🗑️ 🧵 Untitled Thread
Anonymous at Tue, 20 Sep 2022 12:33:56 UTC No. 918887
Hearing a lot of big talk from industry vets on other boards now - they say that sculpting realistic humans like grasetti is dead and buried and at best looks uncanny. They say that everything is scanned and cleaned up when going for realism in production. Does this resonate with you, /3/?
🗑️ 🧵 Untitled Thread
Anonymous at Tue, 20 Sep 2022 01:43:09 UTC No. 918845
Holy fuck, I just discovered a new workflow to make this head in 2-3 minutes.
WHAT THE FUCK.
Holy shit, and it uses vanilla blender without any type of addon.
WHAT THE FUCK.
🗑️ 🧵 Untitled Thread
Orkynoid at Mon, 19 Sep 2022 21:10:13 UTC No. 918823
Going to finish this hated char soon.
Had a pallet cleanse and blocked out some fan art of the Mortal Kombat character Sareena ^^
Hair and undies are all temp.
🗑️ 🧵 <a href="https://fineartamerica.com/art/bright+colors">bright colors art</a>
Anonymous at Mon, 19 Sep 2022 13:53:22 UTC No. 918781
<a href="https://fineartamerica.com/ar
🧵 Untitled Thread
Anonymous at Mon, 19 Sep 2022 13:00:15 UTC No. 918776
Hey brothers, I got a question. What would I need to learn to be able to make videos somewhat like this?
https://www.youtube.com/watch?v=YTw
I doesn't need to be great, if I can just throw together some presets and tweak some value and I'm happy. The more shortcuts the better. I got both a PC and a Mac, so there are no limits software wise.
Context, I'm a musician and recently got my YT artist account approved and want to release a track there exclusively so it gets some traction.
🧵 /archviz/
Anonymous at Sun, 18 Sep 2022 18:49:20 UTC No. 918693
So i know 99% of the board is more interested in modelling catgirls and donuts but i wonder if there's enough people here doing archviz to warrant a general.
So archbros:
>whatcha modelling
>whatcha rendering
>whatcha designing
>what software ya using and what software is SHIT
here is a project im working on for a public library. model's just getting started.
🧵 /wip/ - Works in Progress
Anonymous at Sun, 18 Sep 2022 17:42:55 UTC No. 918686
/wip/ - Works in Progress
Post your work-in-progress projects, recently finished projects, or things you'd like critiqued here.
Previous thread: >>915718
List of free resources: https://pastebin.com/cZLVnNtB
/3/ Discord for those interested: https://discord.gg/ujt5vtr4DE
🧵 Untitled Thread
Anonymous at Sun, 18 Sep 2022 11:09:09 UTC No. 918655
Advise me courses or anything to study anatomy for sculpting
🧵 COD 2 Weapon Textures
Anonymous at Sun, 18 Sep 2022 09:23:09 UTC No. 918643
Can someone explain how weapon textures from cod 2 looked low res and high res at the same time? Like the general look of it is low res but if you look closely you can see sharp details (especially noticeable on the steel part)
🧵 3D Community Challenge
Anonymous at Sat, 17 Sep 2022 19:36:37 UTC No. 918563
https://www.youtube.com/watch?v=8b5
What did you think of the top 100 renders?
🧵 Untitled Thread
Anonymous at Sat, 17 Sep 2022 15:28:39 UTC No. 918525
is it worth it using a +20 year old program to make 3D art if I never touched a modelling program in my life?
i like late 90s cgi stuff
🧵 Untitled Thread
Anonymous at Sat, 17 Sep 2022 14:56:53 UTC No. 918514
Where can i find measurements and pictures for gun parts? Every time I try to model I would give up just because I don't have enough references on the part I'm modeling
Are there any websites that have blueprints for each part of the gun
🧵 Untitled Thread
Anonymous at Sat, 17 Sep 2022 11:55:01 UTC No. 918493
>become basic/ebin in blender
>can make basicshit/anything
ok where do I apply for a job? where/how can freelancers/industryfags even work? I'm dead serious; is there a tutorial of sorts when it comes to making portfolios, where to post them and how the "industry" as a whole works? I'm interested in 3D modelling for shits n giggles, but if there's profit to be made then I would prioritize it over other things in life and make some fucking bank (even if it's a 20 buck commission). for modeling itself I read the FAQ so all I need is practice.
🗑️ 🧵 Autodesk now uses arcade videogame coin credits
Anonymous at Sat, 17 Sep 2022 11:09:02 UTC No. 918485
https://twitter.com/ColinWilliamson
Now maya is not a subcription, neither the other autodesk tools.
They have replaced their old subscription model with a token system from videogame arcades.
You can now buy 300 tokens pack or more.
Opening Maya now cost 6 tokens per use.
>mfw not an autodesk loser
fucking loser, lmao.
🗑️ 🧵 Autodesk now uses arcade videogame coin credits
Anonymous at Sat, 17 Sep 2022 11:02:53 UTC No. 918484
https://twitter.com/ColinWilliamson
Now maya is not a subcription, neither the other autodesk tools.
They have replaced their old subscription model with a token system from videogame arcades.
You can now buy 300 tokens pack or more.
Opening Maya now cost 6 tokens per use.
>mfw not an autodesk loser
fucking loser, lmao.
🧵 Corrective Blendshapes
Anonymous at Sat, 17 Sep 2022 10:52:11 UTC No. 918480
So after learning and studying rigging and skin weights, testing dozens of models and creating my own character, I found out this is not really enough.
Im using Maya and saw many of the most complex models out there use corrective blendshapes.
Is there any specific tutorial for these? Critical areas like knees, elbows, the waist area and similar poses.
I tried creating a blendshape, assign that one to a control (elbow) and activate when it reaches a certain angle. But that doesnt really work out at all.
>Is this necessary? How -should- it be done? Which is the correct way?
🧵 Untitled Thread
Anonymous at Sat, 17 Sep 2022 09:53:44 UTC No. 918476
>be 3ds max user
>only other 3ds max thread is a hate thread
Bruh
🗑️ 🧵 I gather a team
Anonymous at Sat, 17 Sep 2022 09:00:45 UTC No. 918470
tt https://youtu.be/mCVzytTd6PA
Distranny link, VSgN2xFGPf
🧵 Untitled Thread
Anonymous at Sat, 17 Sep 2022 07:14:54 UTC No. 918452
This board is so fucking boring. People here are so confidently elitist when its super obvious to anyone who knows a decent amount of CG how far their head is up their own ass. You people give the dumbest takes because you think it makes you look like you know what you're talking about. It's fine to not know a lot, this field is huge, very abstracted, and there aren't a lot of great resources to get a cohesive understanding of everything.
>blender is bad
>no blender is good
People who tend not to be very good at their art get so fixated on the tools, that they don't develop the skills. Any of the popular software out there can be used to make great things. It literally does not fucking matter.
Stop mindlessly bickering over your preferred software so I can see some actually interesting shit
🧵 Untitled Thread
Anonymous at Sat, 17 Sep 2022 06:13:06 UTC No. 918441
Is this board accepting of people just posting a cool render they made? like "hey, I made a super awesome looking horse running away from a explosion in slowmo with a samurai screaming on its back, sword raised" to "he he. turtle get straw stuck in his bum bum. duuuuur." btw yes I made the latter. I'm not good enough to make the former yet lol.
🧵 Untitled Thread
Anonymous at Sat, 17 Sep 2022 04:47:54 UTC No. 918431
I'm looking to get into 3d modeling/animation in blender. my gaming rig is struggling to keep up with highres rendering, what are the odds that my library would let me use their computers to render from a usb drive loaded with my favorite distro of linux? it takes several hours each to render animations over 30 min long on my pc, imma try running a batch file at home then go to the library and use their computer army I doubt see much use and have those things chug away. they have a lot of potatoes iirc. like, a LOT. i have like 40 flash drives loaded with linux mint, 10 loaded with other distros and another that holds all my .blend files. its almost full of them despite being a 64gb stick; if it takes roughly 8 hours/min with 30 potatoes I can average around 16 min/minute of animation and they are open around 14 hrs/ day so yeah. if nobody can say, I'll just walk in and ask tomorrow. I've been using a pattern of animate, save file, then around the end of the month batch render them all. that way I maximize both my shitposting capacity and my hours of practice. if that doesn't work I'll just buy a shitload of rpis and use all my old boost/buck converters to make a mega potato rendering cluster with 1 18650 cell each for the monthly render spree. today I'm backing up all my files and loading up all my linux drives with the blend files and making a batch file for 20 5-ish minute renders w/ cycles @ 100 samples each. my gaming pc will handle all the longer ones I want ray tracing on. despite all my effort and practice i'm still really bad at blender, might be some sort of learning disorder. if you actually read this novel, congrats and ty i guess.
🧵 Untitled Thread
Anonymous at Fri, 16 Sep 2022 21:45:48 UTC No. 918358
Modeling was fun before I came here
🧵 Untitled Thread
Anonymous at Fri, 16 Sep 2022 20:46:04 UTC No. 918343
> 500,000 budget.
> Over a year to make.
> Hired multiple people who are professionals in motion picture films.
How did the animation end up like this? Lack of budget, bad directors, not enough time or did they genuinely not care about how it was going to end up?
https://www.youtube.com/watch?v=ZFo
🗑️ 🧵 ITT: Share your /3/ memes
Anonymous at Fri, 16 Sep 2022 19:03:14 UTC No. 918328