🧵 Untitled Thread
Anonymous at Sat, 22 Apr 2023 02:48:00 UTC No. 943790
Previous: >>939645
Daz youtuber's and general guides:
https://www.daz3d.com/help/help-daz
Wpguru
Parmy
Travis Davids (Marvelous designer)
Thundornd
CgBytes
https://www.laylo3d.com/
https://thinkdrawart.com/
Kelvin Jin
https://www.youtube.com/playlist?li
Bridges: https://www.daz3d.com/daz-bridges
Suggested Blender Bridge: http://diffeomorphic.blogspot.com/
Similar programs:
Makehuman: http://www.makehumancommunity.org/
Vroid Anime Tool: https://vroid.com/en/studio
Xnalara: https://www.deviantart.com/xnalara
https://archive.org/details/NSidedQ
Metahuman creator: https://www.unrealengine.com/en-US/
Hair Creation: https://mega.nz/#F!uywlSQqS!GzZTEOG
News: https://www.daz3d.com/thank-you-com
🧵 Behold, I have made the casting couch
Anonymous at Fri, 21 Apr 2023 04:39:05 UTC No. 943702
🧵 Untitled Thread
Anonymous at Fri, 21 Apr 2023 00:34:25 UTC No. 943685
Why is vanilla Blender so fucking trash for hard surface? It's like they're actively trying to make it unusable for anything other than overwatch porn
You basically *need* HardOps and Boxcutter to even attempt it and even then you'd be better off just doing it in CAD and porting the model over.
🧵 Make the lighting better?
Anonymous at Thu, 20 Apr 2023 23:12:01 UTC No. 943675
I'm doing some little animations of 2d logos to 3d. I'm satisfied with the animation but not with the lighting. I've got 3 overhead spotlights with different size + an area light in front hitting the top of the model.
🧵 Untitled Thread
Anonymous at Thu, 20 Apr 2023 17:58:23 UTC No. 943653
>3D tutorial on a topic
>Instead of going straight into the topic itself and focus only on what's supposed to be taught it periodically cuts to the author's ugly face covering the screen
Why do these faggots keep doing that?
🧵 Untitled Thread
Anonymous at Thu, 20 Apr 2023 12:10:04 UTC No. 943615
>https://youtu.be/IK76q13Aqt0
What is this sorcery??
🗑️ 🧵 Untitled Thread
Anonymous at Thu, 20 Apr 2023 10:54:55 UTC No. 943611
I want (you) to join other 4chan frens and help build a crypto project
Whether you’re skilled at tech, art, marketing, traditional cryptography or shitposting we can find a use for your kind of autism
Drop by to our no non-fren zone to say hi and see for yourself
t me/+BnqamKBx6pc0ZDI8
🗑️ 🧵 Untitled Thread
Anonymous at Wed, 19 Apr 2023 23:51:38 UTC No. 943573
yo crypto season is back, if you’re a based high IQ autist with an interest in riddles/creative/tech/marketing and want to make some money or just have some fun drop by to our /biz/ group, we’re brainstorming /our/coin
t me/+BnqamKBx6pc0ZDI8
🧵 Where to find small 3D specific gigs online? Espesh the sculpting ones
Anonymous at Wed, 19 Apr 2023 07:41:00 UTC No. 943507
I need to make couple hundred.
I can do virtually anything in 3d
🧵 Untitled Thread
Anonymous at Tue, 18 Apr 2023 22:01:45 UTC No. 943459
What's with the trend of trying to replicate 2D in 3D? Why are there so many artists bending over backwards developing all these addons and techniques to make a 3D animation "look like a drawing" instead of just drawing? If you want your 3D animu waifu to look 2D why not just draw her?
🧵 Untitled Thread
Anonymous at Tue, 18 Apr 2023 20:03:09 UTC No. 943440
Hello /3/. I'm modelling a concrete block and was wondering if there is an way to optimize this to a game fitting level, since this skyrockets my polycount to a high level. How would bake it or reduce the edges on it?
🧵 Untitled Thread
Marmoset AO baking at Tue, 18 Apr 2023 11:09:33 UTC No. 943374
Hey guys. I have a problem with baking Ambient Occlusion in Marmoset. All on picture. I've tried everything that seems to be possible, but I still get this damn white stripe at the joints of the meshes.
And this is not a seam, yes
I know that this can be fixed in photoshop, but I have not a free thousand years of my life
Using a painter instead of a marmoset for baking is also not a very good option...
Maybe someone can help me?
🧵 Untitled Thread
Anonymous at Tue, 18 Apr 2023 08:55:19 UTC No. 943363
Let's settle it. Will Blender ever become industry standard and compete with 3ds Max, Maya, Zbrush...?
🧵 Untitled Thread
Anonymous at Tue, 18 Apr 2023 08:44:15 UTC No. 943361
XPU + new state of the art denoiser just dropped
🧵 Why is it so hard to find a mentor who will teach?
Anonymous at Tue, 18 Apr 2023 03:37:46 UTC No. 943335
It's not fair that everyone on twitter and reddit have art friends who teach them. But you guys are assholes who refuse. Why are you like this? I'm in a dark room all day every day, with no one to talk to.
🧵 Untitled Thread
Anonymous at Tue, 18 Apr 2023 00:15:30 UTC No. 943320
Why should i spend 2 weeks making a great looking 3d model instead of just spending 2 hours making a horrible looking 3d model?
Do the maths, its literally the same.
🧵 Untitled Thread
Anonymous at Mon, 17 Apr 2023 05:52:46 UTC No. 943223
>Can draw heads
>Can make 3D models
>Can animate said models
>Cannot sculpt a face or head for the life of me
Zbrush bros.... why does it feel like this
🧵 Untitled Thread
Anonymous at Mon, 17 Apr 2023 01:40:13 UTC No. 943212
I just bought something off turbosquid and the only file format is max. can someone with 3ds max help me convert it to fbx? Pretty pls :3
https://www.turbosquid.com/Download
🧵 Making a youtube animation channel.
Anonymous at Sun, 16 Apr 2023 19:29:01 UTC No. 943191
It's a good idea to start an animation channel on youtube making literal slideshows animes?
Pretty sure it would be possible to literally make some slideshow with pannings and minimal editing, and then using one of the meme new anime AI to use as render NPR engine.
Then just a quick voice over using some AI voice and some stock music from a stock site.
I think an OVA would be possible to make in a month of work.
I mean, most animes are literal slideshows already with 3 FPS, shouldn't be too dificult to make an slideshow animation on blender.
Just recicle the most animations like it's a videogame and then is doable I think to pull this off.
🧵 any advice for topology and rigging of hands ?
Anonymous at Sun, 16 Apr 2023 19:26:41 UTC No. 943190
why are hands so hard to do in all art fields bros ? even the stupid AI has problems with it.
I need to make a female hand but whenever i try to deform it it looks horrible, does anyone have a good tutorial on hands and some IK for its animation ?
🧵 Untitled Thread
Anonymous at Sun, 16 Apr 2023 10:53:58 UTC No. 943160
Please help me /3/, complete retard here.
Basically, I just want to fill a hole. Someone keeps embedding their username onto a paid mod and it triggers me greatly.
>remove verticals (see image)
>copy/paste same section from when the mod didn't have username (lots of bugs were fixed, it's why I'm not using the old one)
>doesn't seem to connect properly
Please help, I've been trying all week. I want to learn to fix it myself, because it's still getting updates.
🗑️ 🧵 What's the best course for me learning how to draw stylized textures?
Anonymous at Sun, 16 Apr 2023 08:24:38 UTC No. 943148
I am making a game, I grab my pen tablet and my brain shuts down on how to draw a texture. Like let's say I want to draw the textures for a wooden crate. I want to know what techniques people use when they're doing things like. Let's say you have a street and there's paint on the street. But the paint is washed out. I know I should use a transparent layer for the paint , but when drawing the paint I'm not quite sure wtf do I do in blender to make it look authentic. Like the brushes in blender are just a circle brush? Am I supposed to export the texture in photoshop, use photoshop to draw the texture, then import it back into blender? Am I supposed to partially do textures in blender, then partially do it in photoshop? AM I supposed to ONLY draw the textures in photoshop, then import it into blender without doing any "touch ups". I am looking for a tutorial that shows the workflow for this. When I try to use photoshop only I get stumped because am I supposed to draw the entire texture from scratch? Or am I supposed to use an existing texture, and just add my own touches to it? A tutorial showing people do this start to end will help (especially if it's stylized. I don't want things too realistic looking, since it's anime art style)