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Anonymous No. 961794

Why are Blendlets always like "Now that X has been implemented, we can all eliminate software Y from our pipelines!!" And yet, their software neither scales well or is ever good enough to be used on anything of value.


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🧵 Is the rigging here realistic or unrealistic?

Anonymous No. 961773

Her ass and thighs.


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Anonymous No. 961769

someone posted an old ass tutorial that went over making proxy geometry for a rig. does anyone remember the name of it? pic related was from it.


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🗑️ 🧵 Why are Blendlets so delusional?

Anonymous No. 961714


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Anonymous No. 961681

how do I into animation? I'm especially shit at timing/spacing


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Anonymous No. 961674

Had a good experience with bifrost today after reading a post with instructions by a bifrost dev. Anyone use Bifrost? This is like a new chapter...


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Anonymous No. 961456

/3/ humor thread


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Anonymous No. 961320

I need this part to bend upwards by about 5 degrees in the middle. How do I do it topology chads? Whats the easiest way


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🧵 I want to start modeling anime characters but I don't know which method to pick

Anonymous No. 961289

https://youtu.be/GlSfQuGSiCE?t=51
Should I do this method right here where I plant the vertices along the reference

https://youtu.be/pCKYEVoESbM?t=14
Or should I do this one where I shape the sphere

I have an easier time doing the first one, but I feel like the second one would look better. The second one is so much harder though, I can't shape the mouth right because I always end up making them detailed and I always end up messing up the lines on the eyes and nose.


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Anonymous No. 961265

Designed a go kart myself on Blender.

https://www.youtube.com/watch?v=F5Xytc2QobA


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Anonymous No. 961163

I'm making this character for my 3D animation class. I'm a total beginner. I need to make a rig for this dude but I'm having some trouble.

I want the arms and legs to have a floating and detached look like what you see here. I haven't figured out how to make a rig though without attaching it with arms. I tried making little rectangular arms and thought I could somehow make them transparent but I'm having a hard time doing that as well. I just want it to have floating arms and feet like this. Very nice and simple. I know asking questions like this is bad and I shouldn't be spoon fed but I'm having a difficult time trying to find information on how to achieve this online. Could I get some advice?


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🧵 FUCK MAYA FUCK AUTODESK

Anonymous No. 961151

I'm so fucking infuriated right now this fucking overpriced piece of shit unreliable software just lose my save file data after i'm done for no fucking reason, no it have to redo all that shit again. fuck Autodesk and also fuck Blender


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Anonymous No. 961144

What is the zbrush of animation?


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Anonymous No. 961052

how can i make renders that look like from old racing vidya? completly from scratch


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🧵 /cg/ - Cris General

Anonymous No. 960968

Cris powered workflows and arts will be published here.

Last: >>951967


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🗑️ 🧵 Untitled Thread

Anonymous No. 960951

Thoughts? With a can o dip and a passionate heart all is possible :D


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🧵 /cris/ general.

Anonymous No. 960932

Because /3/ needs to admire this beauty.


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🗑️ 🧵 Untitled Thread

Anonymous No. 960870

i want to model my bunny booterskotch


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🧵 /ueg/ - Unreal Engine General

Anonymous No. 960861

What projects have you been working on lately?

Unreal Engine 5.1 new features video:
https://www.youtube.com/watch?v=FUGqzE6Je5c

Building Unreal Engine from source:
https://docs.unrealengine.com/5.1/en-US/downloading-unreal-engine-source-code/
https://docs.unrealengine.com/5.1/en-US/building-unreal-engine-from-source/
https://github.com/NvRTX/UnrealEngine/

Learn Unreal Engine:
https://dev.epicgames.com/community/learning?application=unreal_engine

FAQ:

>Why Unreal Engine over Unity?
While Unity has it's place with some great cross-platform support and an easy user interface, Unreal Engine is much more powerful and pushing the boundaries of real time graphics further. Unreal Engine also has a better license for independent developers; it's 100% free to use until your project generates more than $1 million in revenue, whereas with Unity you must pay to remove the splash screen in your game.

>Blueprints or C++?
Both. When creating a new object, consider creating a C++ class, then a blueprint that derives from it to get the best of both worlds.
C++ is much better for performance and memory management. Certain types of code can be much easier to create and manage compared to blueprints. The downside of C++ is that it can be verbose and difficult to understand, particularly with Unreal Engine's archaic macros.
Blueprints are easier to learn initially and compile much quicker, but as they grow bigger, they can get very messy and difficult to manage. Operations involving real time loops, structs and casts in blueprints can cause performance issues.

For more information:
https://docs.unrealengine.com/4.27/en-US/Resources/SampleGames/ARPG/BalancingBlueprintAndCPP/
https://dev.epicgames.com/community/learning/courses/bY/unreal-engine-balancing-blueprint-and-c-in-game-development/LdK/introduction-to-the-course

Previous: >>927882


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Anonymous No. 960851

If I don't care about games or animation, is there something left I can use 3D for? Job wise I mean.


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🧵 /wip/ - Works In Progress

Anonymous No. 960791

/wip/ - Works In Progress

Post your work-in-progress projects, recently finished projects, or things you'd like critiqued here.

Previous thread: >>958680

List of free resources: https://pastebin.com/cZLVnNtB
/3/ Discord: https://discord.gg/ujt5vtr4DE


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Anonymous No. 960632

What the fuck is wrong with the user interface and controls here? Its so fucking stupid and uncomfortable


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🧵 Porting a fortnite skin to gmod

Anonymous No. 960616

>For reference I have absolutely zero experience with Blender and even less experience with porting stuff
Is it safe to get rid of all of these extra bones and mess with them accordingly so that they all correspond to the official list of the valve skeletons?


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Anonymous No. 960588

Hi guys, can someone please give me an advise cause im out of ideas at this point. Dont know where else to ask. Need help. Im making a playermodel mod for L4D2, and i ran into a probem. The model looks normal only when its very close to a light source on the map, goes pitch black anywhere else and doesnt react to flashlight. Sorry if its a wrong board to post about this, but wtf can cause this? Something to do with normals im guessing? Im not that proficient with 3DS Max but i did several other mods for L4D2 and never encountered a problem like that