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🧵 Untitled Thread

Anonymous No. 977493

Anyone else working on a tribute to Toriyama?
I'm shit but here's what I got so far


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🧵 India’s PhantomFX secures majority stake in USA’s Oscar-winning Tippett Studio

Anonymous No. 977488

Poppy pajeets sweatshop bloody fucker bloody bitch do not redeem aquire legendary VFX Studio:
https://www.animationxpress.com/vfx/phantomfx-secures-majority-stake-in-oscar-winning-tippett-studio/

The race to the bottom is e/accelerating.


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🗑️ 🧵 Untitled Thread

Anonymous No. 977429

What may have seemed like ramblings at the time were in fact bold truths about the future (now the present) of our industry. We were all fools for doubting him. The question is....what comes next for us?


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🧵 Untitled Thread

Anonymous No. 977313

/wip/ - Works In Progress - Impostor Collage Anon Edition

Hey degenerates OP here, I made this here collage to honor the OG. All hail collage-kun, he's the best of us.
Anyway post your work-in-progress projects, recently finished projects, or things you'd like critiqued here.

Previous thread: >>972982

List of free resources: https://pastebin.com/cZLVnNtB (embed)
/3/ Discord: https://discord.gg/gbYCEBPuK2


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🧵 Open Image Denoise

Anonymous No. 977292

Thoughts?
https://www.openimagedenoise.org/?linkId=100000247063791

https://www.youtube.com/watch?v=tsyQqMG6nX0

Considering throwing one of these into a shitbox and seeing how well it does for a low profile cleanup station


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🗑️ 🧵 Weird issue in Maya

Anonymous No. 977226

Don't know if it's because I cracked it or because of Advanced Skeleton or because of some weird shit I did

When I change the value of a control in the channel box, it moves the connected joints correctly. But moving the same control in the viewport doesn't do anything.
Why is that?


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🧵 Untitled Thread

Anonymous No. 977203

Sup, /3/? I’m sick of Cris shitting up /v/ and all of the other boards with his dogshit models so I have decided to combat him in his domain.
You might know me better as the guy who made that one Jet Force Gemini picture, but I have much more impressive stuff than that.


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🧵 CGPeers

Anonymous No. 977193

i heard about CGPeers from people, but is it any good? should I buy it? there's this one guy selling it but he couldn't tell me much about the website, he just told me he sells the accounts or invites or whatever..

https://cgpeering.mysellix.io/product/63d3dac6543dd this is the website, is it the right one to get CGPeers?

and If I get it, do i have to maintain my ratio ? thanks a lot guys


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🗑️ 🧵 BNWO

Anonymous No. 977126

Asians are Built for BBC


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🗑️ 🧵 Untitled Thread

Anonymous No. 977118

Hello. I am new to Blender and I'm trying to make a character but whenever I subdivide surface it cuts into my character like so. Merging Vertices does not help either.
What do I do to fix it?
Sorry if this is a silly question.


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🧵 Untitled Thread

Anonymous No. 977063

Hopes for Maya 2025? It should be dropping in a matter of weeks.


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🧵 Untitled Thread

Anonymous No. 977059

Ok, /3/. What do I do next?


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🧵 Untitled Thread

Anonymous No. 977057

Hi anons,

So Im getting into using Solidworks partially for fun and partially for a potential future in automotive mechanical design. Ive run through lots of tutorials and exercises and I feel pretty comfortable with the basic principles.

In order to challenge myself ive been taking home old parts from work (I work at a high end auto shop) and trying to recreate them perfectly in SW. This is great but I want to challenge myself more. What resources, classes, or exercises can I do to fill out my solidworks skillset?


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🧵 I have no creativity

Anonymous No. 976922

But I can use Blender somewhat, so I just make models from schematics
I was also thinking of remaking art by actually creative and artistic people in 3D, or replicating video game scenes.
Anyone else like this?


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🧵 Untitled Thread

Anonymous No. 976873

This is from Lethal Company. Whenever you're modelling/texturing/rigging/whatever and get hung up on stupid shit that nobody cares about, take a step back and remember that this game made $100m


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🧵 Are normies retarded enough to buy vroid model slop with minor adjustments

Anonymous No. 976716

like is this a potential market, or am I some fossil that's been trapped under a rock


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🗑️ 🧵 All these layoffs mean you wasted your LIFE!

Anonymous No. 976685

All of you were struggling with getting a decent job for the past 5 years. then AI showed up and you got scared shitless. NOW nearly half of developers got laid off, projects cancelled and studios shutting down across the board. Wages are being cut in half now that there's no more demand. AAA games are not a good business decision anymore meaning the people who mastered their craft in 3D literally waste their life since no one needs them. If you struggled with getting a job before, things just got 10x harder, pay will be worse and now you compete with AI. HAHAHAHAHAHAHA


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🧵 /3DSG/ 3dsMax General - Fuck the jannies edition

the chair nerd No. 976654

So I'm finally unbanned. /archviz/ was cool but was pruned in the ban I'm no longer in the mood for that.

So /3dsg/ anything 3ds max related. Tell me if you have any doubts using this god awful fucking piece shit of a software, wips, works etc etc.


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🧵 Learning Hard Surface Modeling in Blender.

Anonymous No. 976621

So I am only a day old diving into Blender after 3 years of trying 3DS Max with no progress which is more of a skill issue on my end.

I am specifically wanting to model cars. I have something started but am not too happy with the outcome of the doors. I am starting with blueprints but still getting to grips with pretty much everything else.

What tips can you give an absolute noob when it comes to modelling?


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🧵 Untitled Thread

Anonymous No. 976561

so imagine that i got good at 3d modeling, how do i realistically make money? is porn the fastest and easy route? how do you build a fanbase or do you make videos for pornhub and cash on views?

i dont want to work in a studio or with other people, want to fly solo here


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🧵 Rigging solution for minimum amount of work

Anonymous No. 976535

I'm having a hard time finding some guidelines on this, I guess cause riggin stuff are industry kept secrets.
But I'm a gamedev and I'd like to automate this process as much as possible if not completely.
So the rigging part, the control rig part and ESPECIALLY the weight painting part cause I can enjoy any of these BUT weight painting.

I dev in Unreal so I need my bone hierarchy to fit Unreal's mannequin one. What addons/plugins should I go for (if that possible to automate completely that shit in the first place)?
I don't care if it's in Maya, Blender, whatever as long as I end up with a character correctly rigged to use anim packs from the Epic Market place. I'll pick the ones that lifts up the most work from my shoulders.


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🧵 Untitled Thread

Anonymous No. 976502

how can i recreate 90s style 3d renders in modern blender? i know i could just learn bryce3d but i don't want to. ive heard eevee has phong shading but i can't find it.


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Anonymous No. 976484

How do I get to this level of 3d as FAST as possible?


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🗑️ 🧵 Untitled Thread

Anonymous No. 976367

What I say is true:

If you truly know how to draw then you already know how to make 3D models to the fullest extent. It should take you no more than a week to understand the basic tools.