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🧵 Untitled Thread
Anonymous at Sun, 10 Apr 2022 16:20:06 UTC No. 891123
why is retopology so hard? do you guys have any tips?
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🧵 Untitled Thread
Anonymous at Sun, 10 Apr 2022 15:58:15 UTC No. 891113
Ya guys what o you think is better zbrush or photoshop?
🧵 Houdini General
Anonymous at Sun, 10 Apr 2022 14:57:19 UTC No. 891102
The other thread is too far down the page now.
Get started for free. Houdini is fun and easy:
https://www.sidefx.com/products/hou
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🧵 Untitled Thread
Anonymous at Sun, 10 Apr 2022 11:53:48 UTC No. 891079
If you do freelance 3d, asset sales, and patreon e-begging how difficult is it to do your taxes in the US with turbo?
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🧵 How to adjust mesh size with nodes in Bllender?
Anonymous at Sun, 10 Apr 2022 11:01:52 UTC No. 891067
So I spent a few years trying to create realistic skin. You can fake it by using photo derived textures, low lighting, post-processing etc etc. The SSS shaders in Blender are not able to create skin as they take the complete mesh in to account. This makes your show skin texture either meaningless or even an issue.
Skin absorbs light as it is a simply a slightly transparent rubbery layer. This is why some instinctively believe they can create better skin using higher roughness or lower specular levels.
I want to experiment with using the skin as a 1 maybe 2 mm layered mesh outside my character's main mesh.
So my question is, what node setup do I use to increase the scale of my main character a little? After I could simply combine the shaders in nodes with my main character controlling transparency and everything like that.
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🧵 Untitled Thread
Anonymous at Sun, 10 Apr 2022 01:46:09 UTC No. 891018
did the creator of this pc
https://www.artstation.com/artwork/
need to make a high-res model that was baked in lowpoly.
Or can you just make the lowpoly model and make all the details in substance painter
would seem to remove a lot of hassle for me
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🧵 Untitled Thread
Anonymous at Sat, 9 Apr 2022 23:48:35 UTC No. 891000
Has anyone here ever tired to create 4d models? As in models with an extra variable for each vertices' position?
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🧵 The Rhino and The Redbill
Null-Null-1507 at Sat, 9 Apr 2022 23:10:40 UTC No. 890983
Has anyone watched the animated short "Tales from Scorchwater Valley"? Wanna talk about it here?https://www.youtube.com/watch?
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🧵 sus amung us
Anonymous at Sat, 9 Apr 2022 22:40:40 UTC No. 890974
I made a very high quality among us 3d model
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🧵 Untitled Thread
Anonymous at Sat, 9 Apr 2022 22:29:16 UTC No. 890971
is this model good? first t ime using blender.
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🧵 Untitled Thread
Anonymous at Sat, 9 Apr 2022 22:21:23 UTC No. 890970
Have real-time engines like Unreal Engine and Unity become convincing enough to be used as a final renderer for CGI animation?
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🧵 /wip/ - Works in Progress
Anonymous at Sat, 9 Apr 2022 21:30:42 UTC No. 890966
/wip/ - Works in Progress
- AI Takeover 2: Electric Boogaloo -
>Art by Vincent van Wip
Post your work-in-progress projects, recently finished projects, or things you'd like critiqued here.
Previous thread: >>888112
List of free resources: https://pastebin.com/cZLVnNtB
/3/ Discord for those interested: https://discord.gg/ujt5vtr4DE
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🧵 I want to go back...
Anonymous at Sat, 9 Apr 2022 15:48:08 UTC No. 890938
Why did they kill it bros?
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🧵 Untitled Thread
Anonymous at Sat, 9 Apr 2022 15:28:55 UTC No. 890935
gravity rush models
https://mega.nz/file/8OJi3RwS#oAl0_
https://mega.nz/file/VWInxSSJ#dn8dc
at least some of it can't be shit
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🧵 Space Colonization Algorithm in BLENDER
Anonymous at Sat, 9 Apr 2022 13:32:11 UTC No. 890925
ITT I make a procedural LEAF! for all my canadians out there using the space colonization algorithm in blender
follow along if you liek
https://faculty.cc.gatech.edu/~turk
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🧵 Untitled Thread
Anonymous at Fri, 8 Apr 2022 23:55:22 UTC No. 890876
How the fuck do you properly symmetrize in blender?
So i created a sphere moved it to one side and sculpted it in to an arm. Now i want to make a copy of it on the other side.
The problem is that if i use symmetrize then it gets copied in to an incorrect position even if i set the "Cursor to World Origin" which is the center of the head like you can see in the picture.
The hand mesh does get mirrored but the position and the angle is wrong.
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🧵 Classical painting look in 3DCG
Anonymous at Fri, 8 Apr 2022 17:40:57 UTC No. 890836
Is it possible to achieve this style in 3D and do you know of any examples? The closest thing I've seen would be Dishonored series and nothing else comes to my mind.
Looking at these textures of the ground, facade etc. they don't look that complicated, but I worry I'll end up with a generic "stylized" look everyone else is doing. Why is it that everything "stylized" in 3D has to look like a cartoon?
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🧵 Untitled Thread
Anonymous at Fri, 8 Apr 2022 17:02:56 UTC No. 890835
it's over for you guys
https://twitter.com/AlecStapp/statu
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🧵 Advice required
Anonymous at Fri, 8 Apr 2022 13:31:49 UTC No. 890813
I wanna get this result (3D space but looks like drawn by pencil tool/mspaint)
Preferably in After Effects + Cinema 4D Lite.
Is it possible anons? Can anyone lead me to the right direction?
Or do I need to learn Blender etc to achieve this look?
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🧵 Untitled Thread
Anonymous at Thu, 7 Apr 2022 22:59:57 UTC No. 890724
Why nobody has ever thought about making an anime using literally animatics?
Like an animated manga?
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🧵 Converted meshes into DDS volume texture files ?
Anonymous at Thu, 7 Apr 2022 22:36:08 UTC No. 890720
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🧵 Backrooms
Anonymous at Thu, 7 Apr 2022 18:26:21 UTC No. 890670
https://www.youtube.com/watch?v=nVG
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🧵 Untitled Thread
Anonymous at Thu, 7 Apr 2022 17:44:09 UTC No. 890663
>https://wiki.blender.org/wiki/Buil
anyone using it?
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🧵 Modo
Anonymous at Thu, 7 Apr 2022 16:46:25 UTC No. 890649
Just discovered this software. Anyone can give a review of it?