🧵 Untitled Thread
Anonymous at Sat, 9 Mar 2024 20:32:14 UTC No. 977057
Hi anons,
So Im getting into using Solidworks partially for fun and partially for a potential future in automotive mechanical design. Ive run through lots of tutorials and exercises and I feel pretty comfortable with the basic principles.
In order to challenge myself ive been taking home old parts from work (I work at a high end auto shop) and trying to recreate them perfectly in SW. This is great but I want to challenge myself more. What resources, classes, or exercises can I do to fill out my solidworks skillset?
🧵 I have no creativity
Anonymous at Fri, 8 Mar 2024 14:34:05 UTC No. 976922
But I can use Blender somewhat, so I just make models from schematics
I was also thinking of remaking art by actually creative and artistic people in 3D, or replicating video game scenes.
Anyone else like this?
🧵 Untitled Thread
Anonymous at Fri, 8 Mar 2024 01:10:31 UTC No. 976873
This is from Lethal Company. Whenever you're modelling/texturing/rigging/whateve
🧵 Are normies retarded enough to buy vroid model slop with minor adjustments
Anonymous at Wed, 6 Mar 2024 03:52:45 UTC No. 976716
like is this a potential market, or am I some fossil that's been trapped under a rock
🗑️ 🧵 All these layoffs mean you wasted your LIFE!
Anonymous at Tue, 5 Mar 2024 21:59:37 UTC No. 976685
All of you were struggling with getting a decent job for the past 5 years. then AI showed up and you got scared shitless. NOW nearly half of developers got laid off, projects cancelled and studios shutting down across the board. Wages are being cut in half now that there's no more demand. AAA games are not a good business decision anymore meaning the people who mastered their craft in 3D literally waste their life since no one needs them. If you struggled with getting a job before, things just got 10x harder, pay will be worse and now you compete with AI. HAHAHAHAHAHAHA
🧵 /3DSG/ 3dsMax General - Fuck the jannies edition
the chair nerd at Tue, 5 Mar 2024 15:41:50 UTC No. 976654
So I'm finally unbanned. /archviz/ was cool but was pruned in the ban I'm no longer in the mood for that.
So /3dsg/ anything 3ds max related. Tell me if you have any doubts using this god awful fucking piece shit of a software, wips, works etc etc.
🧵 Learning Hard Surface Modeling in Blender.
Anonymous at Tue, 5 Mar 2024 08:01:37 UTC No. 976621
So I am only a day old diving into Blender after 3 years of trying 3DS Max with no progress which is more of a skill issue on my end.
I am specifically wanting to model cars. I have something started but am not too happy with the outcome of the doors. I am starting with blueprints but still getting to grips with pretty much everything else.
What tips can you give an absolute noob when it comes to modelling?
🧵 Untitled Thread
Anonymous at Mon, 4 Mar 2024 17:40:02 UTC No. 976561
so imagine that i got good at 3d modeling, how do i realistically make money? is porn the fastest and easy route? how do you build a fanbase or do you make videos for pornhub and cash on views?
i dont want to work in a studio or with other people, want to fly solo here
🧵 Rigging solution for minimum amount of work
Anonymous at Mon, 4 Mar 2024 12:31:40 UTC No. 976535
I'm having a hard time finding some guidelines on this, I guess cause riggin stuff are industry kept secrets.
But I'm a gamedev and I'd like to automate this process as much as possible if not completely.
So the rigging part, the control rig part and ESPECIALLY the weight painting part cause I can enjoy any of these BUT weight painting.
I dev in Unreal so I need my bone hierarchy to fit Unreal's mannequin one. What addons/plugins should I go for (if that possible to automate completely that shit in the first place)?
I don't care if it's in Maya, Blender, whatever as long as I end up with a character correctly rigged to use anim packs from the Epic Market place. I'll pick the ones that lifts up the most work from my shoulders.
🧵 Untitled Thread
Anonymous at Mon, 4 Mar 2024 05:14:47 UTC No. 976502
how can i recreate 90s style 3d renders in modern blender? i know i could just learn bryce3d but i don't want to. ive heard eevee has phong shading but i can't find it.
🧵 Untitled Thread
Anonymous at Mon, 4 Mar 2024 01:55:33 UTC No. 976484
How do I get to this level of 3d as FAST as possible?
🗑️ 🧵 Untitled Thread
Anonymous at Sat, 2 Mar 2024 21:26:38 UTC No. 976367
What I say is true:
If you truly know how to draw then you already know how to make 3D models to the fullest extent. It should take you no more than a week to understand the basic tools.
🧵 Untitled Thread
Anonymous at Sat, 2 Mar 2024 19:30:07 UTC No. 976326
Why did you guys choose 3D over drawing? Is it because drawing it's too difficult?
I've been thinking if I like drawing or 3D more and what to invest more time on, because with 2D you can also animate
🧵 Why are VFX Artists so obsessed with Credits?
Anonymous at Sat, 2 Mar 2024 16:18:36 UTC No. 976309
They are maximally exploited but they pisseth and shitteth themselves to see their names in the CREDITS.
Then they wonder why they get no respect.
🧵 Nomad Sculpt
Anonymous at Sat, 2 Mar 2024 15:41:11 UTC No. 976305
What do you guys think of the software?
For an app you can run on your android/iphone, it's surprisingly capable
🧵 Eevee Next
Anonymous at Sat, 2 Mar 2024 04:42:47 UTC No. 976265
Here's your typical Blender user waiting for updates on his long promised and well deserved Eevee Next. It's not creepy at all.
🧵 cris general
Anonymous at Sat, 2 Mar 2024 03:24:43 UTC No. 976254
I am now much stronger, and now have mastered AI as well as 3D and 2D.
🧵 Untitled Thread
Anonymous at Fri, 1 Mar 2024 18:19:51 UTC No. 976206
I want to recreate this artstyle
🧵 Untitled Thread
Anonymous at Fri, 1 Mar 2024 00:30:23 UTC No. 976137
Just found out this 3d artist I've been following for years and buying thousands of dollars worth of assets from has wildly incorrect anatomy after studying anatomy myself. I can't believe I didn't study anatomy sooner.
🧵 Impostor Syndrome and Advice
Anonymous at Thu, 29 Feb 2024 15:02:46 UTC No. 976003
I work at a well-known game company. I'm 20 years old. I can't post any works I've created due to NDAs. I don't create much outside of work. I've been with the company for about six months. Recently, I've been experiencing a dangerous amount of imposter syndrome. My models are pretty mid-level. Macro details exist, and they look great. But micro details and hard surface details are missing. Also, I'm terrible at game optimization. I feel like I have to learn as fast as possible, otherwise I'm just making the products I'm working on worse. Thankfully, none of my assets were rejected. I've noticed that a lot of other artists get high praise for the work they submit, and most of the time I get thank yous. I think I know why. It's not that I feel I'm entitled to praise. I wouldn't want to get it if my work wasn't as good as theirs. Does anyone have any advice or tips for me on how to improve my assets creation, macro / micro detail workflows, and optimization? Additionally, do any anons have any free therapy advice I could take advantage of to not feel so shitty about my work?
🧵 I love this shit so damn much
Anonymous at Thu, 29 Feb 2024 07:22:07 UTC No. 975975
🧵 Quicker way of rigging models
Anonymous at Thu, 29 Feb 2024 04:55:53 UTC No. 975968
>Set parent to armature deform
>Create vertex group in object
>Rename vertex group to name of bone
>Assign object to group
>Repeat
The model is low-poly so I don't need any weight-painting but there has to be a quicker method right?
🧵 Tulpamancy in Blender
Anonymous at Thu, 29 Feb 2024 01:29:30 UTC No. 975950
This thread is for the discussion of tulpamancy using 3d as a form of Concentration. My theory is that concentrating on the shape using 3d modelling software can help in the creation, I'm new in this and I want to experiment with Blender and the creation of tulpas in Blender