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Anonymous No. 949261

Thoughts on the new Painter?

https://www.youtube.com/watch?v=Ro5dADu3vpM


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Anonymous No. 949247

Anyone else fall for this space mouse garbage?


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Anonymous No. 949246

I'm working on a short film in 3D, but have no experience with making 3D models. Are custom made 3D models expensive? I would need 3D models of two actors in costumes, possibly already rigged.


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Anonymous No. 949222

>models are looking like they are just about to get down to do some human needs from here
You're not still doing brapper leg flow are you anon?


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🧵 Blender texturing mode is 100% useless

Anonymous No. 949181

Is Armor paint at least better at texturing shit if you want to stay open sauce?


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🧵 Why does my procedural texture stretch like this?

Anonymous No. 949168

I'm using object coordinates.
Is there a way to use object coordinates AND fix this stretching?


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Anonymous No. 949162

This was actually written by a mod for the sticky.

>>561988


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Anonymous No. 949101

Blender newb here. I have a video that I want to map onto a sphere, but have it only take up a portion of the spheres surface rather than wrap around the whole thing. Anyine know how would I do this?


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🧵 Old Myst-like game

Anonymous No. 949071

I need to create a short demo that resembles of those old Myst-like point and click games, specially the ones that let the player rotate the camera by 360 degrees, so not exactly like Myst, more like Amerzone or the odl Dracula games, using 360 degree 3DCG artworks made by me in Blender. Is it possible with Unity?


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Anonymous No. 949061

It seems to me like modelling is important, yes, but texturing is really how you get a job and prove that you know what you are doing. Would you agree?


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Anonymous No. 949023

little submarine


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Anonymous No. 949000

>being against AI tools
>Calling it a fad like people called the internet a fad
>Not beginning the learning curve on these tools early while everyone else is in denial about being obsolete
>muh true art
>Muh ai aided art is soulless

Why are most people so narrow-minded? In the same way you're calling ai tools soulless you could call 3D rendering soulless. It's like calling a hammer and chisel soulless because the sculptor isn't using their bare hands to carve the stone. This shit is so obvious, how can you not see it? Are you so emotionally invested in your current worldview as to be left behind by new innovations rather than adapting to them? Aren't artists supposed to be the open-minded ones ready to propel forward the culture and methods of expression?


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🧵 Motion Designers BTFO, Forever, Eternally

Anonymous No. 948981

Yes, Secret Invasion’s opening credits scene is AI-made — here’s why

>>“When we reached out to the AI vendors, that was part of it — it just came right out of the shape-shifting, Skrull world identity, you know? Who did this? Who is this?” Selim says.‘It just came right out of the shape-shifting, Skrull world identity’

>>Selim was excited by what Method Studios brought to the show: “It felt explorative and inevitable, and exciting, and different.”

https://www.polygon.com/23767640/ai-mcu-secret-invasion-opening-credits

IT'S ALL OVER


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Nigger No. 948971

Genogang we fucking did it, i almost teared up i still cant believe it, it's not perfect but it honors the original and will point zoomers to the true best mario rpg


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Anonymous No. 948943

Where the FUCK is AI unwrapping?
>extremely tedious and annoying task nobody likes
>plentiful training data in the form of every real time 3D application with textured models ever (if your GPU is rendering it, you can scrape the UV data)
Where the fuck is it? This is a perfect example of an area in need of AI.


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🧵 blender triangle ball model

Anonymous No. 948898

I'm trying to create a ball in blender like the classic pentagon - hexagon black and white pattern. I can make it ok in blender but can't add these additional triangles.


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🧵 pixel art with 3D

Anonymous No. 948876

I've mastered now both 32x32 sprites and 100x100 sprites being made with pixel art made from a 3D model.


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Anonymous No. 948817

/3/ chuds BTFO yet again...
it keeps getting over and over everyday
https://www.youtube.com/watch?v=uSTDLFlkWfQ


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Anonymous No. 948785

Why did Elemental fail, you may ask? Despite all Pixar's fancy tech, their character designs and stories simply don't appeal to males, even young ones, and not to females, either.

Defend yourselves, you people who work at Pixar. I know at least one of you larps about working there. You are getting styled on.


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Anonymous No. 948780

dare i say, it's over?


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Anonymous No. 948757

How are folds like pic related modelled? Are they just sculpted + retopo'd? What if you wanted to do it manually and without baking? Proportional editing?


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🧵 Help tiling my procedural texture in blender please?

Anonymous No. 948745

Hi all, I'd like to have my texture tile procedurally in both x and y axis.
The worn part of this texture makes it seamless so I tried to come up with a way to solve this.
At first, I tried to have a SQUARE-ish white mask around the four cornes to cut off the seamless worn part but it worked for the horizontal seam but not for the vertical seam since the worn out part looks like it got erased in a straight line at the top and bottom.

I am now trying to use another musgrave texture to someone counter the worn part in both top and bottom areas but I'm having no luck with that.

Can you guys help me figure out a way to mask out the top and bottom with more procedural noise?


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🧵 sculptris

Anonymous No. 948735

what is /3/'s opinion on sculptris?


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🗑️ 🧵 3D/gamedev Blogs and Portfolios

Anonymous No. 948730

I'm thinking about creating my own website with my work and shit like that.
Post here any website or portfolio that look cool as fuck or have a unique trait to them.

pic unrelated