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Anonymous No. 992523

>Be Bryce 3D and POV-Ray
>Pieces of software that haven't received updates in over a decade
>Still manage to BTFO modern AAA graphics in terms of aesthetic value
How do they do it?


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Anonymous No. 992506

What is the usual baking workflow with Substance Painter? As I see it, every object has to be baked individually which makes it seem kinda hard to use. If I bake, for example, stylized lightning on a tree, I will only have a bake for a particular angle of light, which means I can't just copypaste this tree throughout the scene with different angles, because it only ever works for one particular angle. Baking multiple angles of the same tree seems wasteful, also it seems like a crazy time sink to go through every object on scene one by one and bake them individually, especially if you need to carefully preserve the same settings, like lightning colors and angles.


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🧵 Blender General

Anonymous No. 992490

Previous: >>987105


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Anonymous No. 992487

Best way to set up jiggle like this in Blender?


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Anonymous No. 992448

So I finally got to this issue with shading of grass planes. Pretty sure I've read few times something about this. There were suggestions to use vertical normals I think? I tried that and I think it made shading of those planes more binary, like one side is always at its brightest, the other side is always at its darkest. Then I hacked the material shader itself to skip lightning entirely and it works, but this is not really what I want. Because I want it to be shaded, but I want it to be shaded the same way from both plane sides. Any ideas?


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🧵 Anna Anon

Anonymous No. 992430

>decent character animator gets ahold of koikatsu
>makes gangbusters on patreon
>worshipped by coomer anons on 4chan
Why haven't you taken the Koikatsu pill, anons? Certainly better than dicking around in SFM at least.


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🧵 Good tutorials/people for Zbrush

Anonymous No. 992428

I suck at Zbrush. I know my anatomy, enough to be productive for my needs, but I suck at handling the software. How do stop relying on dynamesh? How do I do intricate details? How do I handle impossible angles curves in ears? How do I spread patterns of details evenly and cleanly?

Looking for your best advice/references. Could be book, video, paid tutorial, idgaf. I want to get better.


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Anonymous No. 992389

3D modeling noob here. Anyone know why the Luigi model on the right is shinier than the one on the left in Blender? They both have the metallic sliders turned all the way down.


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🧵 Is it possible to make a shape key using two models?

Anonymous No. 992364

What I want to do is have two models and animate a transformation between them. I know a bit about shape keys but I want to see if the process can be easier. I don't want to have to reshape the one model to be the one I want. I just want to somehow have one model transform into another. Like set model A to morph into model B with shape keys. Can I do this in blender or Maya?


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🧵 Ben Bolton

Anonymous No. 992348

Was this guy always like this? He's gone full white supremacist transphobe everything in the book. Kind of a shame because he is a very good gun modeler


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🧵 God of Fear and Hunger [WIP]

Anonymous No. 992285

Here are some captures of a current project.


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🧵 3D CG porn / hentai

Anonymous No. 992269

How do you go at making these 3D model sex scenes like CHOBIxPHO?
Kinda want to get into it to make some passive income selling them on a patreon and stuff.


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Anonymous No. 992261

Where do I get realistic or even functional stl files of guns?

i dont want to print an ak and work on it for 40+ hours only to realise i cant even take off the magazine... baka...


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Anonymous No. 992195

Where the fuck are free packs with hundreds or thousands of sculpting brushes for Blender? I need to do rocks, I can't find anything. There is an old classic rocks brushes pack on blendswap and it doesn't work in Blender 4. There are some videos with VDM brushes but the whole workflow looks retarded - they have to sculpt outside of sculpting mode in some special magical plugin's mode and I don't want to learn yet another workflow and UI just to sculpt some rocks, also all their VDM brushes are mostly non-free anyway. Why is it so hard to find anything?

Is there a place where I can pirate packs like picrelated? Inb4 "free versions" of those packs are empty and I'm not sure why they even exist, maybe to bypass platform restrictions that require to have a free version.

Can I pirate some other sculpting program that has tons of environmental sculpting brushes included? What that program's called because I'm gonna do it.


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🧵 Low poly realism

Anonymous No. 992167

I'd like to know more about how artists back in the early 2000s used to texture. I've been trying to replicate the low poly realism style with no supporting maps except diffuse, normal maps and specular, since all of the detail is in the diffuse, and it's been somewhat difficult with moderate success. I can't really grasp my head around on how artists painted micro-detail with real-like visible skin detail down to every blood vessel, every pixel highlight of gloss and color variation. It's to me not the same workflow as when working with high poly, modern standard characters. My characters do not have the same depth, and look flatter in colors since it's inhumane for me to paint a pixel perfect realistic body by hand. Even using generators. I'm using Substance for texturing. Are there courses for something like that in the direction I could watch or some advice on how to utilize substance painter better or any of you guys could drop a hint on how to replicate a skin in something like pic related?


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Anonymous No. 992152

im new
is there any way to align the plane with the horizon


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🗑️ 🧵 Windy

Anonymous No. 992108

What a gentle breeze.


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🧵 bill cipher made in nomad sculpt

Anonymous No. 992017

i havent seen much talk about nomad sculpt on here so i just wanted to know if you guys think its good or i should move to a different software


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🧵 3D BBC porn

Anonymous No. 992000

What's the best software to use if I want to make 3D BBC cuckold porn?


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🧵 Oh yeah

Anonymous No. 991990

im thinking it game ready


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🧵 How the hell do you make Silicon Graphics-esque renders?

Anonymous No. 991879

I've been wondering this for a long time now. I know it involves NURBS modeling, image textures, and basic diffuse + gloss shaders, but that's about all. Is there anything I'm missing?


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Anonymous No. 991841

Anyone have good people to follow for renderings of ridiculously luxurious spaces? I love this shit


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Anonymous No. 991758

What are some good courses that actually teach Hard Surface and Topology fundamentals? Every course I've tried so far has been focused on boolean stuff, which I'm not opposed to using but I'd like to actually learn the basics first before instead of just b000000ling everything, if you know what I mean.


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🧵 AI really is the future of 3D. There is no stopping it.

Anonymous No. 991751

Hyperhuman Rodin can generate 3D models from an image. Yeah the topology is shit but that doesn't matter. The first cars ran like shit because there weren't roads for them to run on. People assumed that horses would never be replaced since cars werent practical at that time due to fuel, terrain, maintanence etc. All it took was the infastructure to make them the better option. The internet is the infastructure that makes sure AI can only get better. Right now these 3D generation tools aren't usable in a professional enviorment but it is only a matter of time before the gaps are bridged and either way things like topology and UVs have been outsourced for a while now. It doesn't change the fact that you can generate a model like this with just a picture in a matter of seconds... There is no winning against that. It's just too useful for companies or studios. Butlerian Jihad isn't coming to save you. If you choose to die on the hill of artist cope you are going the way of the carrige and horse.