🧵 The ideal retopo workflow.
Anonymous at Sat, 22 Oct 2022 21:14:17 UTC No. 922892
It's the ideal and most time effective form of character auto retopo is separate areas by amount of care and importance and just combine automatic retopo with manual retopo addons like retopoflow?
It seems for example, an anime girl will likely require a separate mesh for the head, which will likely be retopoflow stuff, same for hands, then just auto retopo zbrush dynamesh shit for the clothes, shoes and core body.
Seems hands and head to be too important to be left to the auto retopo algorithm.
🧵 best free auto retopo tool
Anonymous at Sat, 22 Oct 2022 20:08:45 UTC No. 922882
https://blogs.dust3d.org/2020/06/19
How good is dust 3D auto retopo option compared to Zbrush and blender?
🧵 Blender can't int-ACKK
Anonymous at Sat, 22 Oct 2022 18:52:05 UTC No. 922872
https://www.youtube.com/watch?v=iap
🧵 Río The Musical
the chair nerd at Sat, 22 Oct 2022 18:28:33 UTC No. 922865
Ok so I've got a nice little weekend project that I think deserves a thread.
A friend is making a middle school musical based on Rio.2011.1080p.BluRay.H264.AAC-RARB
Because it's for a school it needs some animated and still backgrounds based on the film but because of copyright it can't show parts of the film.
As a pro bono I'm making some animated sequences using library objects and cutouts of the film that are "transformative in nature" that will be projected onto the background.
There are like 30 different backgrounds. 5 or 6 of them will be animated and the rest I'll use a combination of Photoshop and basic renderings.
>Why?
Because my mom thinks I'm nice.
>Why your renders are shit.
Because it's a pro-bono project. I ain't spending more that 2 hours per animation an/or still.
So yeah. Here is a moodboard that I made using stills from the movie. I'm not a fan of this movie but hell when you study any film and you get a glimpse on the work hours invested onto some shit you feel mad respect even if the plot is not that good.
I'll be posting some stuff.
🧵 Untitled Thread
Anonymous at Sat, 22 Oct 2022 16:40:19 UTC No. 922852
This scares and filters the /3/tard.
🧵 Untitled Thread
Anonymous at Sat, 22 Oct 2022 13:44:14 UTC No. 922815
Is anyone here using prman 25 beta and would like to say a few words?
🧵 AI with blender
Anonymous at Fri, 21 Oct 2022 17:11:31 UTC No. 922745
https://www.youtube.com/watch?v=g0Z
You can now render something using AI with blender.
Industry niggas BTFO.
🗑️ 🧵 Untitled Thread
Anonymous at Fri, 21 Oct 2022 02:56:49 UTC No. 922682
I found a new even cheaper style, chuds.
I'm not more time efficient.
This took 15 minutes to make.
🧵 Retard question
Anonymous at Fri, 21 Oct 2022 02:09:34 UTC No. 922680
I'm trying to learn the basics of topology and in theory I understand how to control edge flow & how to localize topo, but I can't successfully apply it when it matters.
Pic related has a few attempts to bridge together loops with varying numbers of edges/face while maintaining all quads. I figured it's possible to do this with any even number of faces but I'm a mathlet so I can't tell if what I'm doing is actually mathematically possible or if I'm just bashing my head against a wall.
I've looked at a few other models (that i'm fairly sure were manually retopo'd) and it seems like there are patterns and techniques at play that I don't understand (like a loop of 24 faces simplifies into 16, into 12, into 8). Can you point me to something that might help me understand how loops of different lengths can be bridged together, or how to tell at a glance if two loops/sets of faces can be joined without n-gons or tri's?
🧵 Blendlet, touched both 3DS Max and Maya
Anonymous at Fri, 21 Oct 2022 01:01:29 UTC No. 922672
>longtime Blender user
>only external program I really use is Substance Painter (Blender's texturing tools still suck ass, yeah)
>have went through several 3D courses in two separate colleges
>try out 3ds Max in the first one
>modifiers are neat I guess, but the program and general workflow itself is unintuitive dogshit
>current college, get to choose between Maya and 3DS Max
>choose Maya
>find it much better than 3ds Max, but the weird ass tab system for modifiers is much less flexible compared to Blender (can't even rearrange the order?)
>workflow in general just feels more stunted and confusing, finding myself frustrated at the things Maya *doesn't* have more often than being impressed by what it *does* have
I don't mean to simply rag on other 3D applications (except 3DS Max, fuck that app in particular), or that the apps I like are "better", but I'm really starting to think that the people here who dismiss Blender as "baby's first 3D tool" haven't actually touched it in like, 5 years?
Is the Blender hate here on /3/ just tradition-enforced shitflinging, or is there genuine reason for people hating the idea of it seeping into anywhere in the industry?
🧵 Untitled Thread
Anonymous at Thu, 20 Oct 2022 23:35:45 UTC No. 922666
Are Blender's hotkeys the same that Maya's nowdays?
🧵 Untitled Thread
Anonymous at Thu, 20 Oct 2022 19:39:32 UTC No. 922610
>blender... le good
>blender... le bad
>no, I will NOT post my work
Why is this board like this
🧵 Question about hardware.
Anonymous at Thu, 20 Oct 2022 19:38:49 UTC No. 922609
Im comoketly iliterate when it comes to hardware so I have a question I need heko with. Does gearing your pc for 3d modeling/rendering also improve it for gaming? What Im basicaly asking is, can I do both on one pc or is it better two split it between 2 pcs?
🧵 Untitled Thread
Anonymous at Thu, 20 Oct 2022 16:26:55 UTC No. 922569
With all the attention Blender is getting, do you think an acquisition from Adobe is a possibility?
🧵 Untitled Thread
Anonymous at Thu, 20 Oct 2022 00:51:10 UTC No. 922520
What is the best auto rigger for humanoid characters? Mixamo is shitting the bed lately.
🧵 Untitled Thread
Anonymous at Wed, 19 Oct 2022 22:46:29 UTC No. 922514
What's good nerds
I'm working with this game rip of Rouge from SA2 so I can get some model editing & rigging practice in and hopefully use it for cool low poly renders, but smooth shading doesn't seem to be working. Any idea how I can fix this without having the textures be fullbright?
🧵 Untitled Thread
Anonymous at Wed, 19 Oct 2022 19:03:27 UTC No. 922494
How do I get out of memepoly hell?
🧵 3D artists BTFO by Google 3D art generator
Anonymous at Wed, 19 Oct 2022 15:52:46 UTC No. 922476
Google just made an AI that generates 3D art from a text description.
Can't wait until they replace all your "jobs"
https://www.youtube.com/watch?v=L3G
🧵 Lookin For Alphas!
Anonymous at Wed, 19 Oct 2022 14:29:23 UTC No. 922464
lookin for free scale and skin alphas for zbrush
does anyone has a site for free alphas?
🧵 Untitled Thread
Anonymous at Tue, 18 Oct 2022 22:07:35 UTC No. 922399
>“Halo, welcum tu mi blendah tutoriel!”
>Audible lip smacks and obnoxious keyboard clicks fills the air
>Half the tutorial is spent trying to redo mis-clicks
>”Anz four ze last step on zis two hower tutarial, you arg goeing zu vant tu dawnload a shird-partee addun”
🧵 Untitled Thread
Anonymous at Tue, 18 Oct 2022 08:19:37 UTC No. 922337
Is it possible to create something like this using smartphone 3d sculpting app?
🧵 Untitled Thread
Anonymous at Tue, 18 Oct 2022 08:13:01 UTC No. 922336
Can someone apply a smooth modifier to a model of the F-117?
I don't have to experience with 3D software but was wondering how the plane would look if it was smoothed out.