🧵 Replicating the surreal in 3D
Anonymous at Wed, 20 Dec 2023 21:09:20 UTC No. 967722
For example, would it be possible to replicate the official art of Majora's Mask and make it indistinguishable from its 2D inspiration? It's obviously harder than the Paper Mario example, but...
🧵 Just a visitor
Anonymous at Wed, 20 Dec 2023 16:51:00 UTC No. 967705
Monthly reminder that you are doing amazing job and for the people that matter (me, being a pleb in modeling/animation), all these things I see in this board are really good.
🗑️ 🧵 Untitled Thread
Anonymous at Wed, 20 Dec 2023 03:56:06 UTC No. 967660
I opened Blender 6 months ago, learned how to use the mirror modifier and never opened it up since.
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Anonymous at Wed, 20 Dec 2023 03:34:07 UTC No. 967659
What is your experience with Karma renderer?
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Anonymous at Tue, 19 Dec 2023 20:48:40 UTC No. 967638
>literally one person in the world can make X 3d software do Y animation consistently and in a controlled manner
>he releases a video explaining his process
>can't explain it for shit
>someone asks him further questions in comments
>all sorts of info comes up thats not mentioned in his explanation video
>still doesn't come to a clear answer how he did it
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Anonymous at Mon, 18 Dec 2023 20:23:39 UTC No. 967583
The highest degree of ludokino. Kneel.
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Anonymous at Sun, 17 Dec 2023 22:15:23 UTC No. 967508
Do 3d artists have styles? Usually the only times I recognise someone's work is if they keep making the same mistake or from the preferred subject of their work, otherwise all of our works look samey, even stylized stuff is mostly similar, would love to be proven wrong though. I guess the industry doesn't encourage styles too, everything has to be consistent in projects, imagination is left to concept artists for the most part
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Anonymous at Sun, 17 Dec 2023 18:52:43 UTC No. 967490
its kinda crazy what blender is capable of in 2024
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Anonymous at Sun, 17 Dec 2023 17:33:03 UTC No. 967483
non-3d here. I need help that only you guys could provide. I need a 3d hand that I could pose and manipulate to use as reference for 2d art. Something I could learn to mess around with in a few days, with no greater goal. Is there something like this? Maybe a program + rigged hand model I can download and just learn the controls of the program to mess around with? The only good physical articulated hand model releases in july 2024, and I don't have a girlfriend.
🧵 most cost effective rendering solution
Anonymous at Sat, 16 Dec 2023 21:55:24 UTC No. 967418
Lets say I needed to crank out several minutes worth of animation per week, and I don't really have a solid rig for it. What's the most cost-effective solution? Blendnet and AWS? Something else?
🧵 How do i get this look for my 3d models in unreal engine 5?
Anonymous at Sat, 16 Dec 2023 15:45:18 UTC No. 967392
This toonshader is a unity only shader. Dunno if its even possible to recreate it in ue5.
Link: https://github.com/ColinLeung-NiloC
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Anonymous at Sat, 16 Dec 2023 14:30:07 UTC No. 967384
Is it just me or do HDR games mog non-HDR games to the point where ensuring your game is designed from day 1 to run in HDR and making a pipeline around that should be a top priority?
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Anonymous at Sat, 16 Dec 2023 03:45:46 UTC No. 967347
>took the industry pill
>about to start living my dream in a few months if all goes well
>can no longer post work on this board, only on Reputable sites including discord
welcome to The Industry, I suppose.
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Anonymous at Sat, 16 Dec 2023 02:58:39 UTC No. 967344
fuck me fellas… this isn’t supposed to be this complex. Anyone have an idea why the array is sperging and refusing to follow the bezier curve? Even centered them to world origin and still no dice. This is why people smoke.
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Anonymous at Sat, 16 Dec 2023 01:01:01 UTC No. 967333
is ajargl still somewhat relevant
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Anonymous at Fri, 15 Dec 2023 20:45:42 UTC No. 967309
I was referred here by /ic/ but none of this is traditional sculpting
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Anonymous at Fri, 15 Dec 2023 10:24:41 UTC No. 967238
the eternal debate...
spoiler: only Z-Up is based. Z-Up came first in history, so it must be right. CAD enginners and cartographers used 3D graphics long before any of you animators dicking around in Maya.
🧵 Untitled Thread
Anonymous at Fri, 15 Dec 2023 02:02:46 UTC No. 967210
Hi guys. I finished making my first donut in blender.
After this I'm planning on making some other simple foods.
🧵 project is too big for blender
Anonymous at Fri, 15 Dec 2023 00:08:05 UTC No. 967198
I got a request from a friend that does 3d printing and he wanted to print a small tiny replica of the church he goes at, he got permission from his church to do this and they even got him an STL and OBJ file of the entire building that they had because they were planning on renovating. He takes a look at it on his slicer and it comes with errors out of the wazoo, the model needs to be cleaned. We're talking few holes in the parking lot, bottom side not being fully closed so the splicer won't properly set a base, and lots of geometry on the inside because it is apparently an exact replica of the building inside and out. He didn't know how to tackle this so he sent the files to clean them up. On the surface this should be an easy fix, I already have thought several ways to get rid of the inside geometry and the holes in the model will boil down to just patch them up, problem lies in that the OBJ file for this project is 3 GB and blender just freezes up after like a few minutes of working on the project. inb4 "just get a better PC" my PC isnt the issue because I have a 4060 ti, a ryzen 9 5900X, and 32 GB of RAM. I can keep using my PC just fine, it's just blender that just stops working whenever I try to work on this model. And I know that given the size of this thing and how many faces and vertices it has (pic related) is probably overwhelming the software, is there a way to tackle this? I'm open to at least try on other modeling software to at least hollow out the inside and least chop down the size of the file to a more workable state for blender, any ideas?
🧵 Where is Houdini general thread?
Anonymous at Thu, 14 Dec 2023 18:04:24 UTC No. 967162
Just my luck ffs finally have a week of free time to try to learn something and it's gone.
Not saying I'm lost without it but it would help.
🧵 Untitled Thread
Anonymous at Thu, 14 Dec 2023 16:18:19 UTC No. 967142
>dark silhouette of person.jpg in the background of a vaguely futuristic/fantasy landscape
>generic 2D anime girl... but it's actually a generic 3D anime girl!
Please for the love of God get some originality.
🧵 Untitled Thread
Anonymous at Thu, 14 Dec 2023 02:26:04 UTC No. 967104
>paid plugin purchased legally
>included examples work but trying to make your own setup from scratch fails completely
>no documentation
>many such cases
🗑️ 🧵 gamer girl asset
Anonymous at Wed, 13 Dec 2023 15:00:00 UTC No. 967064
hello,
I try to find a way to have acces to Gamer Girl - Game Ready Low-poly 3D model unreal engine asset for free, do you have a way ?