🧵 Blender to Unreal 5 Room Collisions
OP at Sun, 21 Aug 2022 19:39:17 UTC No. 914927
So basically,
What I'm trying to do is take this room model that I made in Blender and port it to Unreal Engine with collisions so my character can enter in and out. My past issue was, Unreal would set collisions like a box for models I imported, but now I've learned how to make custom collisions for objects. (I don't use the complex collisions option to prevent performance loss.) I'm currently trying to figure out how I can make collisions for this room model without having to dissect it one by one or recreate it. I've tried to copy/paste it with UCX next to the collision model but that didn't seem to do anything. Any techniques out there?
🧵 Untitled Thread
Anonymous at Sun, 21 Aug 2022 17:58:45 UTC No. 914904
How do I get an entry level job if I can more or less sculpt/model/texture/retopo/rig/gro
I also have extensive knowledge of anatomy, which means I can more or less model every bone/muscle from memory (of course, having reference helps a lot) and I've done some medical models for private medical companies.
I mostly focus on organic characters based on concepts (2D->3D), but I can easily do hard surface stuff etc.
Pic related is a render from the sketchfab engine (was too lazy to do "proper" renders for this question)
If I'm not good enough, what should I focus on? How do I get a "good" portfolio?
I have also never worked in a studio and only worked as a storyboard artist before focusing completely on 3D
🧵 Untitled Thread
Anonymous at Sun, 21 Aug 2022 15:53:22 UTC No. 914897
How do you make a watercolor shader for characters and the environment in Blender?
🧵 A thread about foliage
Anonymous at Sun, 21 Aug 2022 11:34:48 UTC No. 914878
A comment section about foliage.
Anyway, I wanted to talk a bit about foliage and ask what do you think, when will we see plants being created in a way that doesn't involve baking an entire branch to the plane? Even the best game-ready plant examples I've seen look pretty shitty compared to VFX, not to mention real life. I guess we all collectively reduced our standards and can appreciate shitty realtime foliage, but when you take a step back, you realize it's still an ugly mess full of planes, no matter how well you try to hide it.
What do you think about Megascans approach to foliage? It's still using planes, but e.g. a plant with flowers wouldn't be built as a single plane, but each leaf and stem would be their own separate planes. It's much less tris than actual geo like in VFX, but more than your usual planar flat looking plant in games. But it also looks so much better and 3D. Do you think this will be a good approach in close future? I've seen a step towards this in Shadow of War, more details here:
https://www.youtube.com/watch?v=NuB
I'm working on some plants as well and that's killing me now, because I can't decide which way to take. I want to maximize visual quality because they're not for a game but for a portfolio, but at the same time I want to showcase I'm not incapable of optimizing and creating a usable game-ready foliage. Now I'm thinking about using the Megascans workflow for a balance between the two.
So what do you think, is the Megascans LOD0 plant quality going to happen in near future or are we still going to see flat ass looking flowers and trees for years to come? Feel free to post examples, tutorials and other content about vegetation.
🧵 Animation learning
Anonymous at Sat, 20 Aug 2022 22:09:33 UTC No. 914820
Can you learn animation if you're a poorfag unwilling to pay thousands of dollars for iAnimate and Animation schools?
If so, where do I get/download the material to learn?
Why is animation never talked in here?
🧵 Untitled Thread
Anonymous at Sat, 20 Aug 2022 19:05:34 UTC No. 914809
Ban's over
How can I get a model like this one?
🧵 Untitled Thread
Anonymous at Sat, 20 Aug 2022 12:19:24 UTC No. 914775
Finally, a good free engine. Anyone using it?
FWIW, unrealshit isnt free, since in the license you have to pay up past a certain amount. Real free engines would never have those stipulations.
🧵 Childrens Cartoons in The Current Year
Anonymous at Fri, 19 Aug 2022 16:45:44 UTC No. 914704
Why do they all look soulless? Anyone else get that feeling when you see this animation style?
🗑️ 🧵 Untitled Thread
Anonymous at Fri, 19 Aug 2022 05:37:27 UTC No. 914639
Honestly, learning this AI shit took the entire day, just to be able to produce this shit.
LOL!!!!!!
Chuds are now even more BTFO!!!!
🗑️ 🧵 Untitled Thread
Anonymous at Fri, 19 Aug 2022 01:25:33 UTC No. 914620
>employed charcter artist working from home
>power blackout destroys pc.
>insurance is taking 2 months for compensation
>have to use my dad's PC
How fucked am I?
🧵 Untitled Thread
Anonymous at Thu, 18 Aug 2022 23:06:18 UTC No. 914615
...is Advanced Skeleton worth $750?
🧵 Untitled Thread
Anonymous at Thu, 18 Aug 2022 20:46:57 UTC No. 914601
What happened to video game menus?
🗑️ 🧵 Post stuff you working on
Anonymous at Thu, 18 Aug 2022 16:27:27 UTC No. 914579
Im trying to make some characters for my portfolio, at the moment I really hate how they look right now
1/3
🧵 Untitled Thread
Anonymous at Thu, 18 Aug 2022 12:15:26 UTC No. 914549
Why do figures of anime characters tend to look great on the shelf, but look horrible in game engines in a realistic setting without cell-shading applied?
🧵 Untitled Thread
Anonymous at Thu, 18 Aug 2022 11:28:01 UTC No. 914545
Name something wrong with Arnold (GPU)
🧵 visuals in here
Anonymous at Thu, 18 Aug 2022 10:58:08 UTC No. 914542
https://www.youtube.com/watch?v=PrZ
how does one make visuals like this?
🗑️ 🧵 awful
Anonymous at Thu, 18 Aug 2022 08:23:24 UTC No. 914532
https://www.youtube.com/watch?v=omP
this is such a shitty sfx effect I realize, makes me mad I'm not well-versed in AE
something like this can be done in AE, right? And you could control the speed too?
🧵 Could you help with BZFlag map parsing for ChaosEsque Opensource game
Anonymous at Thu, 18 Aug 2022 04:55:51 UTC No. 914502
Could help with BZFlag map support for the opensource engine....?
> https://sourceforge.net/p/chaosesqu
🧵 VRchat model minmaxxing
Anonymous at Thu, 18 Aug 2022 04:49:41 UTC No. 914501
I wanted to enter this gig and make some quick buck out of it but I'm out of date with the tools. Does everyone use VRoid Blender nowadays? Or are there any noticeable limitation in VRroid compared to Unity3D when we are talking about the scope of anime avatars?
🗑️ 🧵 Untitled Thread
Anonymous at Wed, 17 Aug 2022 23:16:09 UTC No. 914479
How can I make a model like this if I have no talent for 3D?
🧵 Boxcutter/hardops free alternatives for paneling in blender?
Anonymous at Wed, 17 Aug 2022 21:08:24 UTC No. 914447
/tg/ refugee here.
I have been fucking around in blender for last few days in order to make some 3d printable models, and it turns out that making consistent 3d panel lines in vanilla is pain in the butt. Especially if you want to keep the same width and depth across the model.
Now it seems that in hardops/boxcutter the whole thing is automated, but i am not exacly eager to pay 40 bucks for a single option i need.
So, are there any free tools addons that would make modeling these damn panel lines easier?
🗑️ 🧵 Untitled Thread
Anonymous at Wed, 17 Aug 2022 20:28:17 UTC No. 914440
The absolute state of this board. What drives men to such insanity?
>>912947
>>913281
>>913287
>>913579
>>913966
>>914140
>>914231
>>914299
>>914375
🧵 Untitled Thread
Anonymous at Wed, 17 Aug 2022 19:35:58 UTC No. 914435
How do I get good at sculpting Bros? I just want to make models of sexy stylized women. I can't sculpt worth a shit with a drawing tablet but I can sculpt fairly decently in VR with Sculptr VR and Oculus Medium.