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Anonymous at Sat, 16 Sep 2023 16:21:41 UTC No. 958452
Is there a Blender addon that lets you spawn a sphered cube from the Add menu?
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Anonymous at Sat, 16 Sep 2023 15:34:30 UTC No. 958446
this is what Bethesda calls "game ready"
thoughts?
🧵 Help with generative shape design
IHATECATIA at Sat, 16 Sep 2023 13:34:26 UTC No. 958427
What can I do to add or connect that angle to the wall I trimmed, maybe I am doing the piece incorrectly idk I cant find the guy on youtube to explain me this thing
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Anonymous at Sat, 16 Sep 2023 09:26:31 UTC No. 958394
any idea how to fix inverse hull's inaccurate borders between materials? pic related. are they simply using a different method in the ref (above)?
🗑️ 🧵 Elon posted Success Kid Meme 3 times
SKID at Sat, 16 Sep 2023 01:06:48 UTC No. 958367
Elon's tweeted Floki, Milady, and BabyDoge once and they all made it to 100M+ and 1B+ respectively. He just tweeted Success Kid meme 3 times. Do you think it can make it to 100M?
🗑️ 🧵 Untitled Thread
Anonymous at Fri, 15 Sep 2023 17:51:51 UTC No. 958334
How is the cg career going anon? You did spend time over the past decade plus working on your skills so you aren't made obsolete by AI or you aren't stuck doing shitty monkey work for the next 35 years. Right?
Please tell me you've paid off your house and don't have a 30 year jew chain still around your neck...
🧵 Have you seen this 3D model ?
Anonymous at Fri, 15 Sep 2023 16:26:46 UTC No. 958326
I download this Rouge pic long time ago on this board, but i can't find the author at all.
It might be the only model with a good style.
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Anonymous at Thu, 14 Sep 2023 23:37:39 UTC No. 958250
Why are 3d modelers always either massive autists or greedy kikes
🧵 Engine development is about to get freaky
Anonymous at Thu, 14 Sep 2023 13:21:20 UTC No. 958147
We're seeing more and more AAA devs drop their engines in favor of third-party, and even 500+ employee studios like CDPR and Ubi are dropping their in-house engines left and right cause no devs can figure out how to make them work. Now one of the only two engines "professional" devs seem to consider viable just committed suicide.
What do you think is gonna happen? Are we about to see more Cryengine game? Total Unreal domination? Godot in AAA? A return to in-house engines where devs struggle to keep up with industry standards?
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Anonymous at Wed, 13 Sep 2023 18:48:07 UTC No. 958011
Blender noob, anyone know where the source of this webm is or how to achieve an affect like this? idk if it was made in blender but damn it's impressive looking
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Anonymous at Wed, 13 Sep 2023 04:21:11 UTC No. 957959
How much time do you spend making a character model from scratch?
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Anonymous at Tue, 12 Sep 2023 23:41:54 UTC No. 957931
>working on converting model that needs to match certain polygon limit
>(((google))) several questions on how to reduce polygons on part of a over vertexed fairly simple model
>they all say the same thing that I already tried
>"maybe I'll just try and manually select what wont be seen"
>search up how to select with depth
>all of them telling me to use xray (I'm trying to delete one side only)
why the fuck is it impossible to get help with this shit
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Anonymous at Tue, 12 Sep 2023 23:12:09 UTC No. 957926
Dear Anons, please bear with me, this is not a bait thread. I've worked for 10 years as a graphic designer and when I decided to go 100% freelance I went for Affinity Suite instead of Adobe so I didn't have to pay a subscription. I had a really bad time because everyone expected me to use Photoshop, Illustrator, Indesign, etc. Eventually I had to go back to Adobe, I was losing money. Now I'm in a position where I have to learn 3D so I can keep a couple of big clients. My question is, would I have the same bad experience if I choose to go Blender instead of Maya? I don't care about stuff like FoSS philosophy or feature parity, if I have to spend money to make money, I will. I just want to know if it's true that Maya is what's expected when talking about 3D.
🧵 Arm into arm cannon?
Anonymous at Tue, 12 Sep 2023 22:09:23 UTC No. 957917
My character has a mechanical arm that turns into an arm cannon, like megaman. How can I achieve this in blender? Below is a picture of the arm.
🧵 LiDAR
Anonymous at Tue, 12 Sep 2023 21:02:48 UTC No. 957913
How useful is an iPhone with LiDAR? I'm just getting into 3D for art and interior design for my home. It sounds cool but I'm betting it's not very useful in practice. I just imagine all the 3D scanning apps are subscriptions and Apple makes it a bitch to actually get the scans off your iPhone and onto a Windows PC.
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Anonymous at Tue, 12 Sep 2023 20:26:58 UTC No. 957910
>"don't use blender EVER. never ever EVER use blender PLEASE use literally ANYTHING else or you will NEVER make good art, EVER"
>search "#b3d" on twitter
>significantly large community that creates portfolio-tier content with the most visually and technologically impressive 3d bullshit i've ever seen
is this a bit or something, or
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Anonymous at Tue, 12 Sep 2023 19:06:59 UTC No. 957899
Unity bros.....it's unironically over for us, isn't it?
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Anonymous at Tue, 12 Sep 2023 18:31:11 UTC No. 957896
Why do Blender tutorials suck? Like genuinely, so many of them are just awful and they're typically in one of two categories
>tutorial is too basic and teaches the bare minimum, most common among broad tut's like "HOW TO BE AN ANIMATOR IN 25 MINUTES!"
>tutorial teaches you exactly how to do one specific method of doing something but will not explain why this method works, what is actually happening with each action, or if other methods exist
It makes learning this program hell. There's so many tools and I want to learn what they all do and WHY I would use them and how it interacts with other tools. It's ridiculous.
It took me almost 2 weeks to learn about TLA and how it works after digging through a ton of different animation tutorials and it makes animation 10x easier yet so many tutorials never mention it or don't even acknowledge it's existance.
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Anonymous at Tue, 12 Sep 2023 18:24:58 UTC No. 957895
Is 3DCG a viable hobby or is traditional art more worth my money and time?
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Anonymous at Tue, 12 Sep 2023 12:21:26 UTC No. 957865
Debris and clutter is my absolute kryptonite
What's your workflow for creating meshes such as the debris under the billiard table?
Making it artificially in Maya for example looks very fake and unnatural. I'd guess these might be photoscans, but all photoscans I've ever seen of debris like this looks like shit
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Anonymous at Tue, 12 Sep 2023 04:01:25 UTC No. 957837
Does anyone use this?
Why the fuck did the devs forget about adding the current value you are at when manipulating something? Like you are rotating a model but you cannot see where you at. You want to rotate to an exact 90 degree? you have to manually punch it "90" on the box, you don't see where you are in positions xyz as well too. This is fucking retarded.
Then there's the fact that loading rigs removes all previous keyframes. Having a rig loaded doesn't allow you to upload animations too. So if you want to use a walking cycle, you have to disable rigs, load the animation, then load the rig again, and each time you do this, you lose all keyframes, how the fuck do people use this? I don't want to manually make walk and run cycles all the time. I want to make the dude look like it's from HL2 so I just want to use the sequences included for walking and running, then when I want to do some specific movements I want to load IK simple biped rig and move stuff, but when I do this, the fucking "Bookmarks" disappear so I cannot tweak anything I did previously, since trying to modify motion lines without seeing where the vertexes, or keyframes or whatever the fuck you want to call it were, it will just make things jerky and fuck things up.
I still want to learn the workflow for this before I judge. I always wanted to learn this, I just love the Source engine aesthetic. And no I don't want to do porn but an actual normal animation. I've already seen the tutorials, the Valve ones get too aspie sometimes, like the pose to pose tutorial using 2 cameras at once, who does that. And then some people use the motion editor, others the graph editor. I just want to use sequences for movements, and have IK for the rest. Any experts on this?
🧵 Looking for help to buy a pair of hairs for vrchat
MarinaMartinez12 at Tue, 12 Sep 2023 02:47:19 UTC No. 957835
Hello my dear anons! I hope you don't mind if I post this here, but I was hoping some of you could help me. You'll see, I tried to bought these hairs
https://nessy.store/b/pKMwT
https://nessy.store/b/Q517j
But for some reason the website doesn't accept my credit card, and after like 15 attempts, I had decided to come here to ask for help, so I hope it doesn't sound rude, but I'm desesperate so if some of you guys could share these hairs it would be really wonderful
In case you want to stay in touch with me my Discord is MarinaMartinez12#8815