Image not available

800x400

gormless.png

🧵 Replicating the surreal in 3D

Anonymous No. 967722

For example, would it be possible to replicate the official art of Majora's Mask and make it indistinguishable from its 2D inspiration? It's obviously harder than the Paper Mario example, but...


Image not available

1215x873

ryza_Atelier_Ryza....png

🧵 Just a visitor

Anonymous No. 967705

Monthly reminder that you are doing amazing job and for the people that matter (me, being a pleb in modeling/animation), all these things I see in this board are really good.


Image not available

344x326

1638158879990.png

🗑️ 🧵 Untitled Thread

Anonymous No. 967660

I opened Blender 6 months ago, learned how to use the mirror modifier and never opened it up since.


Image not available

480x371

1691561172276656.jpg

🧵 Untitled Thread

Anonymous No. 967659

What is your experience with Karma renderer?


Image not available

1920x1920

1681696619169958.png

🧵 Untitled Thread

Anonymous No. 967638

>literally one person in the world can make X 3d software do Y animation consistently and in a controlled manner
>he releases a video explaining his process
>can't explain it for shit
>someone asks him further questions in comments
>all sorts of info comes up thats not mentioned in his explanation video
>still doesn't come to a clear answer how he did it


Image not available

460x215

header.jpg

🗑️ 🧵 Untitled Thread

Anonymous No. 967583

The highest degree of ludokino. Kneel.


Image not available

926x582

5124634636.png

🧵 Untitled Thread

Anonymous No. 967508

Do 3d artists have styles? Usually the only times I recognise someone's work is if they keep making the same mistake or from the preferred subject of their work, otherwise all of our works look samey, even stylized stuff is mostly similar, would love to be proven wrong though. I guess the industry doesn't encourage styles too, everything has to be consistent in projects, imagination is left to concept artists for the most part


Image not available

1247x876

peak-blender.jpg

🧵 Untitled Thread

Anonymous No. 967490

its kinda crazy what blender is capable of in 2024


Image not available

750x714

1687222543712509.jpg

🧵 Untitled Thread

Anonymous No. 967483

non-3d here. I need help that only you guys could provide. I need a 3d hand that I could pose and manipulate to use as reference for 2d art. Something I could learn to mess around with in a few days, with no greater goal. Is there something like this? Maybe a program + rigged hand model I can download and just learn the controls of the program to mess around with? The only good physical articulated hand model releases in july 2024, and I don't have a girlfriend.


Image not available

931x576

1662704525263657.webm

🧵 most cost effective rendering solution

Anonymous No. 967418

Lets say I needed to crank out several minutes worth of animation per week, and I don't really have a solid rig for it. What's the most cost-effective solution? Blendnet and AWS? Something else?


Image not available

1920x1806

example.jpg

🧵 How do i get this look for my 3d models in unreal engine 5?

Anonymous No. 967392

This toonshader is a unity only shader. Dunno if its even possible to recreate it in ue5.

Link: https://github.com/ColinLeung-NiloCat/UnityURPToonLitShaderExample


Image not available

624x749

1681792649393734.jpg

🧵 Untitled Thread

Anonymous No. 967384

Is it just me or do HDR games mog non-HDR games to the point where ensuring your game is designed from day 1 to run in HDR and making a pipeline around that should be a top priority?


Image not available

1498x937

1682427872324094.png

🧵 Untitled Thread

Anonymous No. 967347

>took the industry pill
>about to start living my dream in a few months if all goes well
>can no longer post work on this board, only on Reputable sites including discord

welcome to The Industry, I suppose.


Image not available

2560x1600

baconfuckingbastard.png

🧵 Untitled Thread

Anonymous No. 967344

fuck me fellas… this isn’t supposed to be this complex. Anyone have an idea why the array is sperging and refusing to follow the bezier curve? Even centered them to world origin and still no dice. This is why people smoke.


Image not available

651x720

file.png

🗑️ 🧵 Untitled Thread

Anonymous No. 967333

is ajargl still somewhat relevant


Image not available

1170x1560

IMG_3499.jpg

🧵 Untitled Thread

Anonymous No. 967309

I was referred here by /ic/ but none of this is traditional sculpting


Image not available

512x512

1000007843.png

🧵 Untitled Thread

Anonymous No. 967281

has glegle been 3d'd yet?


Image not available

2560x2560

EmVSW5AW8AAoDD9.jpg

🧵 Untitled Thread

Anonymous No. 967238

the eternal debate...

spoiler: only Z-Up is based. Z-Up came first in history, so it must be right. CAD enginners and cartographers used 3D graphics long before any of you animators dicking around in Maya.


Image not available

1920x1080

blender_donut.png

🧵 Untitled Thread

Anonymous No. 967210

Hi guys. I finished making my first donut in blender.
After this I'm planning on making some other simple foods.


Image not available

220x151

image.png

🧵 project is too big for blender

Anonymous No. 967198

I got a request from a friend that does 3d printing and he wanted to print a small tiny replica of the church he goes at, he got permission from his church to do this and they even got him an STL and OBJ file of the entire building that they had because they were planning on renovating. He takes a look at it on his slicer and it comes with errors out of the wazoo, the model needs to be cleaned. We're talking few holes in the parking lot, bottom side not being fully closed so the splicer won't properly set a base, and lots of geometry on the inside because it is apparently an exact replica of the building inside and out. He didn't know how to tackle this so he sent the files to clean them up. On the surface this should be an easy fix, I already have thought several ways to get rid of the inside geometry and the holes in the model will boil down to just patch them up, problem lies in that the OBJ file for this project is 3 GB and blender just freezes up after like a few minutes of working on the project. inb4 "just get a better PC" my PC isnt the issue because I have a 4060 ti, a ryzen 9 5900X, and 32 GB of RAM. I can keep using my PC just fine, it's just blender that just stops working whenever I try to work on this model. And I know that given the size of this thing and how many faces and vertices it has (pic related) is probably overwhelming the software, is there a way to tackle this? I'm open to at least try on other modeling software to at least hollow out the inside and least chop down the size of the file to a more workable state for blender, any ideas?


Image not available

397x161

Untitled.png

🧵 Where is Houdini general thread?

Anonymous No. 967162

Just my luck ffs finally have a week of free time to try to learn something and it's gone.
Not saying I'm lost without it but it would help.


Image not available

498x380

pepe-unamussed.gif

🧵 Untitled Thread

Anonymous No. 967142

>dark silhouette of person.jpg in the background of a vaguely futuristic/fantasy landscape
>generic 2D anime girl... but it's actually a generic 3D anime girl!
Please for the love of God get some originality.


Image not available

400x576

1688667506252694.jpg

🧵 Untitled Thread

Anonymous No. 967104

>paid plugin purchased legally
>included examples work but trying to make your own setup from scratch fails completely
>no documentation
>many such cases


Image not available

1003x758

p8kXYhm.png

🗑️ 🧵 gamer girl asset

Anonymous No. 967064

hello,
I try to find a way to have acces to Gamer Girl - Game Ready Low-poly 3D model unreal engine asset for free, do you have a way ?