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🧵 Untitled Thread

Anonymous No. 880727

trying to master 3d and get a jub like my parents want me to but it s so confusing and painstaking they want me to give up everything else and put all my life in it like it ll work or something despite my knowledge mostly of writing and drawing
but they make no money and now this thing is completely foreign

it s insane i feel so fucking lost


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🧵 Untitled Thread

Anonymous No. 880670

Blender is cutting ties with the VFX industry. They'll stop following the VFX Reference Platform, just so they can use the latest Python version and shit.

https://code.blender.org/2022/02/vfx-reference-platform/


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🧵 Untitled Thread

Anonymous No. 880632

how do you into handpainting?


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🧵 Video games that are easy to mod

Anonymous No. 880630

Guys, I need a game that is easy to export characters to (process is well documented and doesn't need obscure tools) and has technically modern graphics (uses most of subsurface painter PBR pipeline, so GTA 5 won't do).

Basically I figured out that my attempts to make characters are set back by the fact I have no use for these characters so far. If I could make a robot, export it to a game, pew pew the robot, it would complete a reward loop for me. Quality of the game is not really important, I just don't want to take 6 months detour from 3d to do me a shooting gallery in UE. Only game that fits my criteria so far is resident evil remake, anything else?

Sorry a chris thread died for this


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🧵 Untitled Thread

Anonymous No. 880626

Any thougths on Aximmetry?


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🧵 you guys told me zbrush was magic and blender shit

Anonymous No. 880585

>Become used to blender sculpting
>Practice blender sculpting for close to year and half
>try zbrush
>inmediatelly gets shortcuts wrong
>smooth zbrush brush doesnt have high influence
>can't use blender modifiers
>can't use blender modelling tools
>performance isnt much better


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🧵 Untitled Thread

Anonymous No. 880490

Artifact city....
Dirt resolution....

I don't give a fuck !! I have UNEARTHED the CRIMINALLY retarded process of Baking the tiled texture into its own UV bounds respecting map and corresponding baked image texture


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🧵 Untitled Thread

Anonymous No. 880485

>look for tutorial on Blender
>a video for everything no matter how specific
>look for tutorials on Maya
>over half of them are just jl mussi's basic bitch boolean fetish videos with terrible audio quality
Doesn't industry standard software deserve industry standard teachers?


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🧵 .carbin files

Anonymous No. 880421

Can someone help me? I have a some .carbin and .modelbin files that I want to convert into a normal file format like .obj or .fbx.

Forza Studio cannot open these files, so I assume they are from forza6 or forza7. I'm not really a polygonal modeller, just a CAD guy. Could you help me out?


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🧵 Untitled Thread

Anonymous No. 880386

>learn 3D to make my own porn
>can't bring myself to jerk off to it
>end up with a new hobby but no coom

did this happen to anyone else? i thought i would be jerking off to my waifu but now i'm looking at how much a houdini subscription is


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🧵 Untitled Thread

Anonymous No. 880342

>RBD in maya is le bad!
>Houdini uses the same exact solver (bullet) but people on this board eat it up.

Explain yourselves


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🧵 Untitled Thread

Anonymous No. 880325

Do you still have fun doing this?


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🧵 Untitled Thread

Anonymous No. 880289

What is your bottleneck?


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🧵 What was the shittiest thing you've made?

Anonymous No. 880240

post pics plz


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🧵 /wip/ - Works in Progress

Anonymous No. 880222

/wip/ - Works in Progress
- Collage Edition: Series 3 -
>The golem grows in power, feed him more heads.

Post your work-in-progress projects, recently finished projects, or things you'd like critiqued here.

Previous thread: >>877029

List of free resources: https://pastebin.com/cZLVnNtB
Check out the /3/ Discord: https://discord.gg/ujt5vtr4DE


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🧵 Untitled Thread

Anonymous No. 880217

Again, why do people think these models are ugly?

Sure, I used to think these were uglier, but now I see them more like cool toys or papercraft models.

Am I getting old or what?


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🧵 Untitled Thread

Anonymous No. 880215

Hey /3
I am kind of interested in getting into 3D modeling, I really want to start creating sword-like weapons and model them.
I have very little graphic design experience and wanted to ask where do I begin?
Also, can I turn this hobby into a hustle? I would love to make money doing something I love.


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🧵 Frontal face /portrait pic

Anonymous No. 880174

Pic related


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🧵 Render Network (RNDR), a decentralized, blockchain-based GPU rendering network from OTOY

Anonymous No. 880165

What does /3/ think about Render Network? Is it a solution to the GPU shortage for 3D artists?

https://vimeo.com/231572056

https://rendertoken.com/


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🧵 Untitled Thread

Anonymous No. 880153

Why havent you taken the low poly pixel art pill?


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🧵 Blender General

Anonymous No. 880102

Comfy tutorial merchant edition
Previous: >>871828


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🧵 Untitled Thread

Anonymous No. 880066

Oohhhh Shit...


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🧵 Need to fap real bad

Anonymous No. 880026

Anyone willing to do 3D commisions? We can talk on discord. Nopeman#0924..NSFW, sculpt from a picture of a real person.


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🧵 Is it worth learning Blender?

Anonymous No. 879951

I am mostly a 3D sculptor who uses Blender to get a better presentation of my sculptures through light effects and node-configured materials. I have basic, nearly intermediate knowledge of Blender. I had been using Blender 2.83 up to this date, and yesterday I downloaded the so-called 3.0.1 version.
I was not impressed at all. The so-so called Geometry Nodes are nothing but the same instancing Zbrush had already implemented SEVEN YEARS AGO through Nanomesh/Arraymesh/Micromesh.
At such a slow pace it makes me wonder when, if ever, are they going to catch up with Maya and other 3D packages. But I am not as well-informed as some anons here so, here's my question in concrete: in order to bring my sculptures to the next level and stay competent, what software should I learn? I already have one foot inside Blender, I know ALL of the basics and I've even created my own materials from scratch using math nodes and whatnot. But, yeah, is it worth? I am someone who doesn't have a lot of time, I started in 3D when I was 30 years old, I'm 32 now, so I can't fool around with my time anymore. Can someone elucidate me on the subject?
For the reference, I want to focus in animating soft bodies, organics, I am not into landscapes or machinery or backgrounds.