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🧵 Untitled Thread

Anonymous No. 896542

You literally don't need to know more than multiplication to write an OS kernel. Don't fall for delusional freshmen trying to get you to waste your time as well.

"Math for programming" is a meme in 99% of cases.


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🧵 Bryce 3D

Anonymous No. 896484

I CANNOT FIND A SINGLE WORKING TORRENT OF THIS BULLSHIT PLEASE SOMEONE FUCKING END THIS AND SEND A MAGNET DOWNLOAD PLEAAAASE


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🧵 Minimum skills to get hired

Anonymous No. 896474

Hello.

I'm a 3D artist, been doing commissions for over 5 years, all of them paid.

It was enough for me as a side hustle for a while, though I do want to get more serious.

Perhaps get hired as a freelancer or a contract or perhaps even permanent employment.

What do I need as a "minimum" to get hired?
Could you post portfolios as example of "good enough to hire"?

I tried researching about it online, no luck so far.

That's why I'm here.

Any help is very appreciated!


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🧵 3D Models for Printing

noob No. 896447

I wasn't exactly sure if this was the correct board. I went thru the intro thread and nothing on it. I saw some threads for 3d models, which could be the same. So I guess we'll see if this gets closed.

Was for trackers or usenet groups to download 3d models ready for printing.

Link example: https://cults3d.com/en/3d-model/art/jinx-arcane-sfw-and-nsfw


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🧵 bet you can't model this guy

Anonymous No. 896369

you talk big.


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🧵 Untitled Thread

Anonymous No. 896356

i'm trying to scatter a bunch of cone shapes (which are animated to rotate back and forth) across a plane to look like grass. the tutorial i tried to follow used a node called "point instance," which i don't have, apparently the replacement was "geometry to instance," which i also don't have (i can't find them via the paths or via search, maybe they're in there but i don't know where).

what node, or series of nodes, is supposed to be the replacement for "point instance"? am i going about this the wrong way?


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🧵 TERRAIN

Anonymous No. 896298

You are lead environment artist at a AA studio

You are also the art director, as well as the CEO and you have a beautiful wife

You must model, UV, and texture a large terrain surface.

>THE TERRAIN PARAMETERS

A mixture of soil, grass, asphalt, concrete, rubble, sand, overgrowth

How to be both economical and effective?

Are you planning on using masks in your texture pipeline? How will you use them? Edge blending? Decals? Secondary UV maps?

How will you tackle it


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🧵 What's stopping you guys from creating stuff like this?

Anonymous No. 896245

https://www.youtube.com/watch?v=2paNFnw1wRs


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🧵 Untitled Thread

Anonymous No. 896230

1. Smart UV unwrap in blender
2. Auto retopologize
3. Drag and drop smart material
4. Auto rig

Game-ready asset :)


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🧵 Untitled Thread

Anonymous No. 896182

>character artist wants some gargoyle with wings for arms modeled from his reference for a first pass ready when he gets back from his ayahuasca retreat
>sideview doesn't include the extended arm
>top plane drawing is sloppy with the arm looking like it connects to the hips and the traps connecting straight to the bicep which
>no idea how this could be rigged let alone make it look capable of flight without substituting glutes for lats and having the arms and ass wings clip through the quads
>if riggers have taught me one thing in life it's that there will be compromises and kiss fights
>artist wonders why there's a rocket booster embedded in the gargoyle wyvern's ass
>tell him that the wings vestigal appendages and that the ass rocket will allow his upgraded minion to fly with a little help from the vfx department
>his only problem with it is that it betrays the silhouette


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🧵 give it to me straight

Anonymous No. 896049

I was wondering how much study and practice a piece of art like this requires. I just want to learn how to make a female character, be able to animate it and maybe motion capture/give it my voice for some private project I have in mind. Thing is that tools, online courses and programs like zbrush (Hirokazu Yokohara, the artist that made the gif i posted, used zbrush among other things) seems kinda expensive for a couple of projects. I don't want to be hired by any studio, so I don't plan on earning back the investment. Is it a waste of time/money? If not, do you have any recent and updated suggestion on where to start specifically for this? Thanks in advance C:


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🧵 Untitled Thread

Anonymous No. 896032

>11pm
>Decide to setup a render before I go to bed
>3:30am
>Just finished setup and started the render
>Not even tired anymore

Why the fuck do I keep doing this to myself? Everytime I think something will take twenty minutes at most, it takes atleast five times longer. My sleep schedule is so fucked. Veterans and Pros, what do you do?


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🧵 Untitled Thread

Anonymous No. 896016

Is there any 3D engine that can do actual realistic chainmail? I don’t mean the ones where you have to hide the edges.


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🧵 /blend/ - Blender General

Anonymous No. 896009

A general dedicated to the best free & open source 3D modeling suite.

Download it here:
https://www.blender.org/

Learn it here:
https://cgcookie.com/
https://studio.blender.org/
https://academy.cgboost.com/
https://www.cgpeers.to/

Create your boob jiggle with this:
https://github.com/artellblender/springbones

Previous thread: >>891464


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🧵 Untitled Thread

Anonymous No. 895973

check out my hotdog guys


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🧵 Untitled Thread

Anonymous No. 895970

Is it possible today to produce a film like The Spirits Within inside Unreal Engine 5?


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🧵 Untitled Thread

Anonymous No. 895949

why does this piece of shit take half an hour to "prepare shaders (9540)" while in Unity everything is instant?


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🧵 Untitled Thread

Anonymous No. 895938

Hey guys I finally managed to make a horned trex inside this awesome software what do you think about it? Im really super into dinos and stuff so i want to make dinosaurs


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🧵 Untitled Thread

Anonymous No. 895932

show bobs an vagen


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🧵 What is the future of 3d artists?

Anonymous No. 895909

What is the future of 3d artists? Do you have a fear that in 5 years+ 3d artists will be unnecessary?
A friend of mine said it was better to go to work in IT, because IT has a more stable future than 3D


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🧵 What exactly is going on with this kind of stuff?

Anonymous No. 895764

https://www.youtube.com/watch?v=Oq4UHWSTdO8&t=111s


There's clearly a demand for this sort of high effort memeing using bad CG. This guy is making 1.5k a month on Patreon and yet there's absolutely no way he secured the rights to all of the copy protected elements present in these videos, or to use what are clearly CC3 Headshot scans of actual people. Is there really any risk of being sued in doing shit like this? I want to make 1.5k a month making youtube poop- but I also don't want to destroy my chances of working professionally in the industry or get slapped with a lawsuit. Is he just getting away with it because it has a milquetoast liberal message? How concerned do you need to be about this sort thing? Releasing shitty CG videos with copywritten elements under a pseudonym and collecting patreon bux for it? I don't want to work for pixar or anything but I also don't want to get sued into oblivion


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🧵 Advice

Anonymous No. 895756

I've been browsing this shitty site for more than 10 years and I just discovered this board, I don't know anyone irl who is into 3D so I don't know where to ask all this shit.
>pic related is my current level more or less
>know a bit of 2D, drawing and design
>mainly using Maya and tried Zbrush
>have a general idea of what most things are but can't really use them
Do you have any good tutorials or roadmaps to suggest for Maya? Any tips on how should I progress from I here?


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🧵 Untitled Thread

Anonymous No. 895737

Humans spend millions of years starving, killing each other and developing technology so I could make this lad.

Totally worthy of the peak of human civilization technological 3D software.

:)


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🧵 Help me with normal map baking?

Anonymous No. 895736

So I took the advices in >>895228 and bought substance for texture work.
But I'd still like to use my materials generated in blender for some objects that I already have texture maps for.

I made a hi poly version of this table, decimated it to an acceptable poly count limit, and tried baking normals in blender with selected to active along with a cage mesh.

But my normal maps come out really weird and stupid like in the post below. Can someone help with what's going wrong? I've used a cage mesh too.