipping top, blender bros.
We're not longer a small joke tool.
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🧵 Advice for a lazy artist
Anonymous at Wed, 15 Jun 2022 18:02:33 UTC No. 903575
Hi,
So as the title suggests, I am an aspiring 3d character artist.
I am currently doing a course which can possibly change my career direction and my life if done correctly.
Currently the course is about 6 months long and more than a month have already passed.
However, the amount of days I have actually worked like a proper industry level professional can be counted on my fingers.
There are about 3 proper assignments which we had done and almost all of them I had delayed till the last minute.
When submitted, they did get accepted but I seriously wasn't satisfied with them and knew I could definitely do better than that.
I know I have to do it to succeed, I know the consequences I'll face if I don't do the assignments, however, I still procrastinate almost everyday.
I also struggle with pornography, something which I am slowly improving.
The problem is that I get easily distracted and when I am working on something, my mind wanders off very easily.
If any of you guys could guide me in the correct direction, I'd seriously be grateful.