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🧵 Untitled Thread
Anonymous at Tue, 26 Apr 2022 19:45:42 UTC No. 893992
How to achieve this level? How many thousands hours of practice do you need?
https://sketchfab.com/3d-models/rai
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🧵 Untitled Thread
Anonymous at Tue, 26 Apr 2022 19:15:03 UTC No. 893987
what are they going to do, call the made-up school and request my made-up name?
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🧵 Untitled Thread
Anonymous at Tue, 26 Apr 2022 12:03:28 UTC No. 893942
When it comes out publically, will you use it?
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🧵 Any way to improve my VRM model
Anonymous at Mon, 25 Apr 2022 22:10:15 UTC No. 893842
I did it in Vroid free version.
But can I export it to another 3d program and make it better? Like adding accesories without the pro version of vroid.
Things I want to add:
A belt
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🧵 Untitled Thread
Anonymous at Mon, 25 Apr 2022 22:00:20 UTC No. 893839
The NFT donut andrew was making failed to sell.
NFTbros...
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🧵 Rhino
Anonymous at Mon, 25 Apr 2022 09:53:26 UTC No. 893746
I am playing with the quad remesher in Rhino and the results are good. There is some distortion in render preview due to the way it calculated normals that should go away once I import it in a mesh-based program. In fact that is what happens once I export it as obj and import it in Blender.
The problem is that this turns 6k into 350k faces as the subd model gets converted into a poly model. How do I export it as a subd model directly?
Ideally, I'd want find a way of exporting that preserves the crease data.
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🧵 Untitled Thread
Anonymous at Mon, 25 Apr 2022 01:35:08 UTC No. 893707
Why do anatomy inaccuracies enrage this board so much? Someone could make a really shitty hard-surface model, and no one will pay attention to it, but inaccurate anatomy will draw a lot of attention with abrasive critiques.
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🧵 Untitled Thread
Anonymous at Sun, 24 Apr 2022 10:37:31 UTC No. 893585
What do you usually do to make skin look more like skin?
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🧵 Untitled Thread
Anonymous at Sun, 24 Apr 2022 09:55:55 UTC No. 893578
This is the first model I've made without assistance, what do you think of it?
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🧵 UE Environmental design
Anonymous at Sun, 24 Apr 2022 08:17:22 UTC No. 893561
Hey 3, newfag here.
I'm looking to make environmental art in UE5 and just picked SpeedTree up for it to make my own foliage.
I've been fiddling with UE4 for as long as 1 year making simple games, though I never dived too deep into it so I'm still an amateur.
My most troubled issue is getting the lighting and atmosphere for the scenery right. It feels like I lack the knowledge to control the most of it. Do you have any tips for that or videos?
I made my own first grass and imported it into the engine, though the grass is only lit from the direction of the light while the opposite site remains dark, this causes also weird lighting with point lights. How can I fix this?
I've been dumpsearching through all kinds of forums and looking at tutorial videos though I haven't had luck.
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🧵 Unity Thread
Anonymous at Sun, 24 Apr 2022 02:37:20 UTC No. 893513
Okay this is my first thread here and I'm shit with blender but I'm fucking sick of this
How the fuck do I correctly export from Blender to Unity? Every attempt I've done has failed
The requirements are to have the root bone unrotated, or at the very least pointing up and to have the mesh unrotated and standing up
So far I've tried
>Fucking up with the export options
>Unparenting the rig from the mesh, rotating both, and setting transforms
>Some other janky shit I don't even remember anymore
Right now I ended up with the root bone apparently correct, standing up straight, making animations in the animation controller look good and fine, but the import has shit rotated and when i reset every transform to zero, the mesh ends up laying horizontally in the horizon line, and I need it to stand up right too
Also general Unity thread, maybe?
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🧵 Can someone help me learn box modelling?
Anonymous at Sat, 23 Apr 2022 18:22:02 UTC No. 893422
I've been trying the whole day to make A DECENT torse. Maybe it's my coomer brain and ADD, because I have no problems making a decent butt as you can see.
For the LOVE OF GOD I CANNOT MAKE A TORSO. Even If I do, I can't get the deltoids right so it deforms well enough.
Please, I usually go from hi-poly to low poly through retopo. I wanna use this weekend to learn a more optimised approach to anatomy.
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🧵 Who here wants to make an NFT collection
Anonymous at Sat, 23 Apr 2022 14:47:03 UTC No. 893390
For context I found this board on /biz/ through an ad that said "give me job", so here I am, don't ban me jannies.
I'm very skilled and experienced in the space, I just want someone who's willing to put in the hours.
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🧵 Untitled Thread
Anonymous at Sat, 23 Apr 2022 12:27:41 UTC No. 893374
How are large fully explorable open worlds like the ones on Xenoblade Chronicles X or Genship Intact made? Isn't there any tutorial (not necessarily indepth, even a generic exposition of the workflow is enough)?
Like, do they just make 1 single huge piece using displacement map and/or hand sculpting? Do they make lots of individual pieces and put them all together at the end? A blend of the two?
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🧵 Untitled Thread
Anonymous at Sat, 23 Apr 2022 11:28:43 UTC No. 893368
>job section
>experience needed : 1 shipped AAA game
explain yourselves
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🧵 How did Elden Ring achieve this level of graphical detail?
Anonymous at Sat, 23 Apr 2022 02:39:58 UTC No. 893322
It's all just heavily heightmapped and normal-mapped 4K textures, no?
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🧵 This post on potential Mario movie details got DMCA’D
Y0shi at Fri, 22 Apr 2022 21:45:32 UTC No. 893300
This post on Reddit listing plot details for the Mario movie was DMCA’D. The image is what was posted before it was DMCA’D and this link is what it looks like now:
https://www.reddit.com/r/Mario/comm
I’ll admit, I actually did manage to speak to someone who saw a test screening for the film. So some of these details are familiar to me.
These ringing a bell to anyone else?
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🧵 Untitled Thread
Anonymous at Fri, 22 Apr 2022 19:27:43 UTC No. 893271
Owl sculpt I made in blender. zbrush can't even compete.
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🧵 Easy texturing/shading
Anonymous at Fri, 22 Apr 2022 17:27:44 UTC No. 893243
I have been 3d modeling stuff for a while now. Mostly just practicing the skill of modeling stuff, handpainting stuff as I see fit.
Nothing that I did ever looked good because I don't quite get texturing /shading. So I spent some time following this 43 part guide learning the nodes and stuff and I just feel overwhelmed. I don't even know how blender shading settings get exported into a game engine for starters.
I just want a simple node setup for stylized charcters in blender than isn't made out of 50 pieces. I understand normal map baking but I don't know how these shaders are baked on to a texture and if they are even baked?. Anyways I just finished the 38 th part.
https://www.youtube.com/watch?v=AnY
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🧵 Environmental
Anonymous at Fri, 22 Apr 2022 16:09:47 UTC No. 893226
Mad respect to the environment artist making good work. One eyeball electron microscope on the tiny detail while the other eyeball is rounding home plate bringing it all together. This field of art can make a man go mad. So I tip my 10 bucket to you, environment artist
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🧵 How do you become an expert in Unity?
Anonymous at Fri, 22 Apr 2022 15:41:56 UTC No. 893222
I've had great difficulty learning anything in Unity, especially when tutorials are giving me a hard time. I wonder how other people learn it, and how they do it efficiently and not waste years of their time doing stupid shit or getting stuck on dumb stuff. I want to know where the source of knowledge for Unity comes from, but I can't see it. Can anyone help out?
What about you, unity users? How did you become really good?