🗑️ 🧵 Untitled Thread
Anonymous at Tue, 6 Feb 2024 14:14:33 UTC No. 973158
I have the opportunity to attend two different schools for a "multimedia design" degree, both take sort of a different approach
First one: This one gives you a very basic understanding of design with two or three design subjects in the curriculum like "Graphic Design I/II" and the rest of the degree is divided in different modules where they teach you certain software and a project along with it, from Photoshop, Illustrator, Blender, Unreal Engine, post production video/audio, even PHP programming with UX/UI stuff, 3D modeling/animation, VFX etc. I expect all of them to be very basic and that you're supposed to dive deep on your own interest, it's more like a "practical" degree in some way.
The other school has a more traditional degree with courses like photography, art history & design, front end webdev, typography, morphology, digital audio, design semiotics, it also has some 3D subjects but it doesn't cover as much.
Idk, do you guys think it's important to have an strong foundation in design for working with 3D? I think I want to do motion graphics or maybe post-production video but I still don't know, the good thing about the first school is that it kinda shows you all the possibilities.
I don't know if I like Graphic Design to be honest, I like using photoshop and doing edits and stuff like that, but I don't like branding or logo/package design
🧵 Looking for this game
Anonymous at Mon, 5 Feb 2024 17:38:01 UTC No. 973090
I'm looking for this game by a japanese indie developer that's stuck in development hell but has this really cool 3D pixel art ps1 style art direction, I remember it had a girl and a robot in it and at the end of his most recent demo he showed off what the game looks like underwater. Pic related looks similiar in style.
I think the title started with a P, I don't know why japanese always pick the least memorable titles with nonsense words.
🧵 Untitled Thread
Anonymous at Mon, 5 Feb 2024 12:41:02 UTC No. 973049
what's the easiest way to get a 3d model of an existing house/apartment if I don't have a floor plan? I can spend up to 3k on equipment.
🧵 Question
Anonymous at Mon, 5 Feb 2024 08:38:43 UTC No. 973045
Hello I'm starting to learn all things related to 3d production/animation and the whole process and now I have a question (pls help)
Say I want to animate my own futa porn of characters from a certain anime show or something like that, specially one show that was recently released , that means I need the MODELS of the characters to make my own animations with them correct?
How do experienced people go about this, do they each model their own "models" for then to animate or they pay another people to do that? Because making your own (somewhat decently accurate) model seems like... really fucking hard right? Or do people know both how to animate well and also model
🧵 Untitled Thread
Anonymous at Sun, 4 Feb 2024 17:13:52 UTC No. 972982
/wip/ - Works In Progress - constructive criticism edition
Post your work-in-progress projects, recently finished projects, or things you'd like critiqued here.
Previous thread: >>968417
List of free resources: https://pastebin.com/cZLVnNtB (embed)
/3/ Discord: https://discord.gg/gbYCEBPuK2
🧵 Denoisers
Anonymous at Sun, 4 Feb 2024 16:52:13 UTC No. 972980
Has anyone got a good way of using any of these for final frames?
At low sample counts they're splotchy, blast away detail and are temporally unstable. At higher sample counts they perform no better (or worse) than traditional denoisers like neatvideo or resolve's native denoising.
What's the point?
🗑️ 🧵 Untitled Thread
Anonymous at Sat, 3 Feb 2024 22:43:17 UTC No. 972923
why isnt there more 3d solo/indie/short team/no budget animated series? do they not make money?
🧵 How do I rip fortnite models and put them into blender?
Anonymous at Sat, 3 Feb 2024 19:20:57 UTC No. 972894
I'm trying to rip fortnite models I can put it into blender because I want to make some funny shit. There's this dude that runs a discord where he has a fortnite ripper program but I don't know if I trust that shit.
Sorry for the dumb question, it's just everything I tried looking up just sends me to this guy's discord to download his shit. Does anyone happen to know if it's safe?
🗑️ 🧵 Untitled Thread
Anonymous at Sat, 3 Feb 2024 18:00:56 UTC No. 972875
Anyone know of a safe Maya 2020+ crack?
I'm on a time crunch for something and I need to use live surface + quad draw to do it in less than an hour.
Please
>pic semirelated
🧵 Untitled Thread
Anonymous at Sat, 3 Feb 2024 17:08:15 UTC No. 972863
>go to college for game dev with a focus on 3D modeling
>they force us to use maya
WHAT IF I DON'T WANT TO
🧵 Untitled Thread
Anonymous at Fri, 2 Feb 2024 19:11:38 UTC No. 972764
Curious, why is this board so dead?
Isn't 3d exciting?
🧵 Recreating cool places from shows/movies
Anonymous at Fri, 2 Feb 2024 18:39:51 UTC No. 972756
A very fun hobbie! This is the "Lettuce Temple" from the Aeon Flux episode "The Purge".
Is there anywhere online where people get together to make stuff like this?
And here's a question for you guys, with environments, how do you organize your 'objects' in Blender? In this project, for example, the 'body' of the temple is one object, the pillars are separate objects, the pools below are another.., Should they all be one big object? Or should I break it down further? Does it matter?
🧵 Contributing to Blender
Anonymous at Fri, 2 Feb 2024 10:29:47 UTC No. 972709
Translation: Fuck you and your patch. And it's kind-of ironic that his thumbnail seems to say: "The joke is on you". If you use Blender, that is.
🧵 Non realistic rendering
Anonymous at Fri, 2 Feb 2024 01:38:42 UTC No. 972653
In this general we talk about non realistic rendering techniques.
This one uses low poly + flat colors, easy and cheap.
🧵 Untitled Thread
Anonymous at Thu, 1 Feb 2024 22:25:29 UTC No. 972630
>Using a "professional rig" included as a sample in multiple iterations of a software
>It is so poorly constructed
>have to make a rig from scratch
🧵 Untitled Thread
Anonymous at Thu, 1 Feb 2024 21:37:04 UTC No. 972628
This is realistically as good as Eastern CG ever got before they threw it all away.
🧵 Where do I go from here?
Anonymous at Thu, 1 Feb 2024 18:09:36 UTC No. 972598
I've been getting the hang of Blender, I've been able to make a few models, some renders. I think I wanna go professional. I get this is probably gonna take a while. So, what do I do? What's the first step?
(pic unrelated btw)
🧵 Smothing objects.
Anonymous at Thu, 1 Feb 2024 15:45:57 UTC No. 972553
I remember seeing a YT video about some technology that used something to create real smooth shapes (not graphics tricks) it was some old technology nearest field or sometihng.
I can not find this video...
Is there a way to easily make your 3D models smoother in REAL GEOMETRY not graphic tricks? If yes how?
🧵 Untitled Thread
Anonymous at Tue, 30 Jan 2024 23:03:49 UTC No. 972392
Does anyone here use Marmoset ? Why?
🧵 Untitled Thread
Anonymous at Tue, 30 Jan 2024 19:31:35 UTC No. 972365
The best thing about AI is that it will free people from the industry.
When you were a kid did you really think that you wanted to grow up and be the dude that textures rocks? Now with AI assistance, you can make your own game, your own movie, whatever. It guts 99% of the need for working with others and you can work with the AI instead on a personal project that you actually care about.
🧵 So it begins
Anonymous at Tue, 30 Jan 2024 09:18:51 UTC No. 972326
VFX Bros BTFO, eternally, yet again...forever