🧵 /retro/
Anonymous at Mon, 23 Jan 2023 03:22:56 UTC No. 934536
3D graphics anywhere from the late 50s to the early 2000s
3D Studio MAX 1.0: https://archive.org/details/3dsmax1
>Blender 1.0: https://download.blender.org/releas
🧵 Untitled Thread
Anonymous at Mon, 23 Jan 2023 02:40:59 UTC No. 934529
Nuke has a completely new 3D system built on USD. Came out 1 month ago. What do You think about it? BETA.
https://www.youtube.com/watch?v=Zwg
🧵 AI 3D models
Anonymous at Sun, 22 Jan 2023 06:08:43 UTC No. 934440
CEO of stability.gg just said they hopefully start working on 3D generation in Q2 of this year.
So, hopefully in 10-12 weeks from now.
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Anonymous at Sun, 22 Jan 2023 03:34:22 UTC No. 934428
I want to get into 3DCG to make things that look like they're straight outta the late 80s / early 90s
What should I read or watch to learn?
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Anonymous at Sat, 21 Jan 2023 22:13:02 UTC No. 934399
Hi /3/,
I'm an architectural designer working on a hockey arena. Currently, I have the building modelled out and am building a walkthrough video that is meant to have moving people in it so that the clients can get an idea of what the space can look like. Give it life, you know?
Anyways, I use lumion for rendering the video, and then put those clips into Premiere Rush to do the final video edit.
What I want to do is find a 3D block, as it were, of a hockey game going on that I could put into the video. One where any angle I'm looking at the rink, it looks like there's just players skating around.
Is this possible? And if so, where would I get these 3D blocks to insert?
Pic not related
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Anonymous at Sat, 21 Jan 2023 17:51:32 UTC No. 934379
*Sniiiiiffff* Hhhhwats up guys?! It's Justin here with thhhheeeeeeeee CGessentialsdotcom back with another blender tutorial
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Anonymous at Sat, 21 Jan 2023 01:01:39 UTC No. 934303
https://www.youtube.com/watch?v=W5q
wtf bros, this is much better than AI.
This changes entirelly my animation process.
🗑️ 🧵 Industry prejudice against AI
Anonymous at Fri, 20 Jan 2023 22:00:47 UTC No. 934276
Image generation AI has quickly evolved to become an amazing industry tool with many applications: brainstorming, trying out ideas, studying design, generating textures for lookdev, etc.
However, a lot of people in the CG industry seem very hostile towards AI in general. How do /3/'s working professionals feel about this? Do you use AI at work? Have people told you not to use it? Why?
🧵 Fucking Christ I'm bad at this shit
Anonymous at Fri, 20 Jan 2023 18:40:08 UTC No. 934255
oh ny god
why its so frustrating to sculpt proper aesthetically pleasing face
🧵 What kind of shading do you prefer?
Anonymous at Fri, 20 Jan 2023 16:03:43 UTC No. 934245
Left or right?
🗑️ 🧵 Kane Pixels
Anonymous at Fri, 20 Jan 2023 07:40:10 UTC No. 934209
What does /3/ think of zoomer film makers on youtube who do their own effects?
🧵 Making Blender production-ready
Anonymous at Fri, 20 Jan 2023 01:23:54 UTC No. 934187
Hello /3/, I've been thinking of putting together a small team in a few years to make a short CG movie.
Most of my work experience is in Blender, so as a 3D generalist, that's the software I'd prefer to use, but I already know that I would need to integrate in the pipeline:
-Houdini for the FXTD
-Zbrush for the character artist
-Possibly Maya for an extra animator
I know Blender gets a lot of shit for only being good for lone artists (point taken, we were a team of two at the job where we used Blender), but I'd like to know if there is a clear consensus on the biggest obstacles to Blender being production-ready, to see if there are ways to get around those problems for my project
Here's what I remember being criticised:
>No batch rendering
We'll probably rent out a render farm, otherwise there's Renderpilot
>Performance problems
We'll do sculpting and sims in separate programs
>Neglected features, like animation tools or texture painting
There's addons to improve these two
>Cycles is slow
Not anymore, at least not with all the denoising tools
Is there anything else I should look at? Not trying to start shit, I'm genuinely willing to learn
And if I see that Blender would clearly cripple production, I'll bite the bullet and switch to Maya (but I'd rather not if I can help it, I don't like re-learning things or paying for shit, hehe)
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Anonymous at Fri, 20 Jan 2023 01:05:22 UTC No. 934185
>all your works should go through pp
>affinity doesn't even have face-aware liquify
>neither does pea
ishygddt
🧵 how the fuck do i sculpt eyelids?
Anonymous at Thu, 19 Jan 2023 19:37:17 UTC No. 934114
somewhat learning how to sculpt. im only like a week or two into it tho
so how the fuck do i sculpt eyelids? i've watched lots of tutorials but it isnt really working for me
🧵 What software wakaliwood uses
Anonymous at Thu, 19 Jan 2023 10:13:11 UTC No. 934049
https://www.youtube.com/watch?v=FfF
Do you think wakaliwood uses blender?
Pretty sure he runs blender, because I doubt his PC can run maya or 3D max, and blender is free anyway.
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Anonymous at Wed, 18 Jan 2023 18:26:41 UTC No. 933947
>download blender
>watch 0 tutorials and read nothing about it
>there is a cube and 10 thousand menus
>i have no idea what im looking at
>give up
yep, im ticking off another potential hobby off my list. im not instantly good at it? off to the next one. who else low iq quitters?
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Anonymous at Wed, 18 Jan 2023 17:37:29 UTC No. 933933
Anyone else ever experimented with applying the SlapChop technique with 3dcg texturing? It makes sense, if it works.
🧵 Autodesk Patented Nodes
Anonymous at Wed, 18 Jan 2023 15:39:50 UTC No. 933917
https://patents.google.com/patent/U
What are the implications? Is this the Samson option of the autojews in Tel Aviv? Was "Everything Nodes" a trap set by a saboteur inside the Blender Foundation? It's OVER isn't it?
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Anonymous at Wed, 18 Jan 2023 14:07:03 UTC No. 933894
Are there any plugins or shortcuts to put on clothes on 3d models. I don't want to do the whole weight paint thing.
🧵 Maxon is literally the worst company in the world.
Anonymous at Tue, 17 Jan 2023 23:47:58 UTC No. 933821
I hope you didn't think a perpetual zbrush license meant perpetual updates, no that would be silly.
🧵 Its Habbening
Anonymous at Tue, 17 Jan 2023 21:02:00 UTC No. 933803
2 lawsuits against dumb ol AI already. One yesterday, one today. Its OVER.
https://www.theverge.com/2023/1/17/
🧵 Untitled Thread
Anonymous at Tue, 17 Jan 2023 19:19:16 UTC No. 933791
Ok I've finally managed to make the basic model for my open world, but I have some problems:
1) how do I give the mountains a more rugged look? Isn't there a sculpting brush with an effect similar to "randomize"?
(cont.)
🧵 An extreme cheap but very high quality style
Anonymous at Tue, 17 Jan 2023 17:48:48 UTC No. 933775
I felt like a retard keep debating in my head how to make quality (or at least the best quality I can make) and I already made this a year ago.
Honestly, I would use this if I rendered them as HD sprites in my game.
And honestly, it took a day to make.
And I could reuse pretty much 99% of it for another animation.
Honestly the solution was already made since a year ago and I was like a retard for not realizing I already solved my issue.