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🧵 Is there a good guide to arcsys' topology?

Anonymous No. 971289

I've gotten to the point where I can make anime models pretty well using the methods I've found on youtube (Nhij Quang and Kumo Blender).


I wanted to see if I could pull something like pic related off, and I found like one or two videos that gave me the "jist" of how Arcsys makes their models but I still don't get it.


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🧵 Untitled Thread

Anonymous No. 971216

Give me some portfolio building tips for animation, not stills. I spent 2 years making some AAA quality pieces, but do to circumstances not my own, the company who made the plugin i was using to do it basically completely went out of busines


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🗑️ 🧵 How Anime looks when it fully embraces 3D

Anonymous No. 971121

>>3D Anime can't be KIN-ACHKCKCK
https://www.youtube.com/watch?v=YF0dFnY9K5w


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🧵 How can I make cel-shaded renders WITH lineart that don't look like shit? (on Blender)

Anonymous No. 971078

I think the lineless "anime" style has been somewhat conquered on 3D, but is there a way to make nice lineart on blender that mimicks that 2D look?


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🧵 Architecture Modelling - Quick Question

Anonymous No. 971044

I'm an artist of several years who seems to have missed the memo on this, so I thought I'd ask here. Normalized measurements, such as wall heights, window heights, door heights, couch heights, table heights. Where can I find these so I can design models to accurate-to-life scale for VR experiences? Is there a diagram or cheatsheet!


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🧵 Digging sim

Anonymous No. 971042

I've looked into this in the past but it's been a couple years - is there an efficient way to simulate the digging of soil in any of the current game engines? I want to make a game that's basically just this https://www.youtube.com/watch?v=eee3p-jD-nc

All the actual digging in any farming or construction simulator I can find looks like ass. Surely in 2024 there's a better way?


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🧵 What's so good about "retro CGI" anyway?

Anonymous No. 971041


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🧵 Untitled Thread

Anonymous No. 971003

why is my uv map white and how do i change it back to normal?


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🧵 Ripping models from APK

Anonymous No. 970946

i want to rip the Transformers models off the chinese PUBG mobile, is there a way to get them? tried asset ripper and ninja ripper but neither worked


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🗑️ 🧵 Autostereogram

Anonymous No. 970848

Only Autostereogram (A 3D picture with a hidden image that can be seen by focusing your eyes).
Share your Autostereogram and we'll try to figure out what it is.


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🧵 Untitled Thread

Anonymous No. 970837

The simulation I've been working on for the past 2 months is so advanced it can only be done with maya. According to the official forums and the docs houdini specifically doesn't allow for the control that I need to even make head wind with my sim.

How does this make you feel, houdini nation?


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🗑️ 🧵 Untitled Thread

Anonymous No. 970812

Refik Anadol
@refikanadol
Tonight, we performed at the opening ceremony of World Economic Forum with many wonderful artists! It was very special. We used visuals from our Large Nature Model experiments to bring attention to Nature. So much to share in the next days.

>>he sold his soul

art should be used for good not evil


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🧵 photogrammetry

Anonymous No. 970803

i'm trying to make myself a playable character in my game. you think posing for the cam could work for one of these photogrammetry software to do their work? or do you need like rotating cam and to stay still? kek


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🧵 Face topo feedback

Anonymous No. 970775

I would love some feedback on the edgeflow. Going for something really simple to rig later, no eyelids or nose, but should emote in expressive ways.


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🧵 Untitled Thread

Anonymous No. 970747

how to avoid these gaps when downscaling a texture?


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🧵 Untitled Thread

Anonymous No. 970718

Safe zbrush cracks without any malware?


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🧵 APEX

Anonymous No. 970687

APEX : Is Maya and blender obsolete now? Do we riggers actually want/need this level of control?


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🧵 progress #1

Anonymous No. 970667

been getting at the ol blendy. pretty proud of the model, it is still a work in progress but for now it will do. let me know what you think /3/


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🧵 NSFW Posting

Anonymous No. 970664

I am trying to get better at posing and all that, I was just wondering, what's the etiquette of using people's models to post to twitter on your own page? Should you ask all the time? What about making a patreon? Can I use them on there without seeking permission or does every artist who uses these models always ask permission?


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🧵 Untitled Thread

Anonymous No. 970599

Can geometry nodes "replace" Houdini?


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🧵 Tankchuds BTFO

Anonymous No. 970594

been trying to do other stuff lately. rate my tank, chuds.


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🧵 help bros

Anonymous No. 970577

I was asked to model pic rel, and for some reason it has me stumped. I think part of the reason is the angle of the image which seems to make it a bit awkward. How would you go about modeling from a reference like that?


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🧵 Untitled Thread

Anonymous No. 970574

How are these topology/texture demos called? Are they all procedural Houdini flex?

I love lookin' at these... I wish I still had a folder of them.


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🧵 /WFG/ WORKFLOW GENERAL

Anonymous No. 970544

Since there is a fucking idiot lurking in this board commenting on every single post that it needs 'more workflow' I'm creating this thread just to point that out. If mods don't delete this thread, /3/ is damned. If they delete this thread but don't ban that fucking user /3/ is being modded by retards.

So yeah thread about workflow. How's your workflow anons? Does it need more fucking workflow?