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Anonymous at Mon, 26 Aug 2024 03:48:03 UTC No. 992883
Niggas can make detailed models here, but they can't make a good render.
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Anonymous at Mon, 26 Aug 2024 03:47:03 UTC No. 992881
so uh, 3D right? you guys modeling and stuff?
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Anonymous at Mon, 26 Aug 2024 03:46:55 UTC No. 992879
mr beasts thumbnail compositions suck ass.
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Anonymous at Mon, 26 Aug 2024 03:44:11 UTC No. 992869
>File
>New
>General
>Don't Save
🧵 Anime General
Anonymous at Mon, 26 Aug 2024 03:43:36 UTC No. 992867
Previous thread >>986003
Discuss and post anime styles in 3d. From figurines to celshaded models, etc.
Recommend Youtube Channel :
https://www.youtube.com/@user-sy9do
https://www.youtube.com/@yuucg5187
https://www.youtube.com/@mmcganimet
https://www.youtube.com/@fusako3d
https://www.youtube.com/@user-pp2os
https://www.youtube.com/@ShionMgr
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Anonymous at Mon, 26 Aug 2024 03:36:57 UTC No. 992846
Mods made a mistake. We're sorry.
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Anonymous at Mon, 26 Aug 2024 03:24:36 UTC No. 992830
why is Blender still such unintuitive garbage?
1000x1000
12996.jpg
🧵 Untitled Thread
Anonymous at Sun, 25 Aug 2024 16:03:40 UTC No. 992781
I work in a game studio.
We're saving money by getting everyone to do concept art; People on the team say they can't draw.
We're doing silhouettes. Team lead pulls out a permanent marker on an A4 sheet draws a crude looking UZI that looks like a T with a trigger guard and asks the team member you seriously can't do that?
I love our team lead. he's a wonderful guy.
2392x2840
fusssin.jpg
🧵 Fusion 920 halp
Anonymous at Sat, 24 Aug 2024 22:57:03 UTC No. 992743
Hey lads. Wrong place i think, but didnt find any better.
Using Fusion 360, work as cnc op and programmer in stone industry, want to fabricate table that has miter edge, need to cut small pieces that will be hand fabbed and finished.
Anyway in Autocad i drew pieces, in Fusion i want to just check if everything is ok.
Having hard time lining up radius part smaller pieces. Anyone knows how to do said operation?
In Autocad theres "Align" function where you pick piece that you want to align, choose one point, then reference point etc, but in Fusion i do not see any place where something similar would exist. Theres align and joint, but non of them really do what i want.
I would like to take my small piece, choose two miter points and then put them on my radius. But atm i eye balled said activity, because closest that i got was to use move, pick one point and then rotate and see when it was close enough.
How to do that accurately?
Simplest here would be to just draw pieces as they already need to be but i would like to use Fusion to check stuff in the future, that who ever drew something, it goes together ok. So even if i manage to butcher pieces in their right place now, i do not want to keep doing that.
Cheers
🧵 How the fuck do i learn how to make something like this
Anonymous at Sat, 24 Aug 2024 09:19:22 UTC No. 992695
Give me some direction /3/, this shit seems so overwhelming
🧵 It's over for adobe
Anonymous at Fri, 23 Aug 2024 23:23:21 UTC No. 992677
You faggots need to start using InstaMAT.
It's over for adobe
Source: faggot
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Anonymous at Thu, 22 Aug 2024 15:08:56 UTC No. 992617
you guys all mocked cris.
now he has multiple gamedev styles.
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Anonymous at Wed, 21 Aug 2024 13:32:54 UTC No. 992567
Maybe not strictly 3d question but certainly adjacent to 3dcg. Can anyone with knowledge of Substance Designer explain why blending together (with Subtract mode) of Linear Gradient passed through Transformation 2D and Curve creates a shape like this? How this works, what actually happens? This result just seems like magic and I really wanted to understand the "math" behind this.
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Anonymous at Wed, 21 Aug 2024 00:30:09 UTC No. 992523
>Be Bryce 3D and POV-Ray
>Pieces of software that haven't received updates in over a decade
>Still manage to BTFO modern AAA graphics in terms of aesthetic value
How do they do it?
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Anonymous at Tue, 20 Aug 2024 22:05:09 UTC No. 992506
What is the usual baking workflow with Substance Painter? As I see it, every object has to be baked individually which makes it seem kinda hard to use. If I bake, for example, stylized lightning on a tree, I will only have a bake for a particular angle of light, which means I can't just copypaste this tree throughout the scene with different angles, because it only ever works for one particular angle. Baking multiple angles of the same tree seems wasteful, also it seems like a crazy time sink to go through every object on scene one by one and bake them individually, especially if you need to carefully preserve the same settings, like lightning colors and angles.
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Anonymous at Tue, 20 Aug 2024 18:51:53 UTC No. 992487
Best way to set up jiggle like this in Blender?
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Anonymous at Mon, 19 Aug 2024 22:22:06 UTC No. 992448
So I finally got to this issue with shading of grass planes. Pretty sure I've read few times something about this. There were suggestions to use vertical normals I think? I tried that and I think it made shading of those planes more binary, like one side is always at its brightest, the other side is always at its darkest. Then I hacked the material shader itself to skip lightning entirely and it works, but this is not really what I want. Because I want it to be shaded, but I want it to be shaded the same way from both plane sides. Any ideas?
🧵 Anna Anon
Anonymous at Mon, 19 Aug 2024 14:33:56 UTC No. 992430
>decent character animator gets ahold of koikatsu
>makes gangbusters on patreon
>worshipped by coomer anons on 4chan
Why haven't you taken the Koikatsu pill, anons? Certainly better than dicking around in SFM at least.
🧵 Good tutorials/people for Zbrush
Anonymous at Mon, 19 Aug 2024 11:15:30 UTC No. 992428
I suck at Zbrush. I know my anatomy, enough to be productive for my needs, but I suck at handling the software. How do stop relying on dynamesh? How do I do intricate details? How do I handle impossible angles curves in ears? How do I spread patterns of details evenly and cleanly?
Looking for your best advice/references. Could be book, video, paid tutorial, idgaf. I want to get better.