1280x679
chrome_JS4VEJbYNl.png
🧵 Untitled Thread
Anonymous at Fri, 20 May 2022 08:31:37 UTC No. 898450
Saw this on Sketchfab. Is it that I don't know something, or the topology shouldn't look this way?
1153x1293
justfuckmyshitup.png
🧵 Untitled Thread
Anonymous at Fri, 20 May 2022 05:13:41 UTC No. 898420
>I'll give my client a topological disaster if I deem it so
Why are blendlets like this?
1366x702
rigautism.webm
🧵 Untitled Thread
Anonymous at Fri, 20 May 2022 02:17:35 UTC No. 898406
Look at my 3D rigging autism.
XD
1920x1080
help.jpg
🧵 Fixing Jaggy lines between walls?
Anonymous at Thu, 19 May 2022 21:14:31 UTC No. 898382
How do I fix these jaggy lines between my assets? They don't go away in either Unity or Blender. It goes away if I combine these two in blender but the lines don't disappear otherwise.
1280x720
ai-overlords.jpg
🧵 It's over.
Anonymous at Thu, 19 May 2022 21:11:46 UTC No. 898381
https://www.youtube.com/watch?v=5j8
Look of what AI is capable of doing now. Then think about what it was capable of 5 years ago and then imagine how good it will be 5 years from now.
2000x2000
1652970312155.webm
🧵 Untitled Thread
Anonymous at Thu, 19 May 2022 14:38:26 UTC No. 898301
So, I'm a beginner at animating things. I face the same problems like in this video aka stiff animations. How do I fix it?
Tips and tricks please.
1410x781
image_2022-05-19_....png
🧵 I have a problem, and I'm not sure how to fix it
Anonymous at Thu, 19 May 2022 12:43:03 UTC No. 898284
Hello, I am a shitposter/streamer of Hellgate London, specifically the 2038 fan run server. I've been trying to find a way to put the models into some kind of viewer beyond the game itself, as right now the server has been running since 2015 and the dev team haven't either bothered or could not pull the models out and edit them at all. This means that all the game has is models from 2006, if not earlier.
I've spoken with two of the former devs, Bill Roper (who had no idea about file formats) and Phil Shenk who was the art director of the project. Both of whom either don't know or haven't found anything on the weird ass format. Now the screen shot I have is of our current files but run through Hammer and for the life of me, I can't get that fucker to run. I'm desperate because the dev team is burnt out, and when in the past modelers were offering they either turned it down due to monetary concerns, or a distrust of the people offering.
I work as a tester and I'm starting to consider quitting because I am tired of being told no about anything. If I can pull the files into either Hammer or Blender I could actually add new things to the game without the requirement of shitloads of coding which I suck at. Models appear to be in .xml, .am, and .hkx formats but everything I've tried so far gets me a dead end. So I'm asking if anyone can help. Thank you.
1146x575
b85fc7acb6bbce4ad....jpg
🧵 Untitled Thread
Anonymous at Thu, 19 May 2022 12:01:27 UTC No. 898276
Is Octane secretly the best renderer that's unusable for production because it has a reputation for being unstable.
1920x1080
poleg.jpg
🧵 Will I lose interest if I keep going?
Anonymous at Thu, 19 May 2022 11:34:24 UTC No. 898270
Hi 3d bros... I've been practicing 3d to get a job in the film/gaming industry as a 3d artist. But I have a bit of a predicament about how I see games now. The more I practice the more I feel like it's very artificial and not that amazing anymore because I keep thinking of how they've done the models and environment. I see the polygons that wasn't even remotely noticable before. (picrel) It feels like that magical feeling of being immersed in a video game is slowly fading away because I know how the magic behind it.
I love video games, watching animated films and cinematic intros/trailers/cutscenes. Will I lose interest in them If I keep learning 3d? What do you think bros? :c
905x661
PEKORA.png
🧵 Untitled Thread
Anonymous at Thu, 19 May 2022 11:27:58 UTC No. 898269
I rigged this model adimitedly in a shitty way. I saved and when I open again, it was like this.
Can I fix this? Or do I have to do it again? (Yes it is Pekora)
853x906
unknown.png
🧵 Model
Ribbium at Thu, 19 May 2022 06:33:44 UTC No. 898221
Well guys im im trying to get into the games industry as a creature artist and this is something i made for a university module. Dont hold back, please give me criticism on the modelling and provide links to reading or video material that could help improve
1366x705
test.png
🧵 Untitled Thread
Anonymous at Wed, 18 May 2022 21:53:34 UTC No. 898127
3D retards are like....
mmm, you can't use Vroid and Vroid related apps like Vroid poser to produce 3D art.
NOOOOOOOOOOOOOOOOOOOOO
1920x1023
3d horsse.jpg
🧵 Untitled Thread
Anonymous at Wed, 18 May 2022 19:06:18 UTC No. 898089
Does /3/ possess the skills to model horses
1920x1080
Houdini.jpg
🧵 Untitled Thread
Anonymous at Wed, 18 May 2022 15:27:08 UTC No. 898022
Why is the Houdini Donut so much worse than the Blender Donut?
https://www.youtube.com/watch?v=2VF
2560x1440
922F2BA5-D393-483....jpg
🧵 /anti-Chris/
Anonymous at Wed, 18 May 2022 08:47:43 UTC No. 897962
You can only post in this thread if you have made ANY 3d progress today.
I converted an smd to mdl (without textures or collisions and it was way underscaled, but progress)
755x372
retopologizedbool....png
🧵 Untitled Thread
Anonymous at Wed, 18 May 2022 08:00:21 UTC No. 897954
Why are all the reviews gay for this guy? He doesn't even clean up his boolean'd hard surface mesh and then deforms the hell out of it. For example, he has you make cybernetic eye cord made up of arrayed cylinders with substracted edges at an angle using the indent 2 trapezoid from the IMM boolean brush with radial symmetry and just bends and twists the thing causing the faces to crumple.
I went to autistic extremes, and there's absolutely no tutorial and no amount of experimentation with doing this in a way where you can zremesh it without the mesh breaking apart at the top of the cylinder (the sides are the only part that worked out.) And I really don't wan't to discard something so intuitive as booleans from my workflow because of instructors like or even the stubborn non-manifold geometry that can result from it.
374x527
Dice Tower.png
1000x1024
a45.jpg
🧵 Untitled Thread
Anonymous at Wed, 18 May 2022 02:01:08 UTC No. 897909
Reminder that major updates to software like Blender aren't game changers because studios are rife with technical directors. You can just go to your modeling one to find the best tool or plugin you're looking for to do the job and the software engineer who put all his skill points in replication will create and incorporate your open source miracle into their software.
You guys can make peace no and remember that if anyone here actually worked in the industry, they would have mentioned this years ago many times.
565x753
Capture.png
🧵 Untitled Thread
Anonymous at Wed, 18 May 2022 00:14:18 UTC No. 897901
Is there any easy way to fix the topology of the ear so that the canal falls in the middle of the loop?
Or would it require as much manual retopology as if sculpted it from a totally random mesh?
720x405
ca29d93b7f6a4e77b....jpg
🧵 Untitled Thread
Anonymous at Tue, 17 May 2022 23:08:20 UTC No. 897881
How the fuck do I make money in this field?
Is it even possible?
610x665
blender.jpg
🧵 haha so true!
Anonymous at Tue, 17 May 2022 14:23:43 UTC No. 897797
https://twitter.com/motionpunk1/sta
869x642
maya_RLDDFijeqY.png
🧵 Maya IK
Anonymous at Tue, 17 May 2022 12:55:25 UTC No. 897773
Beginner in rigging
So I set up an IK for my legs which work fine and bend into the right direction when I pull it down from above. Howewer, when I pull upwards from the ankle, the knee doesn't bend along and it just stays on directional till the joint hits the knee and refuses to move further up. Haven't figured out how to fix this yet after hours. How to fix?
1321x1400
Capture.png
🧵 Untitled Thread
Anonymous at Tue, 17 May 2022 11:42:57 UTC No. 897752
Help bros
I'm modeling what would be a final level mech for a videogame. The idea is that can you level up your mech's body and weapons.
This is the highest level mech, which should be a behemoth - the largest of the bunch. Yet I can't help but feel it still looks like a toy - when it should be hueg.
I tried adding more and more elements such as turrets, walkways, ladders and little bunkers to give the viewer a scale reference and that's helped a bit - but I still don't have the result I want.
What do?