🧵 Realistic pbr metal aproach
Anonymous at Mon, 15 Aug 2022 07:33:24 UTC No. 913898
Like the subject. There is a best o at leas any good form of make a very realistic metal pbr texture
🧵 Untitled Thread
Anonymous at Mon, 15 Aug 2022 06:37:02 UTC No. 913894
Why isn't this talked about more? Realistic self collision. Or as they call it "implicit skinning"
https://www.youtube.com/watch?v=GyO
There's only this one video with 64k views. All the other videos on the topic have less than a thousand views. And this was showcased back in 2014. Why is no one making something like this in Blender? Why don't people what better self collision methods? Everyone wants to talk about weight painting and softbody. As if weight painting doesn't have a ton of limitations. And as if softbody isn't a janky mess. It's like I'm taking crazy pills. Where's the implicit skinning?
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Anonymous at Sun, 14 Aug 2022 11:35:10 UTC No. 913796
>AI art is real
>meanwhile no effort focused on AI machine learned retopo and UVs
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Anonymous at Sun, 14 Aug 2022 10:04:46 UTC No. 913781
Autodesk went after an indie dev for using Maya trial version for a commercial project. They had to pay 60,000 dollars in legal fees and forced Maya licenses.
Go to 13:28.
https://youtu.be/98rjHUZQ_oo?t=806
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Anonymous at Sun, 14 Aug 2022 09:09:45 UTC No. 913775
How do I fix these holes? Also if I eant to retopo over this and do mid poly? This is just way too much right?
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Anonymous at Sun, 14 Aug 2022 02:39:22 UTC No. 913758
i dont know if this fits here but any tool that has lots of models for 2d art? buildings and places and shit like that.
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Anonymous at Sat, 13 Aug 2022 21:00:22 UTC No. 913720
I really miss the times when Pablo pumped out cool sculpt mode updates weekly.
But no, he had to betray us.
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Anonymous at Sat, 13 Aug 2022 14:04:25 UTC No. 913671
>tfw Blender is already comparable/better than industry standard software in almost every way
why would you pay for 3D hahaha
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Anonymous at Sat, 13 Aug 2022 06:17:22 UTC No. 913644
Archfag here. Can someone explain to me why normies detest SketchUp? It's the easiest shit ever while every other program complicates the simplest stuff.
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Anonymous at Fri, 12 Aug 2022 20:52:42 UTC No. 913605
The radical left is going to end the world. Troon supremacy to empower the mentally ill and unions to empower Jews and megacorporations was totally worth it in the end, right guys!1?1?1?1!1?1!1!1!!11!!!!!1111
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Anonymous at Fri, 12 Aug 2022 20:47:43 UTC No. 913604
HEEEEEEEEEEEELLO THERE BLENDER-MANIACS!!!! (star wars soundtrack) ARE YOU READY TO GET DOWN TO BUSINESS? (whip sound effect) ARE YOU READY TO LEARN THE BEST (whip sfx) THE MOST BEAUTIFUL (whip sfx) THE MOST (whip sfx) MOST (whip sfx) MOST COMPL- (whip sfx) Ummm well now, will you stop with the whip sfx? (corny comment) (whip sfx again) Well well well, oh you!
Anyway links for my courses on udemy below! I also forgot to (video ends)
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Anonymous at Fri, 12 Aug 2022 16:18:07 UTC No. 913579
Minimum poly count for cel shading? I don't want to paint textures
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Anonymous at Fri, 12 Aug 2022 09:20:24 UTC No. 913540
The radical left is going to end the world. Troon supremacy to empower the mentally ill and unions to empower Jews and megacorporations was totally worth it in the end, right guys!1?1?1?1!1?1!1!1!!11!!!!!1111
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Anonymous at Fri, 12 Aug 2022 04:55:22 UTC No. 913520
Who is cris, I keep hearing about this guy, but never seen any posts about him or from this guy, is he real or is it a meme?
🧵 Stupid question, what program is this?
Anonymous at Fri, 12 Aug 2022 04:46:10 UTC No. 913519
I'm starting in Zbrush 3d modeling and other things, and I saw this modeling program, I understand that it is to create references for 2d/3d drawings but I have no idea what the name is
🧵 Which one of you chuds did this
Anonymous at Thu, 11 Aug 2022 22:06:45 UTC No. 913490
https://www.youtube.com/watch?v=-hm
🧵 /si/ Softimage general
Anonymous at Thu, 11 Aug 2022 21:54:58 UTC No. 913488
Because just the name of it still makes Autodesk Jews seethe
🧵 Artis lvfe
Anonymous at Thu, 11 Aug 2022 08:58:36 UTC No. 913433
This is any good. I have learned maya blender subsustance... All kind of tools. After end the collegue an try to get a job all ask for years of experience(at least in europe)
🧵 Is this workflow even possible?
Anonymous at Wed, 10 Aug 2022 21:38:30 UTC No. 913378
It's even possible, like technologically possible to combine the limited techniques of modern anime, cut out, and stop motion, 3D and pixel art sprite animation, to produce a hybrid style that can look similar to traditional but takes 1/10 of the effort.
Basically mixing GGXrd techniques of toon shading, but like using it for the base limbs and core of the body, while you use something like a cut out system from 2D toon boom rig for the head and hand, while the fingers are drawn later in another 2D traditional animation tool like TV paint in some post process paint over, while the flowing skirts and hair are just traditionally animated by pen and paper, and later add in a compositing tool, and in a later step, do some post process where you paint over quickly some fixes and do like add inner drawing animated by traditional animation like flowing folds, then do some post process it to give 80's grainny style?
Basically, like a multi compositing paint over animated layer step.
1) Make the 3D base using stuff shit that doesn't really change, like human limbs.
2) Paint over to make it look 2D and fix mistakes.
3) Create a library of cutout hand and head shapes and ear and mouse and nose dots.
4) Create an animated version of the eyes moving in the scene, being traditionally animated, while tracing the scene.
5) Composite the head and hands into the 3D paint over animation.
6) Traditionally draw in pen and paper, keeping some printed frame reference, some 8-12 frame loops of the hair, flags and other windy clothes like skirts.
7) Paint those hair loops, using 2D painting tool.
8) Composite these into the other pieces, as some paintover.
9) Fix some errors using paintover.
10) Do post processing to make it seem like granny old VHS film.
There's not a single reason I have to think I can't separate my 2D animations into a 3D base using toon shaders of the static body limbs, fix with some quick paintover, then do two aditional layers.
🗑️ 🧵 what
Anonymous at Wed, 10 Aug 2022 12:30:49 UTC No. 913327
>be me
>be 14
>wake up one day at 12pm
>realize i missed half the school day
>shit.jpeg
>decide to not go and watch star wars on youtube all day
life is good bois
🧵 Artillery Luger working on
Anonymous at Wed, 10 Aug 2022 08:20:51 UTC No. 913289
Artillery Luger working on.
For ChaosEsque Anthology (opensource game)
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Anonymous at Wed, 10 Aug 2022 07:37:49 UTC No. 913287
>It's been 3 months ever sicne I startead learning 3D
>Don't have a single good looking character
>just pic related
I give up, how can I rip models and modify them into getting what I want?
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Anonymous at Wed, 10 Aug 2022 07:05:01 UTC No. 913281
3 months of trying to get a model going, nothing
I should have bought a model from day one
🧵 /DAZ/ 3D General - Beach bod edition
Anonymous at Wed, 10 Aug 2022 00:24:27 UTC No. 913259
Previous: >>908995
Daz youtuber's and general guides:
https://www.daz3d.com/help/help-daz
Wpguru
Parmy
Travis Davids (Marvelous designer)
Thundornd
CgBytes
https://www.laylo3d.com/
Kelvin Jin
https://www.youtube.com/playlist?li
Bridges: https://www.daz3d.com/daz-bridges
Suggested Blender Bridge: http://diffeomorphic.blogspot.com/
Similar programs:
Vroid Anime Tool: https://vroid.com/en/studio
Xnalara: https://www.deviantart.com/xnalara
https://archive.org/details/NSidedQ
Makehuman: http://www.makehumancommunity.org/
Metahuman creator: https://www.unrealengine.com/en-US/
Hair Creation: https://mega.nz/#F!uywlSQqS!GzZTEOG
News:
STILL nothing