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šŸ§µ Untitled Thread

Anonymous No. 952587

Blender zoomer (22, pls no ban) here. This image was made some time in the 90s and I was curious as to what the creation process would have looked like.
What software(s) would have been used?
Where could I download such software? Is it free like my precious Blender?
What would the workflow look like?
Do you know of any retro learning resources I could use?

I know a few of you are old and have the answers Iā€™m looking for.


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šŸ§µ Untitled Thread

Anonymous No. 952585

Why is this board anti-fun? Some of the posters here are so joyless with their craft that it makes me wonder why they even started doing it in the first place.


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šŸ§µ My first 3D animation

Anonymous No. 952548

only took +3 hours to render 720p


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šŸ§µ Untitled Thread

Anonymous No. 952444

where is loco mode?

Im following some tutorials online for blender sculpting and the instructor keeps saying to use "loco mode" what the hell is it and how do I switch to it?


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šŸ§µ Untitled Thread

Anonymous No. 952226

Why is this board not talking about this?


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šŸ§µ Source Filmmaker

Anonymous No. 952217

Still pretty much relevant after 10 years and some content creators even got 10/20 million subscribers thanks to this piece of software

Blender will never


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šŸ§µ Where to get video tutorials for free.

Anonymous No. 952214

Anyone know where you can pirate video courses or tutorials? Looking to download some from gnomon workshop but pirate bay has no one seeding the stuff that's there. And what is there is little and outdated.


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šŸ§µ How do I make ground textures for video games?

Anonymous No. 952200

I google online for grass textures and they look too realistic for me, too high definition. how do I make it look like it looks in stylized or anime games or visual novels?


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šŸ§µ Untitled Thread

Anonymous No. 952189

i'm a bit of a beginner but i want to make this statue for a csgo (cs2 soon) map that i'm working on. i already know the basics of how to make simple props but i really don't know where to start when making something more complicated like this. any advice?


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šŸ—‘ļø šŸ§µ Turnaround sheets, pictures and drawwing, anything goes

Anonymous No. 952154

As the title says, I'm looking to share and find more character references for inspiration, share what you have!


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šŸ§µ Untitled Thread

Anonymous No. 952150

How did they model characters to look like these did they use roughness map? the hair looks better then xgen card, the render is it softimage?


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šŸ§µ "Forced" Soul

Anonymous No. 952142

what do think about the forced soul phenomenon among retrographics zoomers? is the soul being forced so much that it is actually cringe larp and souless?


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šŸ§µ Untitled Thread

Anonymous No. 952135

Can you guys post a tutorial or one of those japanese instructions to box model a female character like pic related?
I need help with box modelling the face/eye areas, shoulder/delts.

I have autism and adhd and I really struggle to learn stuff the proper way unless someone points it out to me like that. Sorry but thank you in advance for your help.


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šŸ—‘ļø šŸ§µ Untitled Thread

Anonymous No. 952102

I want to make a game and need a bodybuilder 3D model but all the stuff I find online costs money and I have no budget. Do you guys know any good ressources for this or models I could work off of and adjust ?


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šŸ§µ Untitled Thread

Anonymous No. 952082

what does /3/ think of universal human?


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šŸ§µ Untitled Thread

Anonymous No. 952035

I have N number of different, zbrush sculpted and retopoed, polygonal objects that are in very close proximity to one another. For the solver to work they can't be touching or intersecting. How do I quickly detect, handle and fix object intersection of these objects? Maya


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šŸ§µ /cg/ - Cris General

Anonymous No. 951967

Cris powered workflows and arts will be published here.


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šŸ§µ Overexposed UE4/5 games

Anonymous No. 951960

Why does overexposed lighting in this engine have such a distinct "Unreal" look?
You guys know what I mean, right?


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šŸ§µ Untitled Thread

Anonymous No. 951949

What are the best ways to go about modelling fur like on pic related's collar here? Should I just use curves and frankenstein them together?


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šŸ§µ Untitled Thread

Anonymous No. 951918

How do Blender's simulation geometry nodes hold up against Houdini? Obviously Blender's way behind the curve, but does it seem like it might catch up in the future?

Pls try not to shit-fling, talk about actual specifics and features.


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šŸ§µ Need some critique

Anonymous No. 951857

I'm a terrible 3d modeller (and map maker) but I want to get better with my 3d maps. I like to just fuck around and make "experience" maps (shit like old tf2 maps like that mario kart one), but I don't care much of them looking realistic or anything.

Do those images feel like lacking anything? The world is mostly made out of small details in every corner, so it's a little bit hard to show everything.

(Also I'm really not an avid chan lurker, so I'm not very knowledged on where to post this, is there any specific thread people usually post stuff stuff like this? Or should I just straight up make a thread asking for help?)


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šŸ§µ Untitled Thread

Anonymous No. 951841

How do I achieve realistic jiggle physics?


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šŸ§µ Share your gems

Anonymous No. 951802

Based on a combined data set of 4000 high resolution facial scans, we introduce a non-linear morphable face model, capable of producing multifarious face geometry of pore-level resolution, coupled with material attributes for use in physically-based rendering.

https://vgl.ict.usc.edu/Data/ICTFaceModel/
https://github.com/ICT-VGL/ICT-FaceKit/


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šŸ§µ Hex General

Vaperguy !1xvtFa62UM No. 951765

Richard Heart rekt my Family, mother wife, daughter, son, sister

only think i habve IS alcohol, iwish i could hug someone