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🧵 Blender is now industry standart, cope

Anonymous No. 915547

Skills and tech can't replace SOVL.

This shit was the most popular anime of 2017 and was made in blender.

>but it was ACXTUALLY ....
doesn't matter, this shit literally looks like made on blender.

cope.


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🧵 Untitled Thread

Anonymous No. 915523

Where do you take the will to create your own projects? I had a very strong creative drive when I was 13-17, that's what got me into this field after all - learning 3d, making videos and all that shit. Now the only time I have will to do anything outside work is when I'm looking for a new job and have to polish my portfolio. I'd like to create more but I just don't have the drive I used to


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Anonymous No. 915461

I spent the entire day getting filtered by anime tiddies. Why is it so difficult to replicate that shape.


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🗑️ 🧵 Untitled Thread

Anonymous No. 915456

>no Cinema 4D thread

Why does /3/ hate this software?


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🧵 Untitled Thread

Anonymous No. 915450

Hey /3/! Can you help me out suggesting a good tutorial?
Basically i do have a picture of a subject sitting. I want to create a 3d enviroment where then i can "sit" my subject. Basically i want to blend a 2D picture with a 3d enviroment. Suggestions?


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🧵 Untitled Thread

Anonymous No. 915444

what the fuck did i do wrong here


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🧵 What software is this?

Anonymous No. 915437

Could you tell me what software is this? Daz maybe? What model?
Thank you.


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🧵 Untitled Thread

Anonymous No. 915421

Can we get a modular environment art general running?


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🧵 Untitled Thread

Anonymous No. 915413

What's more valuable, a twitter 3d following or an artstation following? Seems like the algorithm in artstation doesnt reward the genre that I'm doing. How do I get a twitter following?


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🧵 Untitled Thread

Anonymous No. 915390

Anyone tried using stable diffusion for texture generation yet?
Results need work to be usable, but there's potential here, especially for stylised work.


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🧵 Book Thread

Anonymous No. 915371

/ic/ has a book thread, let's have one here
Anyone have picrel?


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🧵 rigging skirt

Anonymous No. 915351

Is there an easy way to rig skirts/dresses/robes for games? specifically unreal?

Ive been trying for weeks and nothing i do really works.
Id prefer using as few new bones as possible. Ive been debating using just a front and back bone chain and weighting the sides to the legs. Would this work?

Rigging to just the leg bones you get awful stretching in the middle during run cycles.

I could rig the skirt with 8 new chains (cardinal directions) but this seems like an astronomical amount of new animation data.

built in cloth simulation looks like shit on more "toony" characters plus its only single poly plane which is ugly and still ends up with a ton of clipping.


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🧵 Untitled Thread

Anonymous No. 915290

Is there any fucking AAA japanese gook elite secret discord workflow for fucking anime characters???

All I can find are ugly as fuck western 3D tools to make ugly as fuck americans.

And no, I don't give a fucking crap about making the most realistic american citizens, fuck you.


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🧵 Francisco

Anonymous No. 915277

I want to smile like him
when will i smile like him?
what do i need to smile like him?
i don't want to waste my life freelancing


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Anonymous No. 915242

>brother does 3 blender tutorials
>is now dropping out of University in hopes to make blender shortfilms on YouTube for a career
Can you tell a blender noob is this is viable


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🗑️ 🧵 Untitled Thread

Anonymous No. 915241

Fuck in, Cris.


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🧵 Untitled Thread

Anonymous No. 915238

Can someone explain to me how using Blender creates bad habits for someone that is learning 3D? Loop cuts are fucking based


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🧵 This was made in 90 minutes.

Anonymous No. 915185

I reached a new level of META speed in my overal techniques.

This belt render took 90 minutes from scratch and without using a single reference or texture from the web, and using my AI new tricks and my 3D to pixel art workflow, plus all my FOSS gamedev linux and itch.io and steam paid tools I have.

90 minutes.
1 hour and 30 minutes.

Without even giving a fuck to put real serious effort.
And yet I got this result.

So yeah, today I've reached a new milestone in my productivity gains.

1 hour 15 minutes, basically figuring out what to do and 15 minutes setting up and rendering.

This shit wasn't technologically possible a month ago.

Chuds BTFO.


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Anonymous No. 915161

Finally got my RTX card working with unity and got raytraced gi, ao, shadows, and reflections working along with DLSS and rendering out to HDR on windows 11. My results look shockingly good. Honestly, I dont know why this board shits on unity so much, its totally unjustified. Ive tried unreal. It's just, worse


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🧵 ⊂((・▽・))⊃

Anonymous No. 915133

good morning sirs!
this is a nice 3D thread desu~
today I made a box
tomorrow I will try something cool in blender (ノ◕ヮ◕)ノ


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🧵 There will be soon a 2D houdini.

Anonymous No. 915103

Six months from now there will be a 2D houdini.

/ic/ in maximum cope right now.


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🧵 Untitled Thread

Anonymous No. 915069

Hey guys. I'm looking for a detailed, printable 3D model of this character. My budget is some tinfoil and a piece of string. That's enough for you guys.


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🧵 Untitled Thread

Anonymous No. 915067

What do you do when you know the right approach to your 3d task in ideal conditions, but presently you just don't have the time / budget to do it that way. What do you do.


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🧵 Untitled Thread

Anonymous No. 915015

okay, I think I cracked the code after 4 days of AI work.

Honestly, this is the most realistic and practical and economically viable method of using AI in a real production.

Anything else is just way cheaper using 3D or 2D.

Unless someone invent full AGI capable of working like a 3D render engine, this is honestly, the most realistic practical way to do it, that actually saves time.