🧵 Untitled Thread
Anonymous at Fri, 21 Jul 2023 16:12:51 UTC No. 952444
where is loco mode?
Im following some tutorials online for blender sculpting and the instructor keeps saying to use "loco mode" what the hell is it and how do I switch to it?
🧵 Untitled Thread
Anonymous at Thu, 20 Jul 2023 01:03:59 UTC No. 952226
Why is this board not talking about this?
🧵 Source Filmmaker
Anonymous at Thu, 20 Jul 2023 00:12:22 UTC No. 952217
Still pretty much relevant after 10 years and some content creators even got 10/20 million subscribers thanks to this piece of software
Blender will never
🧵 Where to get video tutorials for free.
Anonymous at Wed, 19 Jul 2023 23:11:13 UTC No. 952214
Anyone know where you can pirate video courses or tutorials? Looking to download some from gnomon workshop but pirate bay has no one seeding the stuff that's there. And what is there is little and outdated.
🧵 How do I make ground textures for video games?
Anonymous at Wed, 19 Jul 2023 22:03:14 UTC No. 952200
I google online for grass textures and they look too realistic for me, too high definition. how do I make it look like it looks in stylized or anime games or visual novels?
🧵 Untitled Thread
Anonymous at Wed, 19 Jul 2023 20:25:04 UTC No. 952189
i'm a bit of a beginner but i want to make this statue for a csgo (cs2 soon) map that i'm working on. i already know the basics of how to make simple props but i really don't know where to start when making something more complicated like this. any advice?
🗑️ 🧵 Turnaround sheets, pictures and drawwing, anything goes
Anonymous at Wed, 19 Jul 2023 14:59:10 UTC No. 952154
As the title says, I'm looking to share and find more character references for inspiration, share what you have!
🧵 Untitled Thread
Anonymous at Wed, 19 Jul 2023 13:36:56 UTC No. 952150
How did they model characters to look like these did they use roughness map? the hair looks better then xgen card, the render is it softimage?
🧵 "Forced" Soul
Anonymous at Wed, 19 Jul 2023 10:17:19 UTC No. 952142
what do think about the forced soul phenomenon among retrographics zoomers? is the soul being forced so much that it is actually cringe larp and souless?
🧵 Untitled Thread
Anonymous at Wed, 19 Jul 2023 08:38:30 UTC No. 952135
Can you guys post a tutorial or one of those japanese instructions to box model a female character like pic related?
I need help with box modelling the face/eye areas, shoulder/delts.
I have autism and adhd and I really struggle to learn stuff the proper way unless someone points it out to me like that. Sorry but thank you in advance for your help.
🗑️ 🧵 Untitled Thread
Anonymous at Tue, 18 Jul 2023 21:30:58 UTC No. 952102
I want to make a game and need a bodybuilder 3D model but all the stuff I find online costs money and I have no budget. Do you guys know any good ressources for this or models I could work off of and adjust ?
🧵 Untitled Thread
Anonymous at Tue, 18 Jul 2023 19:32:49 UTC No. 952082
what does /3/ think of universal human?
🧵 Untitled Thread
Anonymous at Tue, 18 Jul 2023 15:02:30 UTC No. 952035
I have N number of different, zbrush sculpted and retopoed, polygonal objects that are in very close proximity to one another. For the solver to work they can't be touching or intersecting. How do I quickly detect, handle and fix object intersection of these objects? Maya
🧵 /cg/ - Cris General
Anonymous at Tue, 18 Jul 2023 01:16:38 UTC No. 951967
Cris powered workflows and arts will be published here.
🧵 Overexposed UE4/5 games
Anonymous at Mon, 17 Jul 2023 23:51:23 UTC No. 951960
Why does overexposed lighting in this engine have such a distinct "Unreal" look?
You guys know what I mean, right?
🧵 Untitled Thread
Anonymous at Mon, 17 Jul 2023 21:03:31 UTC No. 951949
What are the best ways to go about modelling fur like on pic related's collar here? Should I just use curves and frankenstein them together?
🧵 Untitled Thread
Anonymous at Mon, 17 Jul 2023 13:20:51 UTC No. 951918
How do Blender's simulation geometry nodes hold up against Houdini? Obviously Blender's way behind the curve, but does it seem like it might catch up in the future?
Pls try not to shit-fling, talk about actual specifics and features.
🧵 Need some critique
Anonymous at Sun, 16 Jul 2023 19:23:42 UTC No. 951857
I'm a terrible 3d modeller (and map maker) but I want to get better with my 3d maps. I like to just fuck around and make "experience" maps (shit like old tf2 maps like that mario kart one), but I don't care much of them looking realistic or anything.
Do those images feel like lacking anything? The world is mostly made out of small details in every corner, so it's a little bit hard to show everything.
(Also I'm really not an avid chan lurker, so I'm not very knowledged on where to post this, is there any specific thread people usually post stuff stuff like this? Or should I just straight up make a thread asking for help?)
🧵 Untitled Thread
Anonymous at Sun, 16 Jul 2023 17:05:54 UTC No. 951841
How do I achieve realistic jiggle physics?
🧵 Share your gems
Anonymous at Sun, 16 Jul 2023 09:02:37 UTC No. 951802
Based on a combined data set of 4000 high resolution facial scans, we introduce a non-linear morphable face model, capable of producing multifarious face geometry of pore-level resolution, coupled with material attributes for use in physically-based rendering.
https://vgl.ict.usc.edu/Data/ICTFac
https://github.com/ICT-VGL/ICT-Face
🧵 Hex General
Vaperguy !1xvtFa62UM at Sun, 16 Jul 2023 01:08:55 UTC No. 951765
Richard Heart rekt my Family, mother wife, daughter, son, sister
only think i habve IS alcohol, iwish i could hug someone
🧵 Untitled Thread
Anonymous at Sat, 15 Jul 2023 22:00:26 UTC No. 951749
Anime texturing resources
They seem kinda hard to find, I'm interested in stylized anime textures tutorials/speedpaints or whatever, but most of my search results are filthy westerners making models that look kinda off
🧵 Untitled Thread
Anonymous at Sat, 15 Jul 2023 21:35:57 UTC No. 951742
I haven't managed to find much literature on the subject.
Any recommendations on how to texture a tongue?
🧵 Untitled Thread
Anonymous at Sat, 15 Jul 2023 21:35:19 UTC No. 951741
Why should I spend 18 months to make high quality pixel art like KOF instead of just spending 2 days to make this?
Tell me why, chuddities.