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🧵 Untitled Thread

Anonymous No. 891159

>Why yes, I make Blender tutorials. How could you tell?


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🧵 Untitled Thread

Anonymous No. 891139

I've ben going at it with the anatomy books for like a week, I think it looks very good now, but then again I have been drawing for years. any thoughts?


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🧵 Untitled Thread

Anonymous No. 891123

why is retopology so hard? do you guys have any tips?


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🧵 Untitled Thread

Anonymous No. 891113

Ya guys what o you think is better zbrush or photoshop?


Image not available

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🧵 Houdini General

Anonymous No. 891102

The other thread is too far down the page now.

Get started for free. Houdini is fun and easy:
https://www.sidefx.com/products/houdini-apprentice/


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🧵 Untitled Thread

Anonymous No. 891079

If you do freelance 3d, asset sales, and patreon e-begging how difficult is it to do your taxes in the US with turbo?


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🧵 How to adjust mesh size with nodes in Bllender?

Anonymous No. 891067

So I spent a few years trying to create realistic skin. You can fake it by using photo derived textures, low lighting, post-processing etc etc. The SSS shaders in Blender are not able to create skin as they take the complete mesh in to account. This makes your show skin texture either meaningless or even an issue.

Skin absorbs light as it is a simply a slightly transparent rubbery layer. This is why some instinctively believe they can create better skin using higher roughness or lower specular levels.

I want to experiment with using the skin as a 1 maybe 2 mm layered mesh outside my character's main mesh.

So my question is, what node setup do I use to increase the scale of my main character a little? After I could simply combine the shaders in nodes with my main character controlling transparency and everything like that.


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🧵 Untitled Thread

Anonymous No. 891018

did the creator of this pc
https://www.artstation.com/artwork/NGo9Z5
need to make a high-res model that was baked in lowpoly.
Or can you just make the lowpoly model and make all the details in substance painter
would seem to remove a lot of hassle for me


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🧵 Untitled Thread

Anonymous No. 891000

Has anyone here ever tired to create 4d models? As in models with an extra variable for each vertices' position?


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🧵 The Rhino and The Redbill

Null-Null-1507 No. 890983

Has anyone watched the animated short "Tales from Scorchwater Valley"? Wanna talk about it here?https://www.youtube.com/watch?v=cG13b4_3gcU


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🧵 sus amung us

Anonymous No. 890974

I made a very high quality among us 3d model


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🧵 Untitled Thread

Anonymous No. 890971

is this model good? first t ime using blender.


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🧵 Untitled Thread

Anonymous No. 890970

Have real-time engines like Unreal Engine and Unity become convincing enough to be used as a final renderer for CGI animation?


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🧵 /wip/ - Works in Progress

Anonymous No. 890966

/wip/ - Works in Progress
- AI Takeover 2: Electric Boogaloo -
>Art by Vincent van Wip

Post your work-in-progress projects, recently finished projects, or things you'd like critiqued here.

Previous thread: >>888112

List of free resources: https://pastebin.com/cZLVnNtB
/3/ Discord for those interested: https://discord.gg/ujt5vtr4DE


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🧵 I want to go back...

Anonymous No. 890938

Why did they kill it bros?


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🧵 Untitled Thread

Anonymous No. 890935

gravity rush models
https://mega.nz/file/8OJi3RwS#oAl0_N3kyX4My9JwkNI1BgDcP_qYRmOKZc6QFFopt28
https://mega.nz/file/VWInxSSJ#dn8dcg0p4cKEfsFKvKf0HpnCBMylzStkjhiuc_dGu0g
at least some of it can't be shit


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🧵 Space Colonization Algorithm in BLENDER

Anonymous No. 890925

ITT I make a procedural LEAF! for all my canadians out there using the space colonization algorithm in blender

follow along if you liek
https://faculty.cc.gatech.edu/~turk/bio_sim/articles/leaf_venation_05.pdf


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🧵 Untitled Thread

Anonymous No. 890876

How the fuck do you properly symmetrize in blender?
So i created a sphere moved it to one side and sculpted it in to an arm. Now i want to make a copy of it on the other side.
The problem is that if i use symmetrize then it gets copied in to an incorrect position even if i set the "Cursor to World Origin" which is the center of the head like you can see in the picture.
The hand mesh does get mirrored but the position and the angle is wrong.


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🧵 Classical painting look in 3DCG

Anonymous No. 890836

Is it possible to achieve this style in 3D and do you know of any examples? The closest thing I've seen would be Dishonored series and nothing else comes to my mind.

Looking at these textures of the ground, facade etc. they don't look that complicated, but I worry I'll end up with a generic "stylized" look everyone else is doing. Why is it that everything "stylized" in 3D has to look like a cartoon?


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🧵 Untitled Thread

Anonymous No. 890835

it's over for you guys

https://twitter.com/AlecStapp/status/1511784956946784257


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🧵 Advice required

Anonymous No. 890813

I wanna get this result (3D space but looks like drawn by pencil tool/mspaint)
Preferably in After Effects + Cinema 4D Lite.
Is it possible anons? Can anyone lead me to the right direction?
Or do I need to learn Blender etc to achieve this look?


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🧵 Untitled Thread

Anonymous No. 890724

Why nobody has ever thought about making an anime using literally animatics?

Like an animated manga?


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🧵 Converted meshes into DDS volume texture files ?

Anonymous No. 890720


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🧵 Backrooms

Anonymous No. 890670

https://www.youtube.com/watch?v=nVGwK0qpU2A