🧵 Untitled Thread
Anonymous at Mon, 10 Jun 2024 20:00:31 UTC No. 986320
me when i try to learn blender
🧵 Meshy General
Anonymous at Mon, 10 Jun 2024 06:57:06 UTC No. 986251
I was going to learn how to model but I saw there's a text-to-model AI software. It's got textures too.
Has anyone tried this out? How is it?
🧵 Is /3d/ modelling easier than illustration?
Anonymous at Sun, 9 Jun 2024 07:04:17 UTC No. 986048
I do illustrations like pic rel with the mesh tool in illustrator but it's extremely laborious and takes far too much time to flesh out one idea. I also hate illustrator's workflow, if you make one mistake you have to retrace your steps and it just chews up more time.
My illustration style may as well be 3d at this point but would it be easier in 3d? The mesh structure is practically the same, and lighting would be way easier.
Pic rel not my art I just dont want to dox myself by posting real art.
🧵 SolidWorks ATV
Anonymous at Sun, 9 Jun 2024 06:10:27 UTC No. 986034
some school project thats going tobe 3d printed.
It looks so flat and i hate it. Im thinking of just putting stickers instead of coming up with details. What do you guys think?
17 parts in total excluding the wheel+motor
🗑️ 🧵 insecure about blender
Anonymous at Sun, 9 Jun 2024 01:40:03 UTC No. 986017
I've been told I suck at renders (just started doing this) and that others are way better than me (I am not needed at all)
Renders are FORTNITE NSFW
https://files.catbox.moe/niq3zt.png
https://files.catbox.moe/uk3qyz.png
In another board, I get laughed at, insulted and told I am way worse. will never improve, will never get better.
No one liked my stuff so I did not post more.
The other anon who others prefer and all of them said they prefer him
https://files.catbox.moe/p6owbw.jpg
https://files.catbox.moe/41kafx.jpg
https://files.catbox.moe/vmbg9p.jpg
Here's other people saying he's way better
>>>/vg/481107102
>>>/vg/481107663
I no longer have the fortitude to try, I failed. I am less talented than others at stuff like drawing or 3D
No one replied to mine or saved them in fng
🧵 Anime General
Anonymous at Sun, 9 Jun 2024 01:03:31 UTC No. 986003
Previous >>980013
Discuss and post anime styles in 3d. From figurines to celshaded models, etc.
Recommend Youtube Channel :
https://www.youtube.com/@user-sy9do
https://www.youtube.com/@yuucg5187
https://www.youtube.com/@mmcganimet
https://www.youtube.com/@fusako3d
https://www.youtube.com/@user-pp2os
https://www.youtube.com/@ShionMgr
🗑️ 🧵 Untitled Thread
Anonymous at Fri, 7 Jun 2024 13:28:27 UTC No. 985810
New to Blender, when I try to append models I bring in a lot of useless objects, rigging and such.
Is this normal? It takes a lot of time to clear up the clutter.
🗑️ 🧵 VFX and video guys are now fucked.
Anonymous at Fri, 7 Jun 2024 01:08:55 UTC No. 985745
VFX guys will be replaced by Chinese AI.
cris was right.
cris won.
🧵 Keeping feet on the ground in rig animation
Anonymous at Thu, 6 Jun 2024 18:36:33 UTC No. 985694
So I made a skeleton for my game and now I want some animations. I downloaded a bunch from Mixamo, scaled and applied their rig to my model and overall everything works fine. Except one small but important detail. Feet are kinda floaty in z-coordinate and not consistent regarding it in various animations. For example if I move model to make feet perfectly align with ground during walking animation, I will get them slightly above the ground in sword attack animation because knees are bended more at all times in that one. Moreover in those attack animations feet are moving sligthly inside the ground and slightly into the air. Is there any good way to fix this without needing to edit every keyframe in animations? I think this is a general question of principle/approach, but if that's important I'm working in Blender. I think there should be some way to lets say ask feet bone to be as close to given z-coordinate as possible and everything else animate around that "pivoted" bone.
🧵 How much skill does it take to produce textures like this?
Anonymous at Thu, 6 Jun 2024 06:11:47 UTC No. 985650
How much should I be paying an artist for something like this?
The colors are so vibrant and detailed. It reminds me of old school korean mmos.
🗑️ 🧵 Psychopathic Geniuses
Anonymous at Wed, 5 Jun 2024 23:48:14 UTC No. 985619
We are Psychopathic Geniuses.
Only 1/31,560 people have a 160+ IQ, and only 1% of the population has psychopathy. Assuming probabilistic independence, about 1/3,156,000 of the population satisfy both criteria, meaning there are only around 2,535 of us in the world. Are you one of us?
Every human interaction induces a game. The player who wants to win the most sets the rules. Affective empathy and other forms of neuroticism set the bar for your capacity to take action. This bar is concerningly low for most people, bordering on the self-sacrificial if not outright masochistic. In effect, when faced with a purely rational opponent, such a person can never win. No intelligence makes one impotent; no lack of affective empathy and other irrational biases makes one incapable of competing at the extremes. In this sense, psychopathic geniuses are the ideal people, a superior people.
We labor to create an engaging environment for such extraordinarily esoteric individuals—a place free from the impotence of the ordinary, a place free from the irrationality of neurotypicals. We may look friendly on the surface, but make no mistake—there are no lengths we won't go to if you piss us off.
https://
discord
gg/MQrhtdYe
🧵 Made a IWO fixer for MGS3 assets
Rackneh at Wed, 5 Jun 2024 14:20:30 UTC No. 985563
https://github.com/Rackneh/WindingO
I'm also working on a VR port
🧵 Untitled Thread
Anonymous at Tue, 4 Jun 2024 18:51:41 UTC No. 985486
>joined an 3D animation discord server for connections and potential work
>most members are broke and unemployed
>only do one animation a year and never update their portfolio
>criticize popular 3D animators and how THEY can do better
Why is this so common?
🧵 Untitled Thread
Anonymous at Tue, 4 Jun 2024 17:22:21 UTC No. 985470
evil blender be like: separator
evil 3ds max be like: 2ds min
evil autodesk maya be like: manualfloor aztec
evil blockbench be like: spherebed
evil softimage be like: hardidea
evil bryce 3d be like: bruna 2d
evil source filmmaker be like: derived filmdestroyer
evil freecad be like: paidcad
evil plasticity be like: inflexibility
evil cinema 4d be like: at-home 3d
evil zbrush be like: achisel
evil substance painter be like: immaterial paint stripper
evil autocad be like: manualcad
evil revit be like: unvit
evil miku miku dance be like: miku miku (but evil) sit
evil windows movie maker be like: walls movie demaker
🧵 Untitled Thread
Anonymous at Tue, 4 Jun 2024 16:44:03 UTC No. 985465
What is this artstyle called? it's between anime and realism like the new final fantasy games and are there any resources/courses for this specific artstyle?
🧵 cris general.
Anonymous at Tue, 4 Jun 2024 00:14:46 UTC No. 985399
I honestly think I have right now a potentially good idea.
a power point game.
🧵 Need help, will pay
Anonymous at Mon, 3 Jun 2024 23:38:30 UTC No. 985395
Can anyone help me by modeling a bay verse style head for my transformer? I have provided image references to what I would like the head to look like.
I would like the model to have crown-like elements to the head as well as a mask and a visor. I'm a 3d hobbyist and can pay 100 bucks for the model.
Thanks for your help.
🧵 /3/ as a side hustle
Anonymous at Mon, 3 Jun 2024 11:17:57 UTC No. 985337
My plan is to learn enough modelling and composition so I can make NSFW "art" and sell it on Fanbox/Patreon/Gumroad. I have identified a niche of degenerates that seem underserved and recently a big artist in that niche burned out. I'm thinking of giving his audience a new home. He published a new comic every month of roughly 60 pages consisting of shots from around 3 or 4 scenes, all rendered in DAZ. I think this can be trimmed by at least half. He was a bit too into his own story and characters and cutting that out while keeping the degenerate stuff will keep me from burning out too.
Do you guys think this is a viable idea?
🗑️ 🧵 /sg/ soulgen
Anonymous at Sun, 2 Jun 2024 16:08:24 UTC No. 985269
welcome to soulGen where the top arists of 3DCG come together to discuss the critical lack of "soul" in mainstream modern 3d art
>qotd1: what is the reason why YOUR lack of artistic skills makes your art so much more "authentic" than that of professional artists?
>qotd2: how do you cope with the fact that normies dont care about soul in art? Every time I go on reddit or twitter i see artists get thousands of times more attention than me, even though their art has much less soul than mine. Is there even a place for soul in the modern art landscape?
🧵 Untitled Thread
Anonymous at Sat, 1 Jun 2024 21:33:59 UTC No. 985205
Gonna start learning how to seriously Blend today. Haven't used 'er in over a year so let's see.
🧵 How do I start building my skills
Anonymous at Sat, 1 Jun 2024 18:30:34 UTC No. 985187
I want to get to a point where I can start doing human or animal characters for game and mods. How should I go about building up to this? I’m starting with texture painting right now, is this the right move?
🧵 Untitled Thread
Anonymous at Sat, 1 Jun 2024 07:39:32 UTC No. 985151
New Bimbo Muse just dropped.
https://youtu.be/T-VSbVlDuZ8
Gooning to my Bimbo Muse wife while downloading CC.
>buy an ad
Sorry, already donated my savings to Bimbo Muse. God I love Bimbo Muse.
🧵 Untitled Thread
Anonymous at Fri, 31 May 2024 22:06:12 UTC No. 985113
I'm trying to make upper and lower lips separate (model has a mouth cavity) but dynamesh merges them if they get too close. Should I make upper and lower lips different groups and then dynamesh by group? Is this how everyone does it?