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🧵 how important are quads?

Anonymous No. 918284

look at this LoL skin. they even use tris in areas where there’ll be high deformation. /3/ lead me to believe that tris are very bad in most cases but is this true?


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🧵 Having to quit /3/D because power bill

Anonymous No. 918275

Having to quit /3/D because power bills are becoming too much of a burden, last month had to pick between eating and power.


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🧵 Untitled Thread

Anonymous No. 918264

ok Blender fags, you won, i will get into blender just for the rendering capabilities because i keep hearing its hot af.
give me the most amazing blender stylized rendering tutorial
>no dohnut


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🧵 AAA artists are a fucking joke.

Anonymous No. 918242

The AAA industry is a fucking joke if this is a major historical franchise in japan.

This shit is DOA 6 on steam.


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🧵 Untitled Thread

Anonymous No. 918235

Any tips, guides or tutorials for modeling the adult danger zones? Obviously they won't be on youtube because the human body is a sin and cannot be witnessed.


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🧵 Untitled Thread

Anonymous No. 918215

thoughts and opinions from autistdesk users


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🧵 Houdini General

Anonymous No. 918181

Houdini is built from the ground up to be a procedural system that empowers artists to create great footwear commercials.

Get started for free - it's is fun and easy:
https://www.sidefx.com/products/houdini-apprentice/

Resources:
https://www.sidefx.com/learn/getting_started/
https://www.tokeru.com/cgwiki/index.php?title=HoudiniGettingStarted
https://www.bilibili.com/

Previous:
>>891102


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🧵 /GG/ - Gunt General

Gunt Worshipper No. 918176

Post anything Gunt related or of a Guntish nature


>I want to use the Gunt model

Gunt's model should be here:
https://drive.google.com/file/d/1r0MbQRcUnbRGwzS4wRSYEfjrLFUoP3b6/view?usp=sharing


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🧵 Why every blender tutorials sucks ?

Anonymous No. 918135


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🧵 hair particuls

uuuoou No. 918120

can you make good hair in blender?


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🗑️ 🧵 Untitled Thread

Anonymous No. 918097

>ai hasn't taken 3d moodeling yet
>learm blender
>finally good after over a year of toil
>aaa video game rigged mesh generators arrive


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🧵 Here's your new hair system, bro

Anonymous No. 918050


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🧵 How to make a 2D hair card react to changes in light?

Anonymous No. 918049

I know the limits of a hair card system like pic related.

But...
Would it be technically posible to make a 2D texture in a quad, add basic subdivisions and make it deform around a cilinder or something.

But...
How would you make it react to the light like if I drew a geometry using a toon shader?
Some shadow painted mask used as a fresnel or as a normal map??


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🧵 AI Thread

Anonymous No. 918033

I know that I'm late since the big boom about this was a couple of weeks ago, but perhaps someone could answer me this?

Was there anywhere shared what he typed out in the prompt?

Also wheres the original competition rules, he just printed out the png and sent it in, wouldnt they require the original, how does that work:?


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🧵 PLEASE HELP ME IM GONNA GO CRAZY

Anonymous No. 917988

My front view snaps to -Y axis for some reason. I can’t find out a way to change it :(

I can't believe I didn't notice this until now. Been working for a month and I just realised why my orientations are all fucked up when I import my stuff elsewhere. How do I fix this?? I can't find an option to change world axis :(((((((((((((((((((((((


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🧵 Untitled Thread

Anonymous No. 917978

https://www.deepmotion.com/animate-3d

why do we need animators anymore?

we can do away with concept artists and pretty soon 3d modelers / level designers too.
How long until videogames are made at a fraction of the cost with AI doing majority of the work?


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🧵 Untitled Thread

Anonymous No. 917959

is blender as bad as they say?


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🧵 Untitled Thread

Anonymous No. 917950

Give me one good reason why I shouldn't incorporate Blender as a main pipeline for my small animation studio


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🧵 Untitled Thread

Anonymous No. 917923

hi guys, made this inspector gadget. What do you think?
Critiques welcome


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🧵 Untitled Thread

Anonymous No. 917844

https://twitter.com/lateasusual_/status/1569074603250647043

What does it mean now that someone is working on giving godot support to import geometry nodes?


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🧵 Untitled Thread

Orkynoid No. 917763

Working on this model. Would love some honest feedback.

Still sculpting the body.


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🧵 What will happen to Poser, DAZ Studio and similar with AI taking off like this?

Anonymous No. 917682

Those programs are mostly used by people not interested in doing things from scratch and rather interested in creating characters quick, so isn't that exactly the field AI will get a strong foothold?
The technology is currently developing in breathtakingly fast speed, basically exponentially.

It will still take a while until AI imagery will be quick enough for realtime scenarios like games so I guess the Maya crowd will be fine but the character creators for comic pictures and such? Looking bleak for them


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🧵 Untitled Thread

Anonymous No. 917675

Look, Blender just refuses to work for me. I've reinstalled this many times and updated drivers but it's not working. What's happening? I try to open it and nothing, just a white screen and not responding. I have to try to open it many times, opening and closing, for say 5 MINUTES!

Before I get a grey screen and now that this time it will let me open. It's impossible to work like this, there's no workflow unless you were to keep it open forever, which you can't do in case it crashes.

So either a solution or another free alternative to blender because this is insufferable.


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🧵 Making a bootleg version of Arc System works workflow.

Anonymous No. 917615

I remember being inspired by Arc System works GGXrd conference like 10 years ago.

So, today I can confirm I've used my blender and 2D and 3D skillset I've gained since them, to produce a much much cheaper style, that seems to be like 80% of Arcsys quality, but I think produces better imitation of 2D, in some details.

Taking into account pic related took around 6 hours of work from scratch, I'm pretty happy It gives a similar result to Arc sys (in the sense It imiates properly 2D look) but clearly without months of hard work.

As such, is a cheaper imitation, but one suited to indie game developers budget, who clearly lacks million in terms of skill and money.

So far, I'm extremelly happy with this workflow, but I clearly need to fix some issues, like finding a cheap way to create the hair details of anime hair strands by maybe drawing some hair strands as SVG in Inkscape then importing as SVG and converting as mesh.

Tomorrow will test that idea.
Also, grease pencil could help me with making inner lines, but I think a simpler HD texture with lines and alpha set to mix shaders could do the trick.

Made with Krita and Blender and aseprite and a sprite sheet addon.
pls rate.