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🧵 Untitled Thread

Anonymous No. 891000

Has anyone here ever tired to create 4d models? As in models with an extra variable for each vertices' position?


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🧵 The Rhino and The Redbill

Null-Null-1507 No. 890983

Has anyone watched the animated short "Tales from Scorchwater Valley"? Wanna talk about it here?https://www.youtube.com/watch?v=cG13b4_3gcU


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🧵 sus amung us

Anonymous No. 890974

I made a very high quality among us 3d model


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🧵 Untitled Thread

Anonymous No. 890971

is this model good? first t ime using blender.


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🧵 Untitled Thread

Anonymous No. 890970

Have real-time engines like Unreal Engine and Unity become convincing enough to be used as a final renderer for CGI animation?


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🧵 /wip/ - Works in Progress

Anonymous No. 890966

/wip/ - Works in Progress
- AI Takeover 2: Electric Boogaloo -
>Art by Vincent van Wip

Post your work-in-progress projects, recently finished projects, or things you'd like critiqued here.

Previous thread: >>888112

List of free resources: https://pastebin.com/cZLVnNtB
/3/ Discord for those interested: https://discord.gg/ujt5vtr4DE


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🧵 I want to go back...

Anonymous No. 890938

Why did they kill it bros?


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🧵 Untitled Thread

Anonymous No. 890935

gravity rush models
https://mega.nz/file/8OJi3RwS#oAl0_N3kyX4My9JwkNI1BgDcP_qYRmOKZc6QFFopt28
https://mega.nz/file/VWInxSSJ#dn8dcg0p4cKEfsFKvKf0HpnCBMylzStkjhiuc_dGu0g
at least some of it can't be shit


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🧵 Space Colonization Algorithm in BLENDER

Anonymous No. 890925

ITT I make a procedural LEAF! for all my canadians out there using the space colonization algorithm in blender

follow along if you liek
https://faculty.cc.gatech.edu/~turk/bio_sim/articles/leaf_venation_05.pdf


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🧵 Untitled Thread

Anonymous No. 890876

How the fuck do you properly symmetrize in blender?
So i created a sphere moved it to one side and sculpted it in to an arm. Now i want to make a copy of it on the other side.
The problem is that if i use symmetrize then it gets copied in to an incorrect position even if i set the "Cursor to World Origin" which is the center of the head like you can see in the picture.
The hand mesh does get mirrored but the position and the angle is wrong.


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🧵 Classical painting look in 3DCG

Anonymous No. 890836

Is it possible to achieve this style in 3D and do you know of any examples? The closest thing I've seen would be Dishonored series and nothing else comes to my mind.

Looking at these textures of the ground, facade etc. they don't look that complicated, but I worry I'll end up with a generic "stylized" look everyone else is doing. Why is it that everything "stylized" in 3D has to look like a cartoon?


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🧵 Untitled Thread

Anonymous No. 890835

it's over for you guys

https://twitter.com/AlecStapp/status/1511784956946784257


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🧵 Advice required

Anonymous No. 890813

I wanna get this result (3D space but looks like drawn by pencil tool/mspaint)
Preferably in After Effects + Cinema 4D Lite.
Is it possible anons? Can anyone lead me to the right direction?
Or do I need to learn Blender etc to achieve this look?


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🧵 Untitled Thread

Anonymous No. 890724

Why nobody has ever thought about making an anime using literally animatics?

Like an animated manga?


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🧵 Converted meshes into DDS volume texture files ?

Anonymous No. 890720


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🧵 Backrooms

Anonymous No. 890670

https://www.youtube.com/watch?v=nVGwK0qpU2A


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🧵 Untitled Thread

Anonymous No. 890663

>https://wiki.blender.org/wiki/Building_Blender/CyclesHydra

anyone using it?


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🧵 Modo

Anonymous No. 890649

Just discovered this software. Anyone can give a review of it?


Image not available

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🧵 3D Models and Rigs

Anonymous No. 890616

Where can I pirate lots of great 3D models and Rigs to use for smut ?


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🧵 Small urban creation for games

Anonymous No. 890614

I never see these kind of gamedev thread here but there might be some experienced environment artist lurking around here.
I would like some advises on how to make an urban area for a 3D slice of life/action game but on an 1ma scale?
So I'm going to use procedural tools and trim sheets for most of the models but that's not what's bothering me.
Obviously I'm not gonna make a huge city and try to keep it as small as possible. But I still need the environment to be divided in a number of very different places for the story's sake (Some place will be heavily linked to a character for example (one hangs out at the nightclub/bar area, another one hangs out in a parking lot, etc.)
But the bigger the area, the harder it is to keep it alive and the smaller, the faster it gets boring to explore. So here are my main issue in a list:
- What type of urban areas should I avoid to put in this game ? (and vice versa)
- How should I layout/manage the roads to keep each areas connected without having a ton of them
- I'm going to put a beach and forest mountains to block the player and the map but what can I use make unreachable places in the middle of the map (if there are not many roads, the playe should only be able to travel between places trough the ones I specifically put in there)
- Same kind of question, how to avoid empty terrain space

Every information is welcome really but these, I can't make a decision about these issues.


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🧵 1 year gap in employment as 3d artist.

Anonymous No. 890596

How fucked am I?

After my last job contract expired I decided to take a few months to work on portfolio and a few personal projects with a group of college buddies. A bunch of personal stuff happened, went through a huge breakup, and I ended up just saying fuck it took the rest of the year off to focus on figuring out where I want to head in life and questioning if I want to do 3d art anymore.

I'm coming up on 10 months and now I'm scrambling to get a portfolio together to start applying for jobs.

How fucked am I for getting hired somewhere? What can I do to explain it?


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🧵 Untitled Thread

Anonymous No. 890586

https://www.youtube.com/watch?v=ZQtpWr4L5Rk

Fellow archvischads

Thoughts on twinmotion?
Do you like it?
Do you use lumen instead? Why?

Proper water and decals in raytraced mode WHEN???


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🧵 Untitled Thread

Anonymous No. 890562

Why the fuck is not there a zbrush but for rigging?


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🧵 Untitled Thread

Anonymous No. 890552

>>890552

GET