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Anonymous No. 947364

I tired of using desktops, are laptops that bad for 3D work?


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🧵 Untitled Thread

Anonymous No. 947348

>be me
>create complicated node setup in Maya's Hypershade
>save the scene
>change the shader tab, exit the program or have it crash on me
>when I come back, my hypershade network is completely rearranged and / or not all together on one page.

Houdini can save the position of material nodes, yes, and yet, prman support in Houdini is far below maya's, making it less than ideal for this wanderer to render in.

What do I do?


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Anonymous No. 947294

Are there any communities left for SFM animators? I want to get into it and learn to use it but I feel like I've missed my window. Every tutorial I find is 6 years old and refers me to dead links and I can't find any active communities to ask specific questions.


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Anonymous No. 947290

Is it worth building an air-gapped machine to pirate Mari and Nuke?


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Anonymous No. 947216

>runs like 8 different programs in the background to license your software
>when you close maya all those programs keep running unless you manually close them
>every release gets cracked anyways
what the fuck is their problem?


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Anonymous No. 947209

How long do You spend in the planning phase before you begin the 3d process? For me, I often dont spend enough, and I go straight to 3d, and I end up with garbage


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🧵 Texturing

Anonymous No. 947200

Please give me some free texturing programs that let me paint textures in a sane way.
I can't take the excruciatingly convoluted mess that's Blender texturing anymore.


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🧵 /sg/ Sculpting General

Anonymous No. 947197

Never dead again edition

If you have any recommendation to put in the OP (like anatomy stuff, useful links and shit like that), tell me and I'll save them somewhere until the next thread).

Previous thread: >>894540


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Anonymous No. 947195

Can you make something like this in blender? What brush do you use?


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🧵 Untitled Thread

Anonymous No. 947189

3ds Max vs Blender vs Maya for modelling hard surface for vidya


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Anonymous No. 947185

What posing software is this?


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Anonymous No. 947164

How do I save an image to the alpha channel of another image in blender?
In photoshop, I'd have to open it up and then copy paste the map into the alpha channel by hand. I don't wanna do this a hundred different times by hand.

If I generate a roughness map, how do I save it to the alpha channel of another image texture that I already have INSIDE blender?


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Anonymous No. 947116

TOM AND JERRY
https://www.youtube.com/watch?v=DkQ2JHB5cZY


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🧵 Aiko and Punpun in Istanbul

Anonymous No. 947105

i need critique pls i made this as a bday gift for my gf. i know the skyline isnt accurate :(


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🧵 Untitled Thread

Anonymous No. 947094

>mfw getting absolutely obliterated trying to do a decent groom
jesus christ, is this actually the biggest skill check in /3/


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🧵 Modular walls pipeline

Anonymous No. 947093

What pipeline do you follow while making modular walls?


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🧵 Please help me with procedural nodes :(

Anonymous No. 947084

I'm trying to create wallpaper textures for my modular walls.
But look, the wave texture doesn't show up on these adjacent wall face :(
How can I fix this?


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🧵 Untitled Thread

Anonymous No. 947050

Should I use Blender for creating anime girls?
What are some programs that are good for this


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🗑️ 🧵 roblox clone moderation is so fucking toxic

Anonymous No. 947027

they banned me over this


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🧵 Untitled Thread

Anonymous No. 947020

I don't know Substance Painter, but I know I've come to hate Adobe products. Is there anything Substance Painter does that I can't achieve with Blender's texture painting?


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🗑️ 🧵 narcissist wifebeater father

Anonymous No. 946938

my father has been a narcissist wifebeater for my whole life. For whatever reason he doest beat my mom physcially anymore, im 30, they are 60. But there were plenty of instamces growing up where i have been cowering in horror as my moms head is bleeding all over the kitchen over some meaningless bullshit. She is a shell of a human.

I have never been able to have a good relationship with him. Anytime we spend more than 10minutes with eachother i cannot handle the way he is and end up exploding. Then i am the "crazy one". How am i supposed to not explode at this fucking asshole when he is constantly exhibiting some of the mlst disgusting interpersonal behavior such as...
> never taking accountability for anything
> constantly abuses my mom (shes just a fucking slave
>"get me this" "do this" "WTF you did it wrong! "WTF you didnt do it exactly the way I wanted!" "NO I wanted the other thing not this, moron!
>while he sits on his ass and barks orders
>constantly disagrees with anyhting anyone tells him
>he is always "right"
>Always acting entitled in public situations, thinks he deserves special treatment from staff in restuarants and stores, making scenes because he is right and they are wrong
>always making sick little jokes about peoples insecurities or weaknesses

I just cant fucking deal with this guy. The only solution i have found that works is cutting him out of my life. Then after a few weeks i try to reconnect and make things better, and it always devolves into shit... i fucking hate this cycle.. I just want to get along with him because "hes my dad" but it just seems impossible....

Wtf am i supposed to do....


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🧵 Untitled Thread

Anonymous No. 946936

do you think a gamedev has to learn 3d modeling and art to the same degree a "real artist" has to?
the difference is that an artist has to work for customers and always focus on doing one task as good as possible, whereas a gamedev just has to make models good enough for their own game and then call it a day. also a gamedev doesn't need to reach a quality level for movies.
that being said, what's the bare minimum an gamedev should learn/master to have a comfortable workflow to make assets? and what should a gamedev ignore to save time and get more stuff done?
if we all had infinite time i wouldn't ask this question, but since i want to get a game done in my lifetime i seriously need a plan how to approach asset creation in a realistic way. i dont want to shortcut my way through everything, but i also dont know what boundaries i should enforce on myself to focus on getting assets done.
also i what's a good way to approach buying or downloading free assets? should i use premade assets whenever possible or does using too many assets mean too much risk regarding sloppy licensing/copyright terms?
also should i learn anatomy and stuff in depth or should i focus on just using other peoples models as references and work around that and not bother too much about understand all the details?

well, tldr: what shortcuts can i take and what shortcuts will bite me in the back?

ofc there's no definite answer to this, but maybe someone has some experience doing lots of art for their own game!?


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🧵 IT KEEPS HAPPENING

Anonymous No. 946898

Need help plz subdivision surface keeps afflicting me, going into sculpt mode doesn't help-
>any effort to put the regular layer down at the pinching points and the hollow layer emerges
>remeshing fixes this but now subdivision surface doesn't help and the leg remains square
>moving the verticies avails nothing as the mesh retains the weird pinch angle even when moved inwards


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🧵 Untitled Thread

Anonymous No. 946843

>you can't search for blender on twitter any more because they're retarded and couldn't stop showing people a video of a cat being blended

i guess it's time to switch to maya