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🧵 Untitled Thread
Anonymous at Mon, 7 Feb 2022 03:57:18 UTC No. 880727
trying to master 3d and get a jub like my parents want me to but it s so confusing and painstaking they want me to give up everything else and put all my life in it like it ll work or something despite my knowledge mostly of writing and drawing
but they make no money and now this thing is completely foreign
it s insane i feel so fucking lost
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🧵 Untitled Thread
Anonymous at Sun, 6 Feb 2022 22:03:54 UTC No. 880670
Blender is cutting ties with the VFX industry. They'll stop following the VFX Reference Platform, just so they can use the latest Python version and shit.
https://code.blender.org/2022/02/vf
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🧵 Untitled Thread
Anonymous at Sun, 6 Feb 2022 19:31:42 UTC No. 880632
how do you into handpainting?
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🧵 Video games that are easy to mod
Anonymous at Sun, 6 Feb 2022 19:16:36 UTC No. 880630
Guys, I need a game that is easy to export characters to (process is well documented and doesn't need obscure tools) and has technically modern graphics (uses most of subsurface painter PBR pipeline, so GTA 5 won't do).
Basically I figured out that my attempts to make characters are set back by the fact I have no use for these characters so far. If I could make a robot, export it to a game, pew pew the robot, it would complete a reward loop for me. Quality of the game is not really important, I just don't want to take 6 months detour from 3d to do me a shooting gallery in UE. Only game that fits my criteria so far is resident evil remake, anything else?
Sorry a chris thread died for this
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🧵 you guys told me zbrush was magic and blender shit
Anonymous at Sun, 6 Feb 2022 15:33:45 UTC No. 880585
>Become used to blender sculpting
>Practice blender sculpting for close to year and half
>try zbrush
>inmediatelly gets shortcuts wrong
>smooth zbrush brush doesnt have high influence
>can't use blender modifiers
>can't use blender modelling tools
>performance isnt much better
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🧵 Untitled Thread
Anonymous at Sun, 6 Feb 2022 08:29:06 UTC No. 880490
Artifact city....
Dirt resolution....
I don't give a fuck !! I have UNEARTHED the CRIMINALLY retarded process of Baking the tiled texture into its own UV bounds respecting map and corresponding baked image texture
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🧵 Untitled Thread
Anonymous at Sun, 6 Feb 2022 07:51:48 UTC No. 880485
>look for tutorial on Blender
>a video for everything no matter how specific
>look for tutorials on Maya
>over half of them are just jl mussi's basic bitch boolean fetish videos with terrible audio quality
Doesn't industry standard software deserve industry standard teachers?
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🧵 .carbin files
Anonymous at Sun, 6 Feb 2022 01:18:46 UTC No. 880421
Can someone help me? I have a some .carbin and .modelbin files that I want to convert into a normal file format like .obj or .fbx.
Forza Studio cannot open these files, so I assume they are from forza6 or forza7. I'm not really a polygonal modeller, just a CAD guy. Could you help me out?
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🧵 Untitled Thread
Anonymous at Sat, 5 Feb 2022 22:10:13 UTC No. 880386
>learn 3D to make my own porn
>can't bring myself to jerk off to it
>end up with a new hobby but no coom
did this happen to anyone else? i thought i would be jerking off to my waifu but now i'm looking at how much a houdini subscription is
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🧵 Untitled Thread
Anonymous at Sat, 5 Feb 2022 18:16:51 UTC No. 880342
>RBD in maya is le bad!
>Houdini uses the same exact solver (bullet) but people on this board eat it up.
Explain yourselves
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🧵 Untitled Thread
Anonymous at Sat, 5 Feb 2022 16:33:51 UTC No. 880325
Do you still have fun doing this?
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🧵 What was the shittiest thing you've made?
Anonymous at Sat, 5 Feb 2022 06:43:17 UTC No. 880240
post pics plz
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🧵 /wip/ - Works in Progress
Anonymous at Sat, 5 Feb 2022 05:41:38 UTC No. 880222
/wip/ - Works in Progress
- Collage Edition: Series 3 -
>The golem grows in power, feed him more heads.
Post your work-in-progress projects, recently finished projects, or things you'd like critiqued here.
Previous thread: >>877029
List of free resources: https://pastebin.com/cZLVnNtB
Check out the /3/ Discord: https://discord.gg/ujt5vtr4DE
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🧵 Untitled Thread
Anonymous at Sat, 5 Feb 2022 05:03:11 UTC No. 880217
Again, why do people think these models are ugly?
Sure, I used to think these were uglier, but now I see them more like cool toys or papercraft models.
Am I getting old or what?
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🧵 Untitled Thread
Anonymous at Sat, 5 Feb 2022 04:49:22 UTC No. 880215
Hey /3
I am kind of interested in getting into 3D modeling, I really want to start creating sword-like weapons and model them.
I have very little graphic design experience and wanted to ask where do I begin?
Also, can I turn this hobby into a hustle? I would love to make money doing something I love.
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🧵 Render Network (RNDR), a decentralized, blockchain-based GPU rendering network from OTOY
Anonymous at Fri, 4 Feb 2022 23:25:53 UTC No. 880165
What does /3/ think about Render Network? Is it a solution to the GPU shortage for 3D artists?
https://vimeo.com/231572056
https://rendertoken.com/
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🧵 Untitled Thread
Anonymous at Fri, 4 Feb 2022 21:24:51 UTC No. 880153
Why havent you taken the low poly pixel art pill?
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🧵 Blender General
Anonymous at Fri, 4 Feb 2022 17:09:54 UTC No. 880102
Comfy tutorial merchant edition
Previous: >>871828
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🧵 Need to fap real bad
Anonymous at Fri, 4 Feb 2022 06:27:07 UTC No. 880026
Anyone willing to do 3D commisions? We can talk on discord. Nopeman#0924..NSFW, sculpt from a picture of a real person.
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🧵 Is it worth learning Blender?
Anonymous at Thu, 3 Feb 2022 22:35:38 UTC No. 879951
I am mostly a 3D sculptor who uses Blender to get a better presentation of my sculptures through light effects and node-configured materials. I have basic, nearly intermediate knowledge of Blender. I had been using Blender 2.83 up to this date, and yesterday I downloaded the so-called 3.0.1 version.
I was not impressed at all. The so-so called Geometry Nodes are nothing but the same instancing Zbrush had already implemented SEVEN YEARS AGO through Nanomesh/Arraymesh/Micromesh.
At such a slow pace it makes me wonder when, if ever, are they going to catch up with Maya and other 3D packages. But I am not as well-informed as some anons here so, here's my question in concrete: in order to bring my sculptures to the next level and stay competent, what software should I learn? I already have one foot inside Blender, I know ALL of the basics and I've even created my own materials from scratch using math nodes and whatnot. But, yeah, is it worth? I am someone who doesn't have a lot of time, I started in 3D when I was 30 years old, I'm 32 now, so I can't fool around with my time anymore. Can someone elucidate me on the subject?
For the reference, I want to focus in animating soft bodies, organics, I am not into landscapes or machinery or backgrounds.