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🧵 Untitled Thread
Anonymous at Wed, 11 May 2022 02:44:18 UTC No. 896542
You literally don't need to know more than multiplication to write an OS kernel. Don't fall for delusional freshmen trying to get you to waste your time as well.
"Math for programming" is a meme in 99% of cases.
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🧵 Bryce 3D
Anonymous at Tue, 10 May 2022 19:47:23 UTC No. 896484
I CANNOT FIND A SINGLE WORKING TORRENT OF THIS BULLSHIT PLEASE SOMEONE FUCKING END THIS AND SEND A MAGNET DOWNLOAD PLEAAAASE
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🧵 Minimum skills to get hired
Anonymous at Tue, 10 May 2022 18:56:57 UTC No. 896474
Hello.
I'm a 3D artist, been doing commissions for over 5 years, all of them paid.
It was enough for me as a side hustle for a while, though I do want to get more serious.
Perhaps get hired as a freelancer or a contract or perhaps even permanent employment.
What do I need as a "minimum" to get hired?
Could you post portfolios as example of "good enough to hire"?
I tried researching about it online, no luck so far.
That's why I'm here.
Any help is very appreciated!
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🧵 3D Models for Printing
noob at Tue, 10 May 2022 16:52:56 UTC No. 896447
I wasn't exactly sure if this was the correct board. I went thru the intro thread and nothing on it. I saw some threads for 3d models, which could be the same. So I guess we'll see if this gets closed.
Was for trackers or usenet groups to download 3d models ready for printing.
Link example: https://cults3d.com/en/3d-model/art
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🧵 Untitled Thread
Anonymous at Mon, 9 May 2022 22:28:45 UTC No. 896356
i'm trying to scatter a bunch of cone shapes (which are animated to rotate back and forth) across a plane to look like grass. the tutorial i tried to follow used a node called "point instance," which i don't have, apparently the replacement was "geometry to instance," which i also don't have (i can't find them via the paths or via search, maybe they're in there but i don't know where).
what node, or series of nodes, is supposed to be the replacement for "point instance"? am i going about this the wrong way?
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🧵 TERRAIN
Anonymous at Mon, 9 May 2022 17:23:22 UTC No. 896298
You are lead environment artist at a AA studio
You are also the art director, as well as the CEO and you have a beautiful wife
You must model, UV, and texture a large terrain surface.
>THE TERRAIN PARAMETERS
A mixture of soil, grass, asphalt, concrete, rubble, sand, overgrowth
How to be both economical and effective?
Are you planning on using masks in your texture pipeline? How will you use them? Edge blending? Decals? Secondary UV maps?
How will you tackle it
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🧵 What's stopping you guys from creating stuff like this?
Anonymous at Mon, 9 May 2022 12:10:50 UTC No. 896245
https://www.youtube.com/watch?v=2paNFnw1wRs
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🧵 Untitled Thread
Anonymous at Mon, 9 May 2022 07:12:40 UTC No. 896230
1. Smart UV unwrap in blender
2. Auto retopologize
3. Drag and drop smart material
4. Auto rig
Game-ready asset :)
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🧵 Untitled Thread
Anonymous at Sun, 8 May 2022 22:07:10 UTC No. 896182
>character artist wants some gargoyle with wings for arms modeled from his reference for a first pass ready when he gets back from his ayahuasca retreat
>sideview doesn't include the extended arm
>top plane drawing is sloppy with the arm looking like it connects to the hips and the traps connecting straight to the bicep which
>no idea how this could be rigged let alone make it look capable of flight without substituting glutes for lats and having the arms and ass wings clip through the quads
>if riggers have taught me one thing in life it's that there will be compromises and kiss fights
>artist wonders why there's a rocket booster embedded in the gargoyle wyvern's ass
>tell him that the wings vestigal appendages and that the ass rocket will allow his upgraded minion to fly with a little help from the vfx department
>his only problem with it is that it betrays the silhouette
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🧵 give it to me straight
Anonymous at Sun, 8 May 2022 10:30:54 UTC No. 896049
I was wondering how much study and practice a piece of art like this requires. I just want to learn how to make a female character, be able to animate it and maybe motion capture/give it my voice for some private project I have in mind. Thing is that tools, online courses and programs like zbrush (Hirokazu Yokohara, the artist that made the gif i posted, used zbrush among other things) seems kinda expensive for a couple of projects. I don't want to be hired by any studio, so I don't plan on earning back the investment. Is it a waste of time/money? If not, do you have any recent and updated suggestion on where to start specifically for this? Thanks in advance C:
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🧵 Untitled Thread
Anonymous at Sun, 8 May 2022 07:47:27 UTC No. 896032
>11pm
>Decide to setup a render before I go to bed
>3:30am
>Just finished setup and started the render
>Not even tired anymore
Why the fuck do I keep doing this to myself? Everytime I think something will take twenty minutes at most, it takes atleast five times longer. My sleep schedule is so fucked. Veterans and Pros, what do you do?
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🧵 Untitled Thread
Anonymous at Sun, 8 May 2022 05:31:07 UTC No. 896016
Is there any 3D engine that can do actual realistic chainmail? I don’t mean the ones where you have to hide the edges.
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🧵 /blend/ - Blender General
Anonymous at Sun, 8 May 2022 04:03:35 UTC No. 896009
A general dedicated to the best free & open source 3D modeling suite.
Download it here:
https://www.blender.org/
Learn it here:
https://cgcookie.com/
https://studio.blender.org/
https://academy.cgboost.com/
https://www.cgpeers.to/
Create your boob jiggle with this:
https://github.com/artellblender/springbones
Previous thread: >>891464
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🧵 Untitled Thread
Anonymous at Sun, 8 May 2022 00:10:46 UTC No. 895970
Is it possible today to produce a film like The Spirits Within inside Unreal Engine 5?
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🧵 Untitled Thread
Anonymous at Sat, 7 May 2022 21:11:37 UTC No. 895949
why does this piece of shit take half an hour to "prepare shaders (9540)" while in Unity everything is instant?
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🧵 Untitled Thread
Anonymous at Sat, 7 May 2022 20:23:11 UTC No. 895938
Hey guys I finally managed to make a horned trex inside this awesome software what do you think about it? Im really super into dinos and stuff so i want to make dinosaurs
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🧵 What is the future of 3d artists?
Anonymous at Sat, 7 May 2022 16:26:49 UTC No. 895909
What is the future of 3d artists? Do you have a fear that in 5 years+ 3d artists will be unnecessary?
A friend of mine said it was better to go to work in IT, because IT has a more stable future than 3D
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🧵 What exactly is going on with this kind of stuff?
Anonymous at Fri, 6 May 2022 20:19:14 UTC No. 895764
https://www.youtube.com/watch?v=Oq4
There's clearly a demand for this sort of high effort memeing using bad CG. This guy is making 1.5k a month on Patreon and yet there's absolutely no way he secured the rights to all of the copy protected elements present in these videos, or to use what are clearly CC3 Headshot scans of actual people. Is there really any risk of being sued in doing shit like this? I want to make 1.5k a month making youtube poop- but I also don't want to destroy my chances of working professionally in the industry or get slapped with a lawsuit. Is he just getting away with it because it has a milquetoast liberal message? How concerned do you need to be about this sort thing? Releasing shitty CG videos with copywritten elements under a pseudonym and collecting patreon bux for it? I don't want to work for pixar or anything but I also don't want to get sued into oblivion
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🧵 Advice
Anonymous at Fri, 6 May 2022 19:26:05 UTC No. 895756
I've been browsing this shitty site for more than 10 years and I just discovered this board, I don't know anyone irl who is into 3D so I don't know where to ask all this shit.
>pic related is my current level more or less
>know a bit of 2D, drawing and design
>mainly using Maya and tried Zbrush
>have a general idea of what most things are but can't really use them
Do you have any good tutorials or roadmaps to suggest for Maya? Any tips on how should I progress from I here?
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🧵 Untitled Thread
Anonymous at Fri, 6 May 2022 18:30:26 UTC No. 895737
Humans spend millions of years starving, killing each other and developing technology so I could make this lad.
Totally worthy of the peak of human civilization technological 3D software.
:)
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🧵 Help me with normal map baking?
Anonymous at Fri, 6 May 2022 18:30:12 UTC No. 895736
So I took the advices in >>895228 and bought substance for texture work.
But I'd still like to use my materials generated in blender for some objects that I already have texture maps for.
I made a hi poly version of this table, decimated it to an acceptable poly count limit, and tried baking normals in blender with selected to active along with a cage mesh.
But my normal maps come out really weird and stupid like in the post below. Can someone help with what's going wrong? I've used a cage mesh too.